Advanced match analysis
F_ + tostex.as + psyKP's^_^KaEl vs TNM_Zozi + compikee + VicRoldanG
- Queue
- Ranked 3v3 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 5734
- Duration
- 25:27
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeat
Team Elo 807
F_
Oranos · Elo 837 -13
tostex.as
Loki · Elo 765 -10
psyKP's^_^KaEl
Kronos · Elo 820 -37
25:27
Match length
Victory
Team Elo 938
TNM_Zozi
Ra · Elo 1021 +8
compikee
Odin · Elo 766 +19
VicRoldanG
Gaia · Elo 1027 +24
32.0% win probability
Pre-match · TNM_Zozi + compikee + VicRoldanG favored
win probability 68.0%
Key momentsIn match order
F_
Oranos · Blue · Team 1- EAPM
- 33.7
- Favorite unit
- Arcus 94 fielded
- Total score
- 38,287
- Military score
- 13,740
- Economic score
- 22,454
- Kills score
- 2,093
- Units killed
- 67
- Units lost
- 135
- Buildings razed
- 8
- Largest army
- 178
- First expansion
- 5:43
Age path
OceanusClassical · Est. start 4:24
TheiaHeroic · Est. start 11:57
HeliosMythic · Est. start 16:12
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy500 total resource volume
Large army production178 military units
No post-game awards
TNM_Zozi
Ra · Red · Team 2- EAPM
- 39.3
- Favorite unit
- Camel Rider 69 fielded
- Total score
- 53,063
- Military score
- 23,886
- Economic score
- 23,911
- Kills score
- 5,328
- Units killed
- 130
- Units lost
- 125
- Buildings razed
- 50
- Largest army
- 162
- First expansion
- 5:30
Age path
PtahClassical · Est. start 4:19
SekhmetHeroic · Est. start 8:28
OsirisMythic · Est. start 11:21
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Large army production162 military units
No post-game awards
tostex.as
Loki · Yellow · Team 1- EAPM
- 26.0
- Favorite unit
- Berserk 62 fielded
- Total score
- 31,349
- Military score
- 9,455
- Economic score
- 18,577
- Kills score
- 3,317
- Units killed
- 133
- Units lost
- 209
- Buildings razed
- 0
- Largest army
- 164
- First expansion
- 7:19
Age path
ForsetiClassical · Research start 3:12
BragiHeroic · Research start 11:35
TyrMythic · Research start 19:01
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy600 total resource volume
Large army production164 military units
Most Deaths
compikee
Odin · Maroon · Team 2- EAPM
- 25.2
- Favorite unit
- Throwing Axeman 29 fielded
- Total score
- 50,220
- Military score
- 28,932
- Economic score
- 18,678
- Kills score
- 2,610
- Units killed
- 68
- Units lost
- 142
- Buildings razed
- 18
- Largest army
- 68
- First expansion
- 8:25
Age path
HeimdallClassical · Research start 3:43
SkadiHeroic · Research start 16:11
BaldrMythic · Research start 20:08
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling18 wall build events
Market economy1,300 total resource volume
Largest Army
psyKP's^_^KaEl
Kronos · Cyan · Team 1- EAPM
- 19.2
- Favorite unit
- Katapeltes 13 fielded
- Total score
- 29,141
- Military score
- 4,415
- Economic score
- 23,301
- Kills score
- 1,425
- Units killed
- 35
- Units lost
- 42
- Buildings razed
- 0
- Largest army
- 44
- First expansion
- 10:54
Age path
PrometheusClassical · Research start 4:20
RheiaHeroic · Research start 12:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
VicRoldanG
Gaia · Pink · Team 2- EAPM
- 24.5
- Favorite unit
- Arcus 31 fielded
- Total score
- 75,820
- Military score
- 30,649
- Economic score
- 39,849
- Kills score
- 5,322
- Units killed
- 182
- Units lost
- 37
- Buildings razed
- 28
- Largest army
- 132
- First expansion
- 6:34
Age path
OceanusClassical · Research start 4:43
RheiaHeroic · Est. start 9:11
AtlasMythic · Research start 17:31
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling36 wall build events
Market economy600 total resource volume
Large army production132 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
F_TNM_Zozitostex.ascompikeepsyKP's^_^KaElVicRoldanG
Score composition
MilitaryEconomyKills score
F_
38,287
TNM_Zozi
53,063
tostex.as
31,349
compikee
50,220
psyKP's^_^KaEl
29,141
VicRoldanG
75,820
Units killed vs lost
KilledLost
F_
67 / 135
TNM_Zozi
130 / 125
tostex.as
133 / 209
compikee
68 / 142
psyKP's^_^KaEl
35 / 42
VicRoldanG
182 / 37
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,000 total volume›
F_
Bought
Sold
No sells
Total player market volume500
TNM_Zozi
Bought
No buys
Sold
No sells
Total player market volume0
tostex.as
Bought
Sold
No sells
Total player market volume600
compikee
Bought
No buys
Sold
Total player market volume1,300
psyKP's^_^KaEl
Bought
No buys
Sold
No sells
Total player market volume0
VicRoldanG
Bought
No buys
Sold
Total player market volume600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.