Advanced match analysis
ПИВОКРАТА vs LaGled
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 20157
- Duration
- 25:15
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
ПИВОКРАТА
Tsukuyomi · Elo 1276 +16
25:15
Match length
Defeated
LaGled
Gaia · Elo 1235 -16
55.9% win probability
Pre-match · ПИВОКРАТА favored
win probability 44.1%
Key momentsIn match order
ПИВОКРАТА
Tsukuyomi · Blue- EAPM
- 62.7
- Favorite unit
- Yumi Horse Archer 48 fielded
- Total score
- 60,950
- Military score
- 26,640
- Economic score
- 30,012
- Kills score
- 4,298
- Units killed
- 125
- Units lost
- 86
- Buildings razed
- 17
- Largest army
- 130
- First expansion
- 13:32
Age path
Inari OkamiClassical · Research start 3:02
HachimanHeroic · Est. start 8:07
WatatsumiMythic · Est. start 20:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production130 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
LaGled
Gaia · Red- EAPM
- 33.6
- Favorite unit
- Contarius 40 fielded
- Total score
- 30,054
- Military score
- 9,556
- Economic score
- 17,594
- Kills score
- 2,904
- Units killed
- 86
- Units lost
- 110
- Buildings razed
- 0
- Largest army
- 117
- First expansion
- 14:48
Age path
LetoClassical · Research start 3:20
RheiaHeroic · Est. start 12:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling6 wall build events
Large army production117 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ПИВОКРАТАLaGled
Score
Combat and army
ПИВОКРАТАLaGled
125
Units killed
86
86
Units lost
110
17
Buildings razed
0
130
Largest army
117
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.