Replay-derived match flow, timings, and composition.

Advanced match analysis

Iuridomal + Skelo + PAGLIACCI vs Leon + Wolfman + Sleepy

Queue
Ranked 3v3 Supremacy
Map
Savannah
Map Seed
8790
Duration
18:31
Patch
19.17020
Played
· 18 hours ago
Savannah map preview
MapSavannah
Victory Team Elo 1446
Iuridomal Nuwa · Elo 1509 +1
Skelo Ra · Elo 1348 +2
PAGLIACCI Poseidon · Elo 1482 +1
18:31 Match length
Defeat Team Elo 921
Leon Gaia · Elo 925 -2
Wolfman Zeus · Elo 919 -1
Sleepy Huitzilopochtli · Elo 920 -1
95.4% win probability Pre-match · Iuridomal + Skelo + PAGLIACCI favored win probability 4.6%
Key momentsIn match order
Fastest Classical
3:37* Iuridomal Houtu · estimated
First pressure
3:53 Sleepy Warrior Priest trained
First extra TC
4:27 Iuridomal Town Center
Armory timing
5:36 PAGLIACCI Armory
Fastest Heroic
10:07* Iuridomal Goumang · estimated
Market timing
11:00 Iuridomal Market
Fortress timing
14:18 Skelo Migdol Stronghold
Fastest Mythic
17:18* Skelo Osiris · estimated

Iuridomal

Nuwa · Blue · Team 1
Win 1509 +1
EAPM
34.0
Favorite unit
Tiger Cavalry
38 fielded
Total score
50,850
Military score
24,529
Economic score
25,833
Kills score
488
Units killed
4
Units lost
9
Buildings razed
10
Largest army
80
First expansion
4:27
Age path
HoutuClassical · Research start 2:37
GoumangHeroic · Est. start 8:52
GonggongMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Market economy1,700 total resource volume
Large army production80 military units
Highest Score Largest Army Most Improvements Most Resources

Leon

Gaia · Grey · Team 2
Loss 925 -2
EAPM
17.4
Favorite unit
Arcus
40 fielded
Total score
18,958
Military score
5,620
Economic score
13,045
Kills score
293
Units killed
15
Units lost
84
Buildings razed
1
Largest army
73
First expansion
5:46
Age path
OceanusClassical · Est. start 3:27
RheiaHeroic · Est. start 13:36
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Most Deaths

Skelo

Ra · Yellow · Team 1
Win 1348 +2
EAPM
67.5
Favorite unit
Sphinx
23 fielded
Total score
40,441
Military score
14,960
Economic score
22,431
Kills score
3,050
Units killed
109
Units lost
5
Buildings razed
11
Largest army
38
First expansion
7:14
Age path
BastClassical · Research start 4:46
SobekHeroic · Est. start 11:39
OsirisMythic · Est. start 15:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Kills

Wolfman

Zeus · Pink · Team 2
Loss 919 -1
EAPM
19.3
Favorite unit
Hoplite
27 fielded
Total score
11,908
Military score
3,765
Economic score
7,650
Kills score
493
Units killed
17
Units lost
38
Buildings razed
2
Largest army
29
First expansion
11:20
Age path
AthenaClassical · Est. start 3:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
No post-game awards

PAGLIACCI

Poseidon · Cyan · Team 1
Win 1482 +1
EAPM
50.3
Favorite unit
Hippeus
113 fielded
Total score
23,927
Military score
11,383
Economic score
11,497
Kills score
1,047
Units killed
51
Units lost
28
Buildings razed
3
Largest army
122
First expansion
13:22
Age path
HermesClassical · Research start 3:24
DionysusHeroic · Research start 13:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Large army production122 military units
No post-game awards

Sleepy

Huitzilopochtli · Red · Team 2
Loss 920 -1
EAPM
16.2
Favorite unit
Warrior Priest
18 fielded
Total score
14,934
Military score
6,339
Economic score
8,381
Kills score
214
Units killed
7
Units lost
40
Buildings razed
2
Largest army
38
First expansion
12:08
Age path
MalinalxochitlClassical · Est. start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

IuridomalLeonSkeloWolfmanPAGLIACCISleepy
Score composition MilitaryEconomyKills score
Iuridomal 50,850
24,52925,833
Leon 18,958
13,045
Skelo 40,441
14,96022,431
Wolfman 11,908
7,650
PAGLIACCI 23,927
11,38311,497
Sleepy 14,934
6,3398,381
Units killed vs lost KilledLost
Iuridomal 4 / 9
Leon 15 / 84
1584
Skelo 109 / 5
109
Wolfman 17 / 38
1738
PAGLIACCI 51 / 28
5128
Sleepy 7 / 40
40

