Advanced match analysis
relicHunterBR + EXspectator vs Everlasting Summer + Asuna
- Queue
- Ranked 2v2 Supremacy
- Map
- Mount Olympus
- Map Seed
- 8123
- Duration
- 18:42
- Patch
- 19.17020
- Played
- · 18 hours ago
Defeat
Team Elo 1106
relicHunterBR
Zeus · Elo 1084 -17
EXspectator
Kronos · Elo 1128 -19
18:42
Match length
Victory
Team Elo 1105
Everlasting Summer
Amaterasu · Elo 1033 +22
Asuna
Zeus · Elo 1177 +14
50.1% win probability
Pre-match · relicHunterBR + EXspectator favored · Upset
win probability 49.9%
Key momentsIn match order
relicHunterBR
Zeus · Blue · Team 1- EAPM
- 65.6
- Favorite unit
- Hoplite 93 fielded
- Total score
- 19,593
- Military score
- 6,095
- Economic score
- 10,929
- Kills score
- 2,581
- Units killed
- 95
- Units lost
- 91
- Buildings razed
- 6
- Largest army
- 168
- First expansion
- 13:22
Age path
AthenaClassical · Research start 3:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production168 military units
Most Kills
Everlasting Summer
Amaterasu · Red · Team 2- EAPM
- 37.5
- Favorite unit
- Naginata Rider 23 fielded
- Total score
- 32,476
- Military score
- 11,815
- Economic score
- 18,630
- Kills score
- 2,056
- Units killed
- 56
- Units lost
- 24
- Buildings razed
- 27
- Largest army
- 53
- First expansion
- 12:05
Age path
MinakatatomiClassical · Est. start 3:38
RaijinHeroic · Est. start 13:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score
Largest Army
Most Improvements
Most Resources
EXspectator
Kronos · Yellow · Team 1- EAPM
- 43.0
- Favorite unit
- Katapeltes 40 fielded
- Total score
- 17,750
- Military score
- 5,004
- Economic score
- 12,230
- Kills score
- 544
- Units killed
- 24
- Units lost
- 54
- Buildings razed
- 0
- Largest army
- 58
- First expansion
- —
Age path
PrometheusClassical · Research start 3:48
RheiaHeroic · Research start 15:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling38 wall build events
No post-game awards
Asuna
Zeus · Green · Team 2- EAPM
- 36.8
- Favorite unit
- Hoplite 69 fielded
- Total score
- 16,954
- Military score
- 4,955
- Economic score
- 9,618
- Kills score
- 2,381
- Units killed
- 91
- Units lost
- 95
- Buildings razed
- 0
- Largest army
- 129
- First expansion
- 17:40
Age path
AthenaClassical · Research start 2:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production129 military units
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
relicHunterBREverlasting SummerEXspectatorAsuna
Score composition
MilitaryEconomyKills score
relicHunterBR
19,593
Everlasting Summer
32,476
EXspectator
17,750
Asuna
16,954
Units killed vs lost
KilledLost
relicHunterBR
95 / 91
Everlasting Summer
56 / 24
EXspectator
24 / 54
Asuna
91 / 95
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.