Advanced match analysis
Major vs yvesmarieaudinet
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 5417
- Duration
- 16:48
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
Major
Tezcatlipoca · Elo 1081 +17
16:48
Match length
Defeated
yvesmarieaudinet
Huitzilopochtli · Elo 1060 -17
53.0% win probability
Pre-match · Major favored
win probability 47.0%
Key momentsIn match order
Major
Tezcatlipoca · Blue- EAPM
- 32.6
- Favorite unit
- Warrior Priest 15 fielded
- Total score
- 23,443
- Military score
- 9,415
- Economic score
- 12,750
- Kills score
- 1,309
- Units killed
- 61
- Units lost
- 43
- Buildings razed
- 0
- Largest army
- 48
- First expansion
- 10:33
Age path
MalinalxochitlClassical · Est. start 3:27
CoyolxauhquiHeroic · Est. start 8:06
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
yvesmarieaudinet
Huitzilopochtli · Red- EAPM
- 20.7
- Favorite unit
- Eagle Warrior 18 fielded
- Total score
- 14,660
- Military score
- 4,800
- Economic score
- 8,916
- Kills score
- 944
- Units killed
- 37
- Units lost
- 61
- Buildings razed
- 0
- Largest army
- 52
- First expansion
- 11:11
Age path
PatecatlClassical · Est. start 4:33
CoatlicueHeroic · Est. start 6:37
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Majoryvesmarieaudinet
Score
Combat and army
Majoryvesmarieaudinet
61
Units killed
37
43
Units lost
61
0
Buildings razed
0
48
Largest army
52
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Major
Army · 48Units
Technologies0 researched · 8 pre-queued
Buildings ›10 types
God powers ›3 invoked
yvesmarieaudinet
Army · 52Units
Centzon Totochtin2
Quimichin Spy1