Advanced match analysis
Aro#4146 vs jordan.zhekov
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 132
- Duration
- 9:16
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeated
Aro#4146
Thor · Elo 1100 -11
9:16
Match length
Winner
jordan.zhekov
Thor · Elo 1230 +11
32.1% win probability
Pre-match · jordan.zhekov favored
win probability 67.9%
Key momentsIn match order
Aro#4146
Thor · Blue- EAPM
- 35.8
- Favorite unit
- Hersir 6 fielded
- Total score
- 7,275
- Military score
- 1,775
- Economic score
- 5,211
- Kills score
- 289
- Units killed
- 10
- Units lost
- 19
- Buildings razed
- 0
- Largest army
- 17
- First expansion
- —
Age path
FreyjaClassical · Research start 3:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
jordan.zhekov
Thor · Yellow- EAPM
- 50.4
- Favorite unit
- Raiding Cavalry 9 fielded
- Total score
- 8,702
- Military score
- 3,648
- Economic score
- 4,560
- Kills score
- 494
- Units killed
- 19
- Units lost
- 10
- Buildings razed
- 0
- Largest army
- 27
- First expansion
- —
Age path
FreyjaClassical · Research start 3:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Aro#4146jordan.zhekov
Score
Combat and army
Aro#4146jordan.zhekov
10
Units killed
19
19
Units lost
10
0
Buildings razed
0
17
Largest army
27
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.