Replay-derived match flow, timings, and composition.

Advanced match analysis

granperro vs IAMGLoW2850

Queue
Ranked 1v1 Deathmatch
Map
Nile Shallows
Map Seed
10941
Duration
2:17
Patch
19.17020
Played
· 18 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
granperro Kronos · Elo 1085 +2
2:17 Match length
Defeated
IAMGLoW2850 Thor · Elo 625 -2
93.4% win probability Pre-match · granperro favored win probability 6.6%
Key momentsIn match order
First pressure
0:24 granperro Military Barracks
Armory timing
0:28 granperro Armory
Market timing
1:01 granperro Market
First extra TC
1:03 granperro Town Center
Fastest Classical
1:36* IAMGLoW2850 Freyja · estimated

granperro

Kronos · Blue
Win 1085 +2
EAPM
55.5
Favorite unit
Oracle
9 fielded
Total score
76,531
Military score
22,015
Economic score
54,284
Kills score
232
Units killed
6
Units lost
1
Buildings razed
2
Largest army
15
First expansion
1:03
Age path
PrometheusClassical · Est. start 1:05
HyperionHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Largest Army Most Improvements Most Kills Most Resources

IAMGLoW2850

Thor · Red
Loss 625 -2
EAPM
27.5
Favorite unit
Valkyrie
5 fielded
Total score
68,465
Military score
13,452
Economic score
54,994
Kills score
19
Units killed
1
Units lost
6
Buildings razed
0
Largest army
5
First expansion
—
Age path
FreyjaClassical · Research start 0:36
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

granperroIAMGLoW2850
Score
Total score granperro
76,53153%68,46547%
Military score granperro
22,01562%13,45238%
Economic score IAMGLoW2850
54,28450%54,99450%
Kills score granperro
23292%
Combat and army
granperroIAMGLoW2850
6 Units killed 1
1 Units lost 6
2 Buildings razed 0
15 Largest army 5

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

granperro

Army · 15

Units

Oracle9
Turma3
Murmillo2
Katapeltes1

Technologies0 researched

No key technologies recorded.

Buildings 8 types
Manor13
Counter Barracks7
Military Barracks6
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 1 invoked
Deconstruction1

IAMGLoW2850

Army · 5

Units

Valkyrie5

Technologies0 researched

No key technologies recorded.

Buildings 4 types
Longhouse7
House3
Great Hall1
Temple1
God powers None invoked

No god powers recorded.