Advanced match analysis
psypuck vs Fallen
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 789
- Duration
- 16:45
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
psypuck
Odin · Elo 1816 +22
16:45
Match length
Defeated
Fallen
Poseidon · Elo 1909 -22
36.9% win probability
Pre-match · Fallen favored · Upset
win probability 63.1%
Key momentsIn match order
psypuck
Odin · Blue- EAPM
- 76.3
- Favorite unit
- Raiding Cavalry 69 fielded
- Total score
- 20,878
- Military score
- 8,903
- Economic score
- 10,693
- Kills score
- 1,402
- Units killed
- 45
- Units lost
- 34
- Buildings razed
- 2
- Largest army
- 104
- First expansion
- 14:15
Age path
FreyjaClassical · Research start 3:02
SkadiHeroic · Research start 10:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling33 wall build events
Market economy400 total resource volume
Large army production104 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Fallen
Poseidon · Red- EAPM
- 83.7
- Favorite unit
- Hippeus 44 fielded
- Total score
- 15,645
- Military score
- 6,699
- Economic score
- 8,167
- Kills score
- 801
- Units killed
- 36
- Units lost
- 46
- Buildings razed
- 1
- Largest army
- 58
- First expansion
- —
Age path
HermesClassical · Research start 2:19
DionysusHeroic · Est. start 12:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling39 wall build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
psypuckFallen
Score
Combat and army
psypuckFallen
45
Units killed
36
34
Units lost
46
2
Buildings razed
1
104
Largest army
58
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 400 total volume›
psypuck
Bought
No buys
Sold
Total player market volume400
Fallen
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.