Replay-derived match flow, timings, and composition.

Advanced match analysis

ПИВОКРАТА vs LaGled

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
20157
Duration
25:15
Patch
19.17020
Played
· 18 hours ago
Yellow River map preview
MapYellow River
Winner
ПИВОКРАТА Tsukuyomi · Elo 1276 +16
25:15 Match length
Defeated
LaGled Gaia · Elo 1235 -16
55.9% win probability Pre-match · ПИВОКРАТА favored win probability 44.1%
Key momentsIn match order
Fastest Classical
3:47* ПИВОКРАТА Inari Okami · estimated
First pressure
4:01 ПИВОКРАТА Stable Japanese
Armory timing
6:34 ПИВОКРАТА Armory
Fastest Heroic
9:04* ПИВОКРАТА Hachiman · estimated
First extra TC
13:32 ПИВОКРАТА Town Center
Fortress timing
16:00 LaGled Palace
Fastest Mythic
21:38* ПИВОКРАТА Watatsumi · estimated
Market timing
21:47 LaGled Market

ПИВОКРАТА

Tsukuyomi · Blue
Win 1276 +16
EAPM
62.7
Favorite unit
Yumi Horse Archer
48 fielded
Total score
60,950
Military score
26,640
Economic score
30,012
Kills score
4,298
Units killed
125
Units lost
86
Buildings razed
17
Largest army
130
First expansion
13:32
Age path
Inari OkamiClassical · Research start 3:02
HachimanHeroic · Est. start 8:07
WatatsumiMythic · Est. start 20:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production130 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

LaGled

Gaia · Red
Loss 1235 -16
EAPM
33.6
Favorite unit
Contarius
40 fielded
Total score
30,054
Military score
9,556
Economic score
17,594
Kills score
2,904
Units killed
86
Units lost
110
Buildings razed
0
Largest army
117
First expansion
14:48
Age path
LetoClassical · Research start 3:20
RheiaHeroic · Est. start 12:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling6 wall build events
Large army production117 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ПИВОКРАТАLaGled
Score
Total score ПИВОКРАТА
60,95067%30,05433%
Military score ПИВОКРАТА
26,64074%9,55626%
Economic score ПИВОКРАТА
30,01263%17,59437%
Kills score ПИВОКРАТА
4,29860%2,90440%
Combat and army
ПИВОКРАТАLaGled
125 Units killed 86
86 Units lost 110
17 Buildings razed 0
130 Largest army 117

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ПИВОКРАТА

Army · 130

Units

Yumi Horse Archer48
Yari Spearman27
Samurai14
Naginata Rider10
Onmyoji8
Bushi5
Onna Musha5
Tengu4
Jorogumo3
Daimyo2
Kitsune2
Oyumi2

Technologies10 researched · 3 pre-queued

Pickaxe7:27
Copper Weapons7:32
Copper Armor8:06
Copper Shields8:50
Ballistics11:25
Hand Axe15:36
Shaft Mine15:37
PlowPre-queued · 15:39
HusbandryPre-queued · 15:40
Bow Saw16:44
Iron Weapons22:30
Iron Shields22:31
Iron ArmorPre-queued · 22:32
Buildings 12 types
Farm52
House20
Watermill16
Mining Camp Japanese6
Dojo5
Shrine Japanese5
Guardhouse4
Stable Japanese4
Town Center3
Castle2
Armory1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

LaGled

Army · 117

Units

Contarius40
Destroyer18
Automaton14
Fanatic11
Murmillo11
Katapeltes9
Arcus7
Oracle7

Technologies6 researched · 3 pre-queued

Pickaxe0:21
Hand Axe0:21
Medium Infantry9:07
Shaft MinePre-queued · 10:44
Bow SawPre-queued · 10:44
Husbandry11:04
Heavy Infantry15:45
Plow16:17
Heavy CavalryPre-queued · 17:12
Buildings 11 types
Farm13
Manor8
Military Barracks6
Wall6
Palace4
Town Center4
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 10 invoked
Spider Lair6
Gaia Forest3
Traitor1