Replay-derived match flow, timings, and composition.

Advanced match analysis

psypuck vs Fallen

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
789
Duration
16:45
Patch
19.17020
Played
· 18 hours ago
Giza map preview
MapGiza
Winner
psypuck Odin · Elo 1816 +22
16:45 Match length
Defeated
Fallen Poseidon · Elo 1909 -22
36.9% win probability Pre-match · Fallen favored · Upset win probability 63.1%
Key momentsIn match order
First pressure
3:11 psypuck Hersir trained
Fastest Classical
3:19* Fallen Hermes · estimated
Armory timing
9:28 Fallen Armory
Fastest Heroic
11:23* psypuck Skadi · estimated
Market timing
11:41 psypuck Market
First extra TC
14:15 psypuck Town Center

psypuck

Odin · Blue
Win 1816 +22
EAPM
76.3
Favorite unit
Raiding Cavalry
69 fielded
Total score
20,878
Military score
8,903
Economic score
10,693
Kills score
1,402
Units killed
45
Units lost
34
Buildings razed
2
Largest army
104
First expansion
14:15
Age path
FreyjaClassical · Research start 3:02
SkadiHeroic · Research start 10:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling33 wall build events
Market economy400 total resource volume
Large army production104 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Fallen

Poseidon · Red
Loss 1909 -22
EAPM
83.7
Favorite unit
Hippeus
44 fielded
Total score
15,645
Military score
6,699
Economic score
8,167
Kills score
801
Units killed
36
Units lost
46
Buildings razed
1
Largest army
58
First expansion
—
Age path
HermesClassical · Research start 2:19
DionysusHeroic · Est. start 12:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling39 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

psypuckFallen
Score
Total score psypuck
20,87857%15,64543%
Military score psypuck
8,90357%6,69943%
Economic score psypuck
10,69357%8,16743%
Kills score psypuck
1,40264%80136%
Combat and army
psypuckFallen
45 Units killed 36
34 Units lost 46
2 Buildings razed 1
104 Largest army 58

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

psypuck

Bought

No buys

Sold

Wood400
Total player market volume400

Fallen

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

psypuck

Army · 104

Units

Raiding Cavalry69
Hirdman20
Godi5
Hersir5
Valkyrie5

Technologies11 researched

Husbandry6:43
Medium Cavalry7:12
Hand Axe7:57
Pickaxe7:57
Copper Weapons10:14
Copper Armor10:14
Heavy Cavalry12:19
Bronze Weapons14:09
Plow14:37
Medium Infantry15:43
Bronze Armor15:59
Buildings 10 types
Wall33
House19
Farm11
Longhouse5
Ox Cart Building4
Great Hall2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

Fallen

Army · 58

Units

Hippeus44
Prodromos11
Centaur2
Atalanta1

Technologies6 researched · 3 pre-queued

HusbandryPre-queued · 5:20
Medium Cavalry7:04
Pickaxe8:06
Copper ArmorPre-queued · 10:34
Copper Weapons12:07
Plow13:40
Heavy CavalryPre-queued · 14:15
Copper Shields15:38
Bronze Weapons15:43
Buildings 8 types
Wall39
House17
Farm8
Stable5
Storehouse5
Granary3
Armory1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1