Advanced match analysis
yvesmarieaudinet vs vit71925
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 30227
- Duration
- 25:49
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
yvesmarieaudinet
Huitzilopochtli · Elo 1077 -14
25:49
Match length
Winner
vit71925
Poseidon · Elo 1138 +14
41.3% win probability
Pre-match · vit71925 favored
win probability 58.7%
Key momentsIn match order
yvesmarieaudinet
Huitzilopochtli · Blue- EAPM
- 28.8
- Favorite unit
- Tlamanih Spearman 61 fielded
- Total score
- 29,714
- Military score
- 12,485
- Economic score
- 14,363
- Kills score
- 3,016
- Units killed
- 87
- Units lost
- 196
- Buildings razed
- 0
- Largest army
- 142
- First expansion
- 11:53
Age path
PatecatlClassical · Est. start 4:22
ItzpapalotlHeroic · Est. start 9:47
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,300 total resource volume
Large army production142 military units
Most Deaths
vit71925
Poseidon · Red- EAPM
- 58.1
- Favorite unit
- Atalanta 3 fielded
- Total score
- 52,156
- Military score
- 20,404
- Economic score
- 27,383
- Kills score
- 4,477
- Units killed
- 183
- Units lost
- 88
- Buildings razed
- 31
- Largest army
- 8
- First expansion
- 15:55
Age path
HermesClassical · Est. start 3:07
DionysusHeroic · Research start 15:48
ArtemisMythic · Est. start 20:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy2,500 total resource volume
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
yvesmarieaudinetvit71925
Score
Combat and army
yvesmarieaudinetvit71925
87
Units killed
183
196
Units lost
88
0
Buildings razed
31
142
Largest army
8
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,800 total volume›
yvesmarieaudinet
Bought
No buys
Sold
Total player market volume3,300
vit71925
Bought
No buys
Sold
Total player market volume2,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
yvesmarieaudinet
Army · 142Units
Quimichin Spy1