Replay-derived match flow, timings, and composition.

Advanced match analysis

Nostery vs Rartam64

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
14339
Duration
11:36
Patch
19.17020
Played
· 18 hours ago
Tundra map preview
MapTundra
Winner
Nostery Tezcatlipoca · Elo 1277 +17
11:36 Match length
Defeated
Rartam64 Freyr · Elo 1260 -17
52.4% win probability Pre-match · Nostery favored win probability 47.6%
Key momentsIn match order
First pressure
2:21 Rartam64 Hersir trained
Fastest Classical
3:43* Rartam64 Ullr · estimated
Armory timing
7:11 Nostery Armory
Fastest Heroic
9:56* Nostery Coyolxauhqui · estimated

Nostery

Tezcatlipoca · Yellow
Win 1277 +17
EAPM
56.1
Favorite unit
Coyote Warrior
11 fielded
Total score
14,225
Military score
4,575
Economic score
8,741
Kills score
909
Units killed
34
Units lost
10
Buildings razed
3
Largest army
31
First expansion
—
Age path
HuehuecoyotlClassical · Est. start 4:13
CoyolxauhquiHeroic · Est. start 8:41
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Largest Army Most Kills Most Resources

Rartam64

Freyr · Blue
Loss 1260 -17
EAPM
43.0
Favorite unit
Throwing Axeman
35 fielded
Total score
8,639
Military score
2,508
Economic score
5,931
Kills score
222
Units killed
10
Units lost
33
Buildings razed
0
Largest army
36
First expansion
—
Age path
UllrClassical · Est. start 2:43
AegirHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

NosteryRartam64
Score
Total score Nostery
14,22562%8,63938%
Military score Nostery
4,57565%2,50835%
Economic score Nostery
8,74160%5,93140%
Kills score Nostery
90980%222
Combat and army
NosteryRartam64
34 Units killed 10
10 Units lost 33
3 Buildings razed 0
31 Largest army 36

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nostery

Army · 31

Units

Coyote Warrior11
Warrior Priest10
Ocelotl Warrior8
Quimichin Spy2

Technologies1 researched · 1 pre-queued

PickaxePre-queued · 3:42
Husbandry10:02
Buildings 5 types
House8
Calpulli7
Nobles Hut2
Armory1
Temple1
God powers 2 invoked
Lullaby1
Obsidian Mirror1

Rartam64

Army · 36

Units

Throwing Axeman35
Hersir1

Technologies2 researched

Medium Infantry9:24
Ballistics9:32
Buildings 6 types
House6
Ox Cart Building3
Wall3
Longhouse2
Armory1
Temple1
God powers 1 invoked
Asgardian Bastion1