Replay-derived match flow, timings, and composition.

Advanced match analysis

lider_buche vs MisterZylinder

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
600
Duration
12:04
Patch
19.17020
Played
· 18 hours ago
Tundra map preview
MapTundra
Winner
lider_buche Set · Elo 1043 +43
12:04 Match length
Defeated
MisterZylinder Loki · Elo 935 -14
65.1% win probability Pre-match · lider_buche favored win probability 34.9%
Key momentsIn match order
Fastest Classical
3:13* lider_buche Anubis · estimated
First pressure
4:06 lider_buche Barracks
First extra TC
7:42 lider_buche Town Center
Market timing
8:18 lider_buche Market
Fastest Heroic
11:03* lider_buche Nephthys · estimated
Armory timing
11:14 lider_buche Armory

lider_buche

Set · Grey
Win 1043 +43
EAPM
45.6
Favorite unit
Axeman
23 fielded
Total score
13,523
Military score
4,827
Economic score
7,969
Kills score
751
Units killed
39
Units lost
46
Buildings razed
1
Largest army
43
First expansion
7:42
Age path
AnubisClassical · Est. start 2:13
NephthysHeroic · Est. start 9:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Largest Army Most Deaths Most Resources

MisterZylinder

Loki · Red
Loss 935 -14
EAPM
21.3
Favorite unit
Throwing Axeman
9 fielded
Total score
8,786
Military score
2,910
Economic score
5,627
Kills score
317
Units killed
40
Units lost
36
Buildings razed
1
Largest army
23
First expansion
—
Age path
ForsetiClassical · Research start 4:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

lider_bucheMisterZylinder
Score
Total score lider_buche
13,52361%8,78639%
Military score lider_buche
4,82762%2,91038%
Economic score lider_buche
7,96959%5,62741%
Kills score lider_buche
75170%31730%
Combat and army
lider_bucheMisterZylinder
39 Units killed 40
46 Units lost 36
1 Buildings razed 1
43 Largest army 23

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lider_buche

Army · 43

Units

Axeman23
Slinger20

Technologies0 researched · 1 pre-queued

PickaxePre-queued · 2:58
Buildings 13 types
House16
Obelisk6
Granary4
Mining Camp4
Armory3
Barracks3
Lumber Camp3
Sentry Tower2
Market1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 4 invoked
Plague Of Serpents2
Vision2

MisterZylinder

Army · 23

Units

Throwing Axeman9
Hersir8
Berserk6

Technologies3 researched

Pickaxe0:26
Hand Axe9:06
Crenellations10:00
Buildings 5 types
House8
Ox Cart Building4
Great Hall2
Longhouse1
Temple1
God powers 2 invoked
Healing Spring1
Spy1