Advanced match analysis
uniformburrito vs hzahr06
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 29070
- Duration
- 33:32
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
uniformburrito
Oranos · Elo 1028 +16
33:32
Match length
Defeated
hzahr06
Kronos · Elo 995 -16
54.7% win probability
Pre-match · uniformburrito favored
win probability 45.3%
Key momentsIn match order
uniformburrito
Oranos · Blue- EAPM
- 28.1
- Favorite unit
- Arcus 81 fielded
- Total score
- 82,754
- Military score
- 31,402
- Economic score
- 42,110
- Kills score
- 9,267
- Units killed
- 215
- Units lost
- 179
- Buildings razed
- 5
- Largest army
- 231
- First expansion
- 15:03
Age path
PrometheusClassical · Est. start 2:50
HyperionHeroic · Est. start 10:17
HeliosMythic · Est. start 21:44
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom6 expansion build events
Large army production231 military units
Highest Score
Largest Army
Most Kills
Most Resources
hzahr06
Kronos · Red- EAPM
- 24.9
- Favorite unit
- Fanatic 74 fielded
- Total score
- 64,187
- Military score
- 24,365
- Economic score
- 32,185
- Kills score
- 7,637
- Units killed
- 179
- Units lost
- 214
- Buildings razed
- 15
- Largest army
- 197
- First expansion
- 7:04
Age path
PrometheusClassical · Research start 3:40
RheiaHeroic · Research start 11:14
AtlasMythic · Research start 19:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Large army production197 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
uniformburritohzahr06
Score
Combat and army
uniformburritohzahr06
215
Units killed
179
179
Units lost
214
5
Buildings razed
15
231
Largest army
197
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.