Advanced match analysis
lemaltte vs Rave
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 30035
- Duration
- 19:04
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
lemaltte
Odin · Elo 1523 +7
19:04
Match length
Defeated
Rave
Freyr · Elo 1284 -7
79.8% win probability
Pre-match · lemaltte favored
win probability 20.2%
Key momentsIn match order
lemaltte
Odin · Blue- EAPM
- 35.0
- Favorite unit
- Berserk 32 fielded
- Total score
- 39,319
- Military score
- 16,781
- Economic score
- 18,332
- Kills score
- 4,414
- Units killed
- 185
- Units lost
- 71
- Buildings razed
- 12
- Largest army
- 140
- First expansion
- 14:51
Age path
FreyjaClassical · Est. start 4:00
SkadiHeroic · Est. start 8:04
BaldrMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom3 expansion build events
Water commitment7 dock build events
Market economy600 total resource volume
Large army production140 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Rave
Freyr · Red- EAPM
- 44.0
- Favorite unit
- Berserk 105 fielded
- Total score
- 19,444
- Military score
- 6,648
- Economic score
- 10,750
- Kills score
- 2,046
- Units killed
- 72
- Units lost
- 183
- Buildings razed
- 1
- Largest army
- 294
- First expansion
- 10:00
Age path
UllrClassical · Research start 4:14
AegirHeroic · Est. start 9:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Large army production294 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
lemaltteRave
Score
Combat and army
lemaltteRave
185
Units killed
72
71
Units lost
183
12
Buildings razed
1
140
Largest army
294
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
lemaltte
Bought
No buys
Sold
Total player market volume600
Rave
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.