Advanced match analysis
Achille vs BRCwolf
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 17909
- Duration
- 27:37
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
Achille
Oranos · Elo 1104 +17
27:37
Match length
Defeated
BRCwolf
Gaia · Elo 1089 -17
52.2% win probability
Pre-match · Achille favored
win probability 47.8%
Key momentsIn match order
Achille
Oranos · Blue- EAPM
- 42.7
- Favorite unit
- Arcus 114 fielded
- Total score
- 46,836
- Military score
- 22,493
- Economic score
- 18,117
- Kills score
- 6,308
- Units killed
- 179
- Units lost
- 201
- Buildings razed
- 11
- Largest army
- 301
- First expansion
- 9:43
Age path
OceanusClassical · Research start 3:11
TheiaHeroic · Research start 11:22
HeliosMythic · Research start 20:30
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy2,700 total resource volume
Large army production301 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
BRCwolf
Gaia · Red- EAPM
- 65.2
- Favorite unit
- Fanatic 110 fielded
- Total score
- 47,828
- Military score
- 12,150
- Economic score
- 29,072
- Kills score
- 6,606
- Units killed
- 202
- Units lost
- 176
- Buildings razed
- 0
- Largest army
- 163
- First expansion
- 10:57
Age path
OceanusClassical · Est. start 2:34
RheiaHeroic · Est. start 11:11
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production163 military units
Highest Score
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
AchilleBRCwolf
Score
Combat and army
AchilleBRCwolf
179
Units killed
202
201
Units lost
176
11
Buildings razed
0
301
Largest army
163
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,700 total volume›
Achille
Bought
Sold
Total player market volume2,700
BRCwolf
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.