Replay-derived match flow, timings, and composition.

Advanced match analysis

Candyman vs bigaouettee

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
28856
Duration
8:31
Patch
19.17020
Played
· 18 hours ago
Marsh map preview
MapMarsh
Winner
Candyman Fuxi · Elo 1272 +17
8:31 Match length
Defeated
bigaouettee Loki · Elo 1268 -17
50.6% win probability Pre-match · Candyman favored win probability 49.4%
Key momentsIn match order
First pressure
3:18 bigaouettee Hersir trained
Fastest Classical
3:38* Candyman Chiyou · estimated
Armory timing
6:57 Candyman Armory

Candyman

Fuxi · Green
Win 1272 +17
EAPM
44.9
Favorite unit
Fire Archer
13 fielded
Total score
8,292
Military score
3,905
Economic score
4,018
Kills score
399
Units killed
15
Units lost
12
Buildings razed
1
Largest army
30
First expansion
—
Age path
ChiyouClassical · Research start 2:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

bigaouettee

Loki · Red
Loss 1268 -17
EAPM
33.6
Favorite unit
Raiding Cavalry
10 fielded
Total score
6,979
Military score
2,503
Economic score
4,196
Kills score
280
Units killed
12
Units lost
15
Buildings razed
0
Largest army
23
First expansion
—
Age path
HeimdallClassical · Research start 3:16
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Candymanbigaouettee
Score
Total score Candyman
8,29254%6,97946%
Military score Candyman
3,90561%2,50339%
Economic score bigaouettee
4,01849%4,19651%
Kills score Candyman
39959%28041%
Combat and army
Candymanbigaouettee
15 Units killed 12
12 Units lost 15
1 Buildings razed 0
30 Largest army 23

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Candyman

Army · 30

Units

Fire Archer13
Ge Halberdier8
Pioneer8
Wuzu Javelineer1

Technologies3 researched · 1 pre-queued

Hand Axe3:09
Pickaxe3:09
BallisticsPre-queued · 7:42
Copper Weapons7:44
Buildings 6 types
House7
Silo4
Armory1
Machine Workshop1
Military Camp1
Temple1
God powers 1 invoked
The Peach Blossom Spring1

bigaouettee

Army · 23

Units

Raiding Cavalry10
Throwing Axeman7
Hersir6

Technologies2 researched

Hand Axe0:28
Husbandry4:54
Buildings 6 types
House7
Wall3
Ox Cart Building2
Great Hall1
Longhouse1
Temple1
God powers 1 invoked
Spy1