Advanced match analysis
sebmayer996 vs Snowflakes
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 23591
- Duration
- 19:52
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
sebmayer996
Isis · Elo 1228 +16
19:52
Match length
Defeated
Snowflakes
Set · Elo 1193 -16
55.0% win probability
Pre-match · sebmayer996 favored
win probability 45.0%
Key momentsIn match order
sebmayer996
Isis · Blue- EAPM
- 62.3
- Favorite unit
- Chariot Archer 36 fielded
- Total score
- 38,372
- Military score
- 13,760
- Economic score
- 21,302
- Kills score
- 3,310
- Units killed
- 177
- Units lost
- 84
- Buildings razed
- 10
- Largest army
- 88
- First expansion
- 4:31
Age path
BastClassical · Research start 3:12
SobekHeroic · Est. start 7:30
ThothMythic · Timing unavailable
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy1,500 total resource volume
Large army production88 military units
Highest Score
Largest Army
Most Kills
Most Resources
Snowflakes
Set · Red- EAPM
- 53.6
- Favorite unit
- Spearman 48 fielded
- Total score
- 23,394
- Military score
- 8,639
- Economic score
- 12,261
- Kills score
- 2,639
- Units killed
- 84
- Units lost
- 201
- Buildings razed
- 9
- Largest army
- 120
- First expansion
- 7:51
Age path
AnubisClassical · Est. start 4:43
SekhmetHeroic · Est. start 10:32
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production120 military units
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
sebmayer996Snowflakes
Score
Combat and army
sebmayer996Snowflakes
177
Units killed
84
84
Units lost
201
10
Buildings razed
9
88
Largest army
120
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
sebmayer996
Bought
Sold
Total player market volume1,500
Snowflakes
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.