Advanced match analysis
IamArash + VE_KAISER vs henks + Mestre Oogway
- Queue
- Ranked 2v2 Supremacy
- Map
- Tundra
- Map Seed
- 30555
- Duration
- 6:39
- Patch
- 19.17020
- Played
- · 18 hours ago
Victory
Team Elo 1542
IamArash
Hades · Elo 1514 +8
VE_KAISER
Zeus · Elo 1569 +6
6:39
Match length
Defeat
Team Elo 1308
henks
Gaia · Elo 1317 -7
Mestre Oogway
Tsukuyomi · Elo 1299 -7
79.4% win probability
Pre-match · IamArash + VE_KAISER favored
win probability 20.6%
Key momentsIn match order
IamArash
Hades · Blue · Team 1- EAPM
- 22.2
- Favorite unit
- Hoplite 2 fielded
- Total score
- 6,490
- Military score
- 2,605
- Economic score
- 3,885
- Kills score
- 0
- Units killed
- 0
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 6
- First expansion
- 4:46
Age path
AthenaClassical · Research start 3:30
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
No post-game awards
henks
Gaia · Red · Team 2- EAPM
- 17.9
- Favorite unit
- —
- Total score
- 6,577
- Military score
- 1,910
- Economic score
- 4,667
- Kills score
- 0
- Units killed
- 0
- Units lost
- 2
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- 4:32
Age path
OceanusClassical · Research start 3:12
HeroicNot reached
MythicNot reached
Opening read
No opening read was detected.
Most Improvements
VE_KAISER
Zeus · Yellow · Team 1- EAPM
- 57.9
- Favorite unit
- Hoplite 11 fielded
- Total score
- 7,077
- Military score
- 3,460
- Economic score
- 3,372
- Kills score
- 281
- Units killed
- 12
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 14
- First expansion
- —
Age path
AthenaClassical · Research start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Most Kills
Mestre Oogway
Tsukuyomi · Green · Team 2- EAPM
- 36.2
- Favorite unit
- Naginata Rider 15 fielded
- Total score
- 6,150
- Military score
- 2,585
- Economic score
- 3,565
- Kills score
- 48
- Units killed
- 1
- Units lost
- 9
- Buildings razed
- 0
- Largest army
- 15
- First expansion
- —
Age path
Inari OkamiClassical · Research start 3:48
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Most Deaths
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
IamArashhenksVE_KAISERMestre Oogway
Score composition
MilitaryEconomyKills score
IamArash
6,490
henks
6,577
VE_KAISER
7,077
Mestre Oogway
6,150
Units killed vs lost
KilledLost
IamArash
0 / 0
henks
0 / 2
VE_KAISER
12 / 1
Mestre Oogway
1 / 9
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
IamArash
Army · 6Units
Technologies0 researched
No key technologies recorded.
Buildings ›8 types
God powers ›None invoked
No god powers recorded.
henks
Army · 0Units
No military units recorded.
Technologies2 researched · 2 pre-queued
Buildings ›4 types
God powers ›2 invoked
VE_KAISER
Army · 14Units
Technologies1 researched
Buildings ›5 types
God powers ›2 invoked
Mestre Oogway
Army · 15Units
Technologies0 researched
No key technologies recorded.
Buildings ›6 types
God powers ›None invoked
No god powers recorded.