Advanced match analysis
lider_buche vs MisterZylinder
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 600
- Duration
- 12:04
- Patch
- 19.17020
- Played
- · 18 hours ago
Winner
lider_buche
Set · Elo 1043 +43
12:04
Match length
Defeated
MisterZylinder
Loki · Elo 935 -14
65.1% win probability
Pre-match · lider_buche favored
win probability 34.9%
Key momentsIn match order
lider_buche
Set · Grey- EAPM
- 45.6
- Favorite unit
- Axeman 23 fielded
- Total score
- 13,523
- Military score
- 4,827
- Economic score
- 7,969
- Kills score
- 751
- Units killed
- 39
- Units lost
- 46
- Buildings razed
- 1
- Largest army
- 43
- First expansion
- 7:42
Age path
AnubisClassical · Est. start 2:13
NephthysHeroic · Est. start 9:48
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score
Largest Army
Most Deaths
Most Resources
MisterZylinder
Loki · Red- EAPM
- 21.3
- Favorite unit
- Throwing Axeman 9 fielded
- Total score
- 8,786
- Military score
- 2,910
- Economic score
- 5,627
- Kills score
- 317
- Units killed
- 40
- Units lost
- 36
- Buildings razed
- 1
- Largest army
- 23
- First expansion
- —
Age path
ForsetiClassical · Research start 4:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
lider_bucheMisterZylinder
Score
Combat and army
lider_bucheMisterZylinder
39
Units killed
40
46
Units lost
36
1
Buildings razed
1
43
Largest army
23
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.