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

Iuridomal

Bought

Food500

Sold

Wood1,200
Total player market volume1,700

Leon

Bought

No buys

Sold

No sells

Total player market volume0

Skelo

Bought

No buys

Sold

No sells

Total player market volume0

Wolfman

Bought

No buys

Sold

No sells

Total player market volume0

PAGLIACCI

Bought

No buys

Sold

No sells

Total player market volume0

Sleepy

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Iuridomal

Army · 80

Units

Tiger Cavalry38
Pioneer31
Jiang Zi Ya5
Sage5
White Horse Cavalry1

Technologies14 researched · 5 pre-queued

Hand Axe5:12
Husbandry5:15
PickaxePre-queued · 7:48
Bow Saw9:59
Plow9:59
Shaft Mine11:24
Copper Weapons12:28
Copper Armor12:28
Copper ShieldsPre-queued · 12:29
BallisticsPre-queued · 12:29
Heavy Cavalry14:53
Bronze Shields14:56
Bronze Armor14:56
Bronze Weapons14:57
Champion Cavalry15:54
Crenellations16:40
Iron Shields17:55
Iron ArmorPre-queued · 17:56
Iron WeaponsPre-queued · 17:56
Buildings 11 types
Farm49
House17
Silo11
Imperial Academy6
Town Center4
Baolei3
Armory1
Machine Workshop1
Market1
Military Camp1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Great Flood1

Leon

Army · 73

Units

Arcus40
Murmillo23
Contarius8
Oracle2

Technologies9 researched

Hand Axe0:34
Pickaxe0:34
Shaft Mine4:42
Bow Saw4:45
Medium Infantry8:41
Crenellations10:08
Plow11:54
Medium Archers13:09
Heavy Archers13:41
Buildings 8 types
Manor11
Farm9
Military Barracks8
Sentry Tower2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 7 invoked
Carnivora3
Gaia Forest2
Traitor2

Skelo

Army · 38

Units

Sphinx23
Camel Rider15

Technologies7 researched · 1 pre-queued

Pickaxe1:10
HusbandryPre-queued · 2:59
Plow13:39
Hand Axe16:02
Copper Armor16:24
Copper Shields16:25
Heavy Camel Riders17:22
Champion Camel Riders18:21
Buildings 15 types
Farm35
Obelisk25
House24
Granary6
Lumber Camp6
Mining Camp5
Armory4
Migdol Stronghold3
Temple2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 3 invoked
Eclipse1
Locust Swarm1
Rain1

Wolfman

Army · 29

Units

Hoplite27
Heracles1
Jason1

Technologies3 researched

Hand Axe3:26
Pickaxe4:12
Medium Infantry7:06
Buildings 8 types
Farm26
House12
Military Academy4
Storehouse4
Town Center2
Granary1
Sentry Tower1
Temple1
God powers 2 invoked
Bolt1
Restoration1

PAGLIACCI

Army · 122

Units

Hippeus113
Centaur6
Theseus2
Atalanta1

Technologies0 researched · 13 pre-queued

PickaxePre-queued · 5:26
Copper ShieldsPre-queued · 6:27
Copper WeaponsPre-queued · 6:27
HusbandryPre-queued · 8:16
Medium CavalryPre-queued · 10:21
BallisticsPre-queued · 11:43
Copper ArmorPre-queued · 11:43
PlowPre-queued · 15:39
CrenellationsPre-queued · 18:02
Bronze WeaponsPre-queued · 18:04
Bronze ArmorPre-queued · 18:05
Hand AxePre-queued · 18:08
Shaft MinePre-queued · 18:08
Buildings 11 types
House18
Wall15
Granary6
Stable6
Storehouse4
Town Center3
Farm2
Temple2
Armory1
Fortress1
Market1
God powers 1 invoked
Lure1

Sleepy

Army · 38

Units

Warrior Priest18
Tlamanih Spearman11
Tequihua Archer6
Maquizcoatl2
Ocelotl Warrior1

Technologies2 researched · 1 pre-queued

Hand Axe4:23
Pickaxe4:25
PlowPre-queued · 10:12
Buildings 9 types
Farm18
House8
Wall8
Calpulli5
Town Center2
Armory1
Nobles Hut1
Temple1
War Hut1
God powers 2 invoked
Blood Pact1
Infestation1