Advanced match analysis
J + valenvilap + alejndrols21 vs Cecil + Unroc + dorky_svk
- Queue
- Ranked 3v3 Supremacy
- Map
- Watering Hole
- Map Seed
- 5641
- Duration
- 26:12
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeat
Team Elo 1046
J
Zeus · Elo 985 -8
valenvilap
Demeter · Elo 1029 -10
alejndrols21
Poseidon · Elo 1125 -14
26:12
Match length
Victory
Team Elo 1193
Cecil
Amaterasu · Elo 1112 +14
Unroc
Zeus · Elo 1284 +7
dorky_svk
Nuwa · Elo 1184 +11
30.0% win probability
Pre-match · Cecil + Unroc + dorky_svk favored
win probability 70.0%
Key momentsIn match order
J
Zeus · Blue · Team 1- EAPM
- 11.8
- Favorite unit
- Hoplite 35 fielded
- Total score
- 23,159
- Military score
- 3,835
- Economic score
- 18,298
- Kills score
- 1,026
- Units killed
- 43
- Units lost
- 93
- Buildings razed
- 0
- Largest army
- 71
- First expansion
- 5:30
Age path
AthenaClassical · Research start 3:52
ApolloHeroic · Research start 14:08
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards
Cecil
Amaterasu · Red · Team 2- EAPM
- 30.8
- Favorite unit
- Yari Spearman 92 fielded
- Total score
- 67,645
- Military score
- 26,737
- Economic score
- 35,517
- Kills score
- 5,442
- Units killed
- 194
- Units lost
- 143
- Buildings razed
- 3
- Largest army
- 236
- First expansion
- 7:10
Age path
MinakatatomiClassical · Research start 3:24
RaijinHeroic · Research start 15:25
TakemikazuchiMythic · Research start 22:50
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling18 wall build events
Market economy2,600 total resource volume
Large army production236 military units
Highest Score
valenvilap
Demeter · Yellow · Team 1- EAPM
- 44.9
- Favorite unit
- Hippeus 138 fielded
- Total score
- 54,004
- Military score
- 26,727
- Economic score
- 20,452
- Kills score
- 6,846
- Units killed
- 285
- Units lost
- 390
- Buildings razed
- 1
- Largest army
- 384
- First expansion
- 5:53
Age path
AresClassical · Research start 3:54
AphroditeHeroic · Research start 10:23
PersephoneMythic · Research start 19:47
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling44 wall build events
Large army production384 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
Unroc
Zeus · Green · Team 2- EAPM
- 42.5
- Favorite unit
- Hoplite 182 fielded
- Total score
- 60,590
- Military score
- 24,387
- Economic score
- 27,865
- Kills score
- 8,338
- Units killed
- 308
- Units lost
- 142
- Buildings razed
- 33
- Largest army
- 247
- First expansion
- 5:21
Age path
AthenaClassical · Est. start 3:33
ApolloHeroic · Est. start 8:56
HeraMythic · Est. start 16:07
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy2,700 total resource volume
Large army production247 military units
Most Kills
alejndrols21
Poseidon · Cyan · Team 1- EAPM
- 44.0
- Favorite unit
- Hetairos 67 fielded
- Total score
- 42,883
- Military score
- 8,954
- Economic score
- 28,891
- Kills score
- 5,190
- Units killed
- 216
- Units lost
- 283
- Buildings razed
- 20
- Largest army
- 142
- First expansion
- 3:55
Age path
HermesClassical · Est. start 2:47
DionysusHeroic · Est. start 9:17
HephaestusMythic · Est. start 14:07
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production142 military units
No post-game awards
dorky_svk
Nuwa · Pink · Team 2- EAPM
- 35.1
- Favorite unit
- Ge Halberdier 63 fielded
- Total score
- 56,969
- Military score
- 15,048
- Economic score
- 34,426
- Kills score
- 7,495
- Units killed
- 255
- Units lost
- 259
- Buildings razed
- 33
- Largest army
- 236
- First expansion
- 4:24
Age path
HoutuClassical · Research start 2:52
RushouHeroic · Est. start 9:51
GonggongMythic · Research start 14:45
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,900 total resource volume
Large army production236 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
JCecilvalenvilapUnrocalejndrols21dorky_svk
Score composition
MilitaryEconomyKills score
J
23,159
Cecil
67,645
valenvilap
54,004
Unroc
60,590
alejndrols21
42,883
dorky_svk
56,969
Units killed vs lost
KilledLost
J
43 / 93
Cecil
194 / 143
valenvilap
285 / 390
Unroc
308 / 142
alejndrols21
216 / 283
dorky_svk
255 / 259
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,200 total volume›
J
Bought
No buys
Sold
No sells
Total player market volume0
Cecil
Bought
No buys
Sold
Total player market volume2,600
valenvilap
Bought
No buys
Sold
No sells
Total player market volume0
Unroc
Bought
Sold
Total player market volume2,700
alejndrols21
Bought
No buys
Sold
No sells
Total player market volume0
dorky_svk
Bought
Sold
Total player market volume2,900
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.