Replay-derived match flow, timings, and composition.

Advanced match analysis

uniformburrito vs hzahr06

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
29070
Duration
33:32
Patch
19.17020
Played
· 18 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
uniformburrito Oranos · Elo 1028 +16
33:32 Match length
Defeated
hzahr06 Kronos · Elo 995 -16
54.7% win probability Pre-match · uniformburrito favored win probability 45.3%
Key momentsIn match order
Fastest Classical
3:50* uniformburrito Prometheus · estimated
First pressure
4:16 uniformburrito Military Barracks
First extra TC
7:04 hzahr06 Town Center
Armory timing
8:47 uniformburrito Armory
Fastest Heroic
11:32* uniformburrito Hyperion · estimated
Fortress timing
13:55 hzahr06 Palace
Market timing
21:35 uniformburrito Market
Fastest Mythic
21:41* hzahr06 Atlas · estimated

uniformburrito

Oranos · Blue
Win 1028 +16
EAPM
28.1
Favorite unit
Arcus
81 fielded
Total score
82,754
Military score
31,402
Economic score
42,110
Kills score
9,267
Units killed
215
Units lost
179
Buildings razed
5
Largest army
231
First expansion
15:03
Age path
PrometheusClassical · Est. start 2:50
HyperionHeroic · Est. start 10:17
HeliosMythic · Est. start 21:44
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom6 expansion build events
Large army production231 military units
Highest Score Largest Army Most Kills Most Resources

hzahr06

Kronos · Red
Loss 995 -16
EAPM
24.9
Favorite unit
Fanatic
74 fielded
Total score
64,187
Military score
24,365
Economic score
32,185
Kills score
7,637
Units killed
179
Units lost
214
Buildings razed
15
Largest army
197
First expansion
7:04
Age path
PrometheusClassical · Research start 3:40
RheiaHeroic · Research start 11:14
AtlasMythic · Research start 19:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Large army production197 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

uniformburritohzahr06
Score
Total score uniformburrito
82,75456%64,18744%
Military score uniformburrito
31,40256%24,36544%
Economic score uniformburrito
42,11057%32,18543%
Kills score uniformburrito
9,26755%7,63745%
Combat and army
uniformburritohzahr06
215 Units killed 179
179 Units lost 214
5 Buildings razed 15
231 Largest army 197

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

uniformburrito

Army · 231

Units

Arcus81
Destroyer58
Murmillo32
Contarius23
Cheiroballista12
Fanatic11
Oracle8
Katapeltes4
Fire Siphon1
Turma1

Technologies23 researched · 1 pre-queued

Husbandry7:15
Medium Infantry8:16
Hand Axe10:02
Pickaxe10:04
Copper Weapons10:05
Copper Armor10:05
Copper Shields10:06
Heavy Infantry11:06
Medium Archers11:52
Shaft Mine12:44
Heavy Archers13:23
Bronze Weapons13:49
Bronze Armor13:50
Bronze Shields13:50
Plow15:54
Ballistics16:15
Bow SawPre-queued · 16:20
Heavy Cavalry16:53
Champion Infantry24:56
Champion Archers25:21
Champion Cavalry25:39
Iron Shields25:43
Iron Weapons27:05
Iron Armor27:05
Buildings 14 types
Farm18
Manor14
Sky Passage13
Military Barracks11
Palace8
Counter Barracks6
Mirror Tower6
Town Center6
Temple3
Wall3
Armory2
Economic Guild2
Market2
Sentry Tower1
God powers 15 invoked
Valor9
Vortex3
Shockwave2
Chaos1

hzahr06

Army · 197

Units

Fanatic74
Destroyer59
Arcus40
Fire Siphon5
Katapeltes5
Murmillo5
Behemoth3
Cheiroballista3
Oracle3

Technologies23 researched

Hand Axe3:53
Pickaxe4:20
Crenellations6:56
Plow7:24
Medium Infantry10:14
Husbandry10:32
Medium Archers11:53
Copper Shields12:08
Bow Saw14:00
Copper Weapons15:06
Heavy Archers15:41
Copper Armor16:46
Heavy Infantry16:48
Bronze Weapons17:05
Shaft Mine17:32
Bronze Armor19:14
Bronze Shields19:43
Ballistics20:38
Champion Infantry21:45
Champion Archers26:06
Iron Weapons27:03
Iron Shields27:04
Iron Armor29:34
Buildings 11 types
Farm24
Manor8
Palace6
Town Center6
Sentry Tower4
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Market1
Temple1
God powers 17 invoked
Deconstruction7
Valor6
Traitor3
Implode1