Replay-derived match flow, timings, and composition.

Advanced match analysis

F_ + tostex.as + psyKP's^_^KaEl vs TNM_Zozi + compikee + VicRoldanG

Queue
Ranked 3v3 Supremacy
Map
Valley Of Kings
Map Seed
5734
Duration
25:27
Patch
19.17020
Played
· 18 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeat Team Elo 807
F_ Oranos · Elo 837 -13
tostex.as Loki · Elo 765 -10
psyKP's^_^KaEl Kronos · Elo 820 -37
25:27 Match length
Victory Team Elo 938
TNM_Zozi Ra · Elo 1021 +8
compikee Odin · Elo 766 +19
VicRoldanG Gaia · Elo 1027 +24
32.0% win probability Pre-match · TNM_Zozi + compikee + VicRoldanG favored win probability 68.0%
Key momentsIn match order
First pressure
3:39 tostex.as Hersir trained
Fastest Classical
4:12* tostex.as Forseti · estimated
First extra TC
5:30 TNM_Zozi Town Center
Armory timing
6:29 compikee Armory
Market timing
8:49 TNM_Zozi Market
Fastest Heroic
9:43* TNM_Zozi Sekhmet · estimated
Fortress timing
10:20 TNM_Zozi Migdol Stronghold
Fastest Mythic
13:21* TNM_Zozi Osiris · estimated

F_

Oranos · Blue · Team 1
Loss 837 -13
EAPM
33.7
Favorite unit
Arcus
94 fielded
Total score
38,287
Military score
13,740
Economic score
22,454
Kills score
2,093
Units killed
67
Units lost
135
Buildings razed
8
Largest army
178
First expansion
5:43
Age path
OceanusClassical · Est. start 4:24
TheiaHeroic · Est. start 11:57
HeliosMythic · Est. start 16:12
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy500 total resource volume
Large army production178 military units
No post-game awards

TNM_Zozi

Ra · Red · Team 2
Win 1021 +8
EAPM
39.3
Favorite unit
Camel Rider
69 fielded
Total score
53,063
Military score
23,886
Economic score
23,911
Kills score
5,328
Units killed
130
Units lost
125
Buildings razed
50
Largest army
162
First expansion
5:30
Age path
PtahClassical · Est. start 4:19
SekhmetHeroic · Est. start 8:28
OsirisMythic · Est. start 11:21
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom4 expansion build events
Large army production162 military units
No post-game awards

tostex.as

Loki · Yellow · Team 1
Loss 765 -10
EAPM
26.0
Favorite unit
Berserk
62 fielded
Total score
31,349
Military score
9,455
Economic score
18,577
Kills score
3,317
Units killed
133
Units lost
209
Buildings razed
0
Largest army
164
First expansion
7:19
Age path
ForsetiClassical · Research start 3:12
BragiHeroic · Research start 11:35
TyrMythic · Research start 19:01
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy600 total resource volume
Large army production164 military units
Most Deaths

compikee

Odin · Maroon · Team 2
Win 766 +19
EAPM
25.2
Favorite unit
Throwing Axeman
29 fielded
Total score
50,220
Military score
28,932
Economic score
18,678
Kills score
2,610
Units killed
68
Units lost
142
Buildings razed
18
Largest army
68
First expansion
8:25
Age path
HeimdallClassical · Research start 3:43
SkadiHeroic · Research start 16:11
BaldrMythic · Research start 20:08
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling18 wall build events
Market economy1,300 total resource volume
Largest Army

psyKP's^_^KaEl

Kronos · Cyan · Team 1
Loss 820 -37
EAPM
19.2
Favorite unit
Katapeltes
13 fielded
Total score
29,141
Military score
4,415
Economic score
23,301
Kills score
1,425
Units killed
35
Units lost
42
Buildings razed
0
Largest army
44
First expansion
10:54
Age path
PrometheusClassical · Research start 4:20
RheiaHeroic · Research start 12:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

VicRoldanG

Gaia · Pink · Team 2
Win 1027 +24
EAPM
24.5
Favorite unit
Arcus
31 fielded
Total score
75,820
Military score
30,649
Economic score
39,849
Kills score
5,322
Units killed
182
Units lost
37
Buildings razed
28
Largest army
132
First expansion
6:34
Age path
OceanusClassical · Research start 4:43
RheiaHeroic · Est. start 9:11
AtlasMythic · Research start 17:31
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling36 wall build events
Market economy600 total resource volume
Large army production132 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

F_TNM_Zozitostex.ascompikeepsyKP's^_^KaElVicRoldanG
Score composition MilitaryEconomyKills score
F_ 38,287
13,74022,454
TNM_Zozi 53,063
23,88623,911
tostex.as 31,349
9,45518,577
compikee 50,220
28,93218,678
psyKP's^_^KaEl 29,141
23,301
VicRoldanG 75,820
30,64939,849
Units killed vs lost KilledLost
F_ 67 / 135
67135
TNM_Zozi 130 / 125
130125
tostex.as 133 / 209
133209
compikee 68 / 142
68142
psyKP's^_^KaEl 35 / 42
42
VicRoldanG 182 / 37
182

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,000 total volume

F_

Bought

Food500

Sold

No sells

Total player market volume500

TNM_Zozi

Bought

No buys

Sold

No sells

Total player market volume0

tostex.as

Bought

Food600

Sold

No sells

Total player market volume600

compikee

Bought

No buys

Sold

Wood1,300
Total player market volume1,300

psyKP's^_^KaEl

Bought

No buys

Sold

No sells

Total player market volume0

VicRoldanG

Bought

No buys

Sold

Food200
Wood400
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

F_

Army · 178

Units

Arcus94
Contarius53
Murmillo16
Turma9
Oracle6

Technologies7 researched · 11 pre-queued

Hand Axe8:01
PickaxePre-queued · 8:01
Medium Infantry10:37
Copper ArmorPre-queued · 11:14
Copper ShieldsPre-queued · 11:15
Copper WeaponsPre-queued · 11:15
Medium ArchersPre-queued · 12:09
Bow Saw12:28
Shaft MinePre-queued · 12:29
Heavy ArchersPre-queued · 13:09
Heavy Cavalry15:25
Bronze Shields15:30
Bronze Armor15:30
Bronze WeaponsPre-queued · 15:31
BallisticsPre-queued · 15:31
Plow17:46
Iron ShieldsPre-queued · 19:20
Iron WeaponsPre-queued · 19:20
Buildings 14 types
Farm21
Mirror Tower9
Manor8
Palace6
Military Barracks4
Counter Barracks3
Wall3
Sky Passage2
Town Center2
Armory1
Economic Guild1
Market1
Sentry Tower1
Temple1
God powers 9 invoked
Carnivora4
Hesperides Tree2
Shockwave2
Vortex1

TNM_Zozi

Army · 162

Units

Camel Rider69
Chariot Archer48
War Elephant19
Catapult12
Axeman7
Siege Tower7

Technologies16 researched · 4 pre-queued

Pickaxe2:33
Plow5:38
Hand AxePre-queued · 5:43
Medium Axemen10:02
Bow Saw11:10
Shaft Mine11:12
Heavy Camel Riders11:50
Heavy Chariot Archers11:50
Heavy War Elephants11:52
Copper Shields14:39
Copper Armor14:39
Copper Weapons14:39
Champion Camel RidersPre-queued · 17:46
Champion Chariot ArchersPre-queued · 17:47
Champion War ElephantsPre-queued · 17:49
Heavy Axemen20:39
Medium Spearmen20:39
Bronze Shields20:41
Bronze Armor20:41
Bronze Weapons20:41
Buildings 15 types
Farm30
House26
Migdol Stronghold8
Barracks7
Mining Camp7
Town Center4
Armory2
Lumber Camp2
Market2
Monument To Priests2
Temple2
Granary1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 3 invoked
Citadel1
Rain1
Son Of Osiris1

tostex.as

Army · 164

Units

Berserk62
Hersir36
Hirdman25
Raiding Cavalry20
Throwing Axeman16
Godi5

Technologies18 researched

Medium Infantry5:09
Hand Axe5:32
Husbandry5:36
Plow9:28
Pickaxe12:45
Copper Weapons12:55
Copper Armor12:56
Copper Shields12:56
Ballistics13:26
Medium Cavalry14:14
Bow Saw15:55
Shaft Mine16:00
Bronze Weapons16:20
Bronze Armor16:20
Bronze Shields16:20
Heavy Infantry17:57
Heavy Cavalry19:12
Champion Cavalry21:30
Buildings 10 types
Farm55
House22
Longhouse22
Ox Cart Building6
Great Hall5
Market2
Town Center2
Armory1
Hill Fort1
Temple1
God powers 2 invoked
Fimbulwinter1
Spy1

compikee

Army · 68

Units

Throwing Axeman29
Raiding Cavalry12
Hersir10
Portable Ram7
Hirdman3
Jarl3
Einheri2
Fire Giant2

Technologies19 researched

Hand Axe7:40
Copper Weapons7:42
Copper Armor8:29
Ballistics9:06
Pickaxe9:58
Copper Shields12:51
Medium Infantry15:22
Plow15:46
Bronze Weapons17:39
Bronze Armor17:53
Bow Saw17:56
Shaft Mine18:03
Medium Cavalry19:18
Heavy Infantry19:20
Bronze Shields19:22
Heavy Cavalry21:40
Iron Weapons21:59
Iron Shields23:05
Iron Armor23:06
Buildings 11 types
Farm25
Wall18
House16
Great Hall6
Hill Fort4
Ox Cart Building4
Town Center4
Longhouse3
Armory1
Market1
Temple1
God powers 4 invoked
Great Hunt1
Ragnarok1
Titan Gate1
Undermine1

psyKP's^_^KaEl

Army · 44

Units

Katapeltes13
Destroyer8
Murmillo8
Turma5
Oracle4
Arcus2
Behemoth2
Contarius2

Technologies7 researched

Hand Axe8:27
Pickaxe8:27
Copper Weapons9:36
Medium Infantry9:38
Heavy Infantry13:41
Copper Armor13:46
Crenellations14:59
Buildings 9 types
Manor10
Farm4
Palace3
Counter Barracks2
Temple2
Armory1
Economic Guild1
Military Barracks1
Town Center1
God powers 2 invoked
Deconstruction1
Traitor1

VicRoldanG

Army · 132

Units

Arcus31
Murmillo31
Destroyer22
Contarius20
Fanatic16
Oracle12

Technologies22 researched

Pickaxe0:57
Hand Axe0:57
Husbandry3:49
Shaft Mine6:40
Copper Weapons8:31
Copper Armor13:03
Medium Infantry13:06
Heavy Cavalry13:06
Medium Archers13:07
Bow Saw13:54
Plow13:55
Heavy Infantry14:17
Heavy Archers15:28
Ballistics17:35
Copper Shields17:36
Bronze Weapons17:37
Bronze Armor17:37
Champion Infantry19:34
Champion Cavalry19:35
Champion Archers19:35
Iron Weapons19:37
Bronze Shields19:38
Buildings 11 types
Wall36
Farm32
Manor9
Market5
Military Barracks5
Counter Barracks3
Palace3
Temple2
Town Center2
Armory1
Economic Guild1
God powers 6 invoked
Gaia Forest3
Carnivora1
Implode1
Traitor1