Replay-derived match flow, timings, and composition.

Advanced match analysis

bones vs D0p1

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
22319
Duration
0:06
Patch
19.17020
Played
· 18 hours ago
Steppe map preview
MapSteppe
Defeated
bones Zeus · Elo 2091 -29
0:06 Match length
Winner
D0p1 Odin · Elo 1776 +29
86.0% win probability Pre-match · bones favored · Upset win probability 14.0%

bones

Zeus · Blue
Loss 2091 -29
EAPM
47.6
Total score
2,525
Military score
1,075
Economic score
1,450
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

D0p1

Odin · Red
Win 1776 +29
EAPM
123.8
Total score
2,320
Military score
940
Economic score
1,380
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

bonesD0p1
Score
Total score bones
2,52552%2,32048%
Military score bones
1,07553%94047%
Economic score bones
1,45051%1,38049%
Kills score Even
Combat and army
bonesD0p1
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

bones

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 1 types
Granary1
God powers None invoked

No god powers recorded.

D0p1

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.