Advanced match analysis
Iuridomal + Skelo + PAGLIACCI vs Leon + Wolfman + Sleepy
- Queue
- Ranked 3v3 Supremacy
- Map
- Savannah
- Map Seed
- 8790
- Duration
- 18:31
- Patch
- 19.17020
- Played
- · 18 hours ago
Victory
Team Elo 1446
Iuridomal
Nuwa · Elo 1509 +1
Skelo
Ra · Elo 1348 +2
PAGLIACCI
Poseidon · Elo 1482 +1
18:31
Match length
Defeat
Team Elo 921
Leon
Gaia · Elo 925 -2
Wolfman
Zeus · Elo 919 -1
Sleepy
Huitzilopochtli · Elo 920 -1
95.4% win probability
Pre-match · Iuridomal + Skelo + PAGLIACCI favored
win probability 4.6%
Key momentsIn match order
Iuridomal
Nuwa · Blue · Team 1- EAPM
- 34.0
- Favorite unit
- Tiger Cavalry 38 fielded
- Total score
- 50,850
- Military score
- 24,529
- Economic score
- 25,833
- Kills score
- 488
- Units killed
- 4
- Units lost
- 9
- Buildings razed
- 10
- Largest army
- 80
- First expansion
- 4:27
Age path
HoutuClassical · Research start 2:37
GoumangHeroic · Est. start 8:52
GonggongMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Market economy1,700 total resource volume
Large army production80 military units
Highest Score
Largest Army
Most Improvements
Most Resources
Leon
Gaia · Grey · Team 2- EAPM
- 17.4
- Favorite unit
- Arcus 40 fielded
- Total score
- 18,958
- Military score
- 5,620
- Economic score
- 13,045
- Kills score
- 293
- Units killed
- 15
- Units lost
- 84
- Buildings razed
- 1
- Largest army
- 73
- First expansion
- 5:46
Age path
OceanusClassical · Est. start 3:27
RheiaHeroic · Est. start 13:36
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Most Deaths
Skelo
Ra · Yellow · Team 1- EAPM
- 67.5
- Favorite unit
- Sphinx 23 fielded
- Total score
- 40,441
- Military score
- 14,960
- Economic score
- 22,431
- Kills score
- 3,050
- Units killed
- 109
- Units lost
- 5
- Buildings razed
- 11
- Largest army
- 38
- First expansion
- 7:14
Age path
BastClassical · Research start 4:46
SobekHeroic · Est. start 11:39
OsirisMythic · Est. start 15:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Kills
Wolfman
Zeus · Pink · Team 2- EAPM
- 19.3
- Favorite unit
- Hoplite 27 fielded
- Total score
- 11,908
- Military score
- 3,765
- Economic score
- 7,650
- Kills score
- 493
- Units killed
- 17
- Units lost
- 38
- Buildings razed
- 2
- Largest army
- 29
- First expansion
- 11:20
Age path
AthenaClassical · Est. start 3:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
No post-game awards
PAGLIACCI
Poseidon · Cyan · Team 1- EAPM
- 50.3
- Favorite unit
- Hippeus 113 fielded
- Total score
- 23,927
- Military score
- 11,383
- Economic score
- 11,497
- Kills score
- 1,047
- Units killed
- 51
- Units lost
- 28
- Buildings razed
- 3
- Largest army
- 122
- First expansion
- 13:22
Age path
HermesClassical · Research start 3:24
DionysusHeroic · Research start 13:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling15 wall build events
Large army production122 military units
No post-game awards
Sleepy
Huitzilopochtli · Red · Team 2- EAPM
- 16.2
- Favorite unit
- Warrior Priest 18 fielded
- Total score
- 14,934
- Military score
- 6,339
- Economic score
- 8,381
- Kills score
- 214
- Units killed
- 7
- Units lost
- 40
- Buildings razed
- 2
- Largest army
- 38
- First expansion
- 12:08
Age path
MalinalxochitlClassical · Est. start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
IuridomalLeonSkeloWolfmanPAGLIACCISleepy
Score composition
MilitaryEconomyKills score
Iuridomal
50,850
Leon
18,958
Skelo
40,441
Wolfman
11,908
PAGLIACCI
23,927
Sleepy
14,934
Units killed vs lost
KilledLost
Iuridomal
4 / 9
Leon
15 / 84
Skelo
109 / 5
Wolfman
17 / 38
PAGLIACCI
51 / 28
Sleepy
7 / 40
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,700 total volume›
Iuridomal
Bought
Sold
Total player market volume1,700
Leon
Bought
No buys
Sold
No sells
Total player market volume0
Skelo
Bought
No buys
Sold
No sells
Total player market volume0
Wolfman
Bought
No buys
Sold
No sells
Total player market volume0
PAGLIACCI
Bought
No buys
Sold
No sells
Total player market volume0
Sleepy
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.