Replay-derived match flow, timings, and composition.

Advanced match analysis

sims machine vs Parascelsus

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
16576
Duration
34:50
Patch
19.17020
Played
· 18 hours ago
Alfheim map preview
MapAlfheim
Winner
sims machine Freyr · Elo 955 +16
34:50 Match length
Defeated
Parascelsus Gaia · Elo 917 -16
55.4% win probability Pre-match · sims machine favored win probability 44.6%
Key momentsIn match order
First pressure
4:04 sims machine Hersir trained
Fastest Classical
4:58* sims machine Freyja · estimated
First extra TC
5:21 sims machine Town Center
Armory timing
9:18 sims machine Armory
Fastest Heroic
12:54* sims machine Aegir · estimated
Fortress timing
13:20 sims machine Hill Fort
Market timing
15:18 Parascelsus Market
Fastest Mythic
18:54* sims machine Vidar · estimated

sims machine

Freyr · Blue
Win 955 +16
EAPM
31.1
Favorite unit
Berserk
95 fielded
Total score
79,387
Military score
25,355
Economic score
41,342
Kills score
12,690
Units killed
311
Units lost
235
Buildings razed
46
Largest army
288
First expansion
5:21
Age path
FreyjaClassical · Research start 3:58
AegirHeroic · Research start 11:39
VidarMythic · Est. start 16:54
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling11 wall build events
Large army production288 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Parascelsus

Gaia · Red
Loss 917 -16
EAPM
26.5
Favorite unit
Murmillo
66 fielded
Total score
42,519
Military score
13,052
Economic score
22,423
Kills score
7,064
Units killed
221
Units lost
292
Buildings razed
11
Largest army
162
First expansion
9:18
Age path
OceanusClassical · Est. start 4:22
TheiaHeroic · Est. start 13:03
HekateMythic · Est. start 23:07
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
Market economy3,500 total resource volume
Large army production162 military units
Most Deaths Most Titan Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

sims machineParascelsus
Score
Total score sims machine
79,38765%42,51935%
Military score sims machine
25,35566%13,05234%
Economic score sims machine
41,34265%22,42335%
Kills score sims machine
12,69064%7,06436%
Combat and army
sims machineParascelsus
311 Units killed 221
235 Units lost 292
46 Buildings razed 11
288 Largest army 162

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,500 total volume

sims machine

Bought

No buys

Sold

No sells

Total player market volume0

Parascelsus

Bought

Food1,000

Sold

Wood2,500
Total player market volume3,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sims machine

Army · 288

Units

Berserk95
Throwing Axeman56
Hersir47
Raiding Cavalry45
Godi18
Jarl10
Portable Ram8
Dryad6
Ballista3

Technologies17 researched · 4 pre-queued

Pickaxe0:07
Hand Axe2:08
Medium Infantry8:13
Ballistics10:55
Copper Shields10:55
Copper Armor10:55
Copper Weapons10:56
CrenellationsPre-queued · 11:45
Plow13:00
Bow SawPre-queued · 13:01
Shaft MinePre-queued · 13:03
Heavy InfantryPre-queued · 13:38
Medium Cavalry14:31
Bronze Shields14:57
Bronze Armor16:08
Heavy Cavalry16:16
Champion Cavalry20:23
Champion Infantry20:43
Iron Shields20:45
Iron Armor20:46
Bronze Weapons20:47
Buildings 12 types
Farm28
House18
Wall11
Great Hall10
Longhouse10
Sentry Tower8
Hill Fort7
Town Center4
Market3
Ox Cart Building3
Armory2
Temple2
God powers 6 invoked
Inferno2
Forest Fire1
Gullinbursti1
Tempest1
Titan Gate1

Parascelsus

Army · 162

Units

Murmillo66
Dryad29
Fanatic25
Destroyer10
Turma8
Oracle7
Katapeltes6
Caladria4
Cheiroballista3
Fire Siphon2
Stymphalian Bird2

Technologies13 researched · 7 pre-queued

Pickaxe4:18
Hand Axe4:20
HusbandryPre-queued · 4:26
Shaft MinePre-queued · 6:29
Bow SawPre-queued · 6:30
Medium InfantryPre-queued · 6:50
Copper Armor13:11
Copper Shields13:11
Ballistics13:12
Copper WeaponsPre-queued · 13:13
Medium Archers13:19
PlowPre-queued · 15:29
Crenellations15:35
Heavy Infantry17:46
Heavy Archers21:19
Bronze Weapons24:29
Bronze Armor24:29
Bronze Shields24:29
Champion ArchersPre-queued · 25:34
Champion Infantry27:24
Buildings 11 types
Farm35
Manor9
Military Barracks9
Counter Barracks5
Town Center5
Palace4
Sentry Tower3
Armory2
Market2
Temple2
Economic Guild1
God powers 12 invoked
Gaia Forest5
Carnivora3
Hesperides Tree2
Tartarian Gate1
Titan Gate1