Advanced match analysis
DreamGreek + Kenji + TAGMA vs Brendis + Red Baron + Vincent vega
- Queue
- Ranked 3v3 Supremacy
- Map
- Savannah
- Map Seed
- 22214
- Duration
- 19:02
- Patch
- 19.17020
- Played
- · 18 hours ago
Victory
Team Elo 1185
DreamGreek
Shennong · Elo 1300 +11
Kenji
Hades · Elo 1143 +19
<color=1,.94,.74,1,.78,.33>TAGMA
Oranos · Elo 1113 +21
19:02
Match length
Defeat
Team Elo 1171
Brendis
Ra · Elo 1201 -18
Red Baron
Kronos · Elo 1186 -18
Vincent vega
Poseidon · Elo 1126 -15
52.0% win probability
Pre-match · DreamGreek + Kenji + TAGMA favored
win probability 48.0%
Key momentsIn match order
DreamGreek
Shennong · Blue · Team 1- EAPM
- 66.3
- Favorite unit
- Dao Swordsman 43 fielded
- Total score
- 33,673
- Military score
- 15,229
- Economic score
- 15,139
- Kills score
- 3,336
- Units killed
- 116
- Units lost
- 58
- Buildings razed
- 6
- Largest army
- 145
- First expansion
- 8:27
Age path
HoutuClassical · Est. start 3:45
RushouHeroic · Est. start 11:00
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production145 military units
Largest Army
Most Kills
Brendis
Ra · Red · Team 2- EAPM
- 31.5
- Favorite unit
- Axeman 40 fielded
- Total score
- 21,469
- Military score
- 7,544
- Economic score
- 12,181
- Kills score
- 1,744
- Units killed
- 79
- Units lost
- 71
- Buildings razed
- 2
- Largest army
- 65
- First expansion
- 12:27
Age path
BastClassical · Est. start 4:09
SobekHeroic · Est. start 7:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling11 wall build events
Market economy2,500 total resource volume
No post-game awards
Kenji
Hades · Peach · Team 1- EAPM
- 41.0
- Favorite unit
- Hoplite 54 fielded
- Total score
- 37,957
- Military score
- 14,944
- Economic score
- 20,349
- Kills score
- 2,689
- Units killed
- 79
- Units lost
- 66
- Buildings razed
- 34
- Largest army
- 115
- First expansion
- 7:01
Age path
AthenaClassical · Est. start 2:41
AphroditeHeroic · Est. start 6:47
HephaestusMythic · Est. start 16:01
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling25 wall build events
Large army production115 military units
Highest Score
Most Resources
Red Baron
Kronos · Green · Team 2- EAPM
- 35.0
- Favorite unit
- Turma 40 fielded
- Total score
- 27,799
- Military score
- 8,600
- Economic score
- 18,153
- Kills score
- 1,046
- Units killed
- 45
- Units lost
- 75
- Buildings razed
- 1
- Largest army
- 96
- First expansion
- 11:28
Age path
LetoClassical · Research start 2:46
RheiaHeroic · Research start 11:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production96 military units
No post-game awards
<color=1,.94,.74,1,.78,.33>TAGMA
Oranos · Cyan · Team 1- EAPM
- 35.3
- Favorite unit
- Dryad 66 fielded
- Total score
- 31,749
- Military score
- 14,089
- Economic score
- 16,339
- Kills score
- 1,321
- Units killed
- 52
- Units lost
- 26
- Buildings razed
- 3
- Largest army
- 119
- First expansion
- 16:01
Age path
PrometheusClassical · Research start 3:06
TheiaHeroic · Research start 9:16
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling18 wall build events
Large army production119 military units
Most Improvements
Vincent vega
Poseidon · Pink · Team 2- EAPM
- 26.2
- Favorite unit
- Hippeus 35 fielded
- Total score
- 22,945
- Military score
- 8,965
- Economic score
- 13,115
- Kills score
- 950
- Units killed
- 38
- Units lost
- 101
- Buildings razed
- 0
- Largest army
- 72
- First expansion
- 6:48
Age path
HermesClassical · Research start 2:47
DionysusHeroic · Research start 15:13
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
DreamGreekBrendisKenjiRed Baron<color=1,.94,.74,1,.78,.33>TAGMAVincent vega
Score composition
MilitaryEconomyKills score
DreamGreek
33,673
Brendis
21,469
Kenji
37,957
Red Baron
27,799
<color=1,.94,.74,1,.78,.33>TAGMA
31,749
Vincent vega
22,945
Units killed vs lost
KilledLost
DreamGreek
116 / 58
Brendis
79 / 71
Kenji
79 / 66
Red Baron
45 / 75
<color=1,.94,.74,1,.78,.33>TAGMA
52 / 26
Vincent vega
38 / 101
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,500 total volume›
DreamGreek
Bought
No buys
Sold
No sells
Total player market volume0
Brendis
Bought
No buys
Sold
Total player market volume2,500
Kenji
Bought
No buys
Sold
No sells
Total player market volume0
Red Baron
Bought
No buys
Sold
No sells
Total player market volume0
<color=1,.94,.74,1,.78,.33>TAGMA
Bought
No buys
Sold
No sells
Total player market volume0
Vincent vega
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.