Replay-derived match flow, timings, and composition.

Advanced match analysis

yvesmarieaudinet vs vit71925

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
30227
Duration
25:49
Patch
19.17020
Played
· 17 hours ago
Steppe map preview
MapSteppe
Defeated
yvesmarieaudinet Huitzilopochtli · Elo 1077 -14
25:49 Match length
Winner
vit71925 Poseidon · Elo 1138 +14
41.3% win probability Pre-match · vit71925 favored win probability 58.7%
Key momentsIn match order
Fastest Classical
4:07* vit71925 Hermes · estimated
First pressure
4:09 yvesmarieaudinet Warrior Priest trained
Armory timing
8:17 yvesmarieaudinet Armory
Fastest Heroic
11:02* yvesmarieaudinet Itzpapalotl · estimated
First extra TC
11:53 yvesmarieaudinet Town Center
Market timing
18:03 vit71925 Market
Fortress timing
19:05 vit71925 Fortress
Fastest Mythic
22:05* vit71925 Artemis · estimated

yvesmarieaudinet

Huitzilopochtli · Blue
Loss 1077 -14
EAPM
28.8
Favorite unit
Tlamanih Spearman
61 fielded
Total score
29,714
Military score
12,485
Economic score
14,363
Kills score
3,016
Units killed
87
Units lost
196
Buildings razed
0
Largest army
142
First expansion
11:53
Age path
PatecatlClassical · Est. start 4:22
ItzpapalotlHeroic · Est. start 9:47
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,300 total resource volume
Large army production142 military units
Most Deaths

vit71925

Poseidon · Red
Win 1138 +14
EAPM
58.1
Favorite unit
Atalanta
3 fielded
Total score
52,156
Military score
20,404
Economic score
27,383
Kills score
4,477
Units killed
183
Units lost
88
Buildings razed
31
Largest army
8
First expansion
15:55
Age path
HermesClassical · Est. start 3:07
DionysusHeroic · Research start 15:48
ArtemisMythic · Est. start 20:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy2,500 total resource volume
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

yvesmarieaudinetvit71925
Score
Total score vit71925
29,71436%52,15664%
Military score vit71925
12,48538%20,40462%
Economic score vit71925
14,36334%27,38366%
Kills score vit71925
3,01640%4,47760%
Combat and army
yvesmarieaudinetvit71925
87 Units killed 183
196 Units lost 88
0 Buildings razed 31
142 Largest army 8

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,800 total volume

yvesmarieaudinet

Bought

No buys

Sold

Food900
Wood2,400
Total player market volume3,300

vit71925

Bought

No buys

Sold

Wood2,500
Total player market volume2,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yvesmarieaudinet

Army · 142

Units

Tlamanih Spearman61
Tequihua Archer41
Warrior Priest28
Eagle Warrior6
Shorn One3
Tunkuluchu2
Quimichin Spy1

Technologies3 researched · 7 pre-queued

Pickaxe4:21
Medium War Hut SoldiersPre-queued · 5:33
Hand AxePre-queued · 10:14
Plow13:47
BallisticsPre-queued · 14:28
Shaft MinePre-queued · 16:56
Heavy War Hut SoldiersPre-queued · 17:13
Bow SawPre-queued · 20:34
Medium Nobles Hut Soldiers21:46
Champion War Hut SoldiersPre-queued · 22:38
Buildings 11 types
Farm104
House31
Calpulli9
Nobles Hut5
War Hut5
Great Temple3
Town Center2
Armory1
Market1
Sentry Tower1
Temple1
God powers 5 invoked
Blood Pact2
Agave Bloom1
Purge1
Volcano1

vit71925

Army · 8

Units

Atalanta3
Hippolyta2
Theseus2
Polyphemus1

Technologies1 researched · 18 pre-queued

Hand Axe3:52
PickaxePre-queued · 4:38
Medium CavalryPre-queued · 5:31
HusbandryPre-queued · 7:21
Medium ArchersPre-queued · 12:17
Shaft MinePre-queued · 15:28
Bow SawPre-queued · 15:32
Copper WeaponsPre-queued · 16:25
Copper ArmorPre-queued · 16:26
Copper ShieldsPre-queued · