Replay-derived match flow, timings, and composition.

Advanced match analysis

Asmodaea vs DJANGO

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
756
Duration
12:05
Patch
19.17020
Played
· 18 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Asmodaea Zeus · Elo 709 -11
12:05 Match length
Winner
DJANGO Poseidon · Elo 849 +11
30.9% win probability Pre-match · DJANGO favored win probability 69.1%
Key momentsIn match order
Fastest Classical
3:51* DJANGO Ares · estimated
First pressure
4:30 DJANGO Stable
First extra TC
6:10 Asmodaea Town Center

Asmodaea

Zeus · Yellow
Loss 709 -11
EAPM
15.9
Favorite unit
Hoplite
8 fielded
Total score
9,531
Military score
2,977
Economic score
6,247
Kills score
307
Units killed
10
Units lost
21
Buildings razed
1
Largest army
17
First expansion
6:10
Age path
AthenaClassical · Research start 5:01
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Most Deaths

DJANGO

Poseidon · Red
Win 849 +11
EAPM
45.9
Favorite unit
Hippeus
15 fielded
Total score
12,124
Military score
3,114
Economic score
8,621
Kills score
389
Units killed
21
Units lost
10
Buildings razed
3
Largest army
23
First expansion
7:39
Age path
AresClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

AsmodaeaDJANGO
Score
Total score DJANGO
9,53144%12,12456%
Military score DJANGO
2,97749%3,11451%
Economic score DJANGO
6,24742%8,62158%
Kills score DJANGO
30744%38956%
Combat and army
AsmodaeaDJANGO
10 Units killed 21
21 Units lost 10
1 Buildings razed 3
17 Largest army 23

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Asmodaea

Army · 17

Units

Hoplite8
Toxotes7
Heracles1
Jason1

Technologies1 researched

Medium Infantry9:44
Buildings 8 types
House5
Granary4
Military Academy3
Storehouse3
Town Center3
Archery Range1
Stable1
Temple1
God powers 2 invoked
Bolt1
Restoration1

DJANGO

Army · 23

Units

Hippeus15
Theseus5
Atalanta3

Technologies0 researched · 3 pre-queued

Medium CavalryPre-queued · 8:36
Hand AxePre-queued · 9:52
PickaxePre-queued · 9:52
Buildings 8 types
House12
Granary2
Storehouse2
Town Center2
Wall2
Archery Range1
Stable1
Temple1
God powers 2 invoked
Lure1
Pestilence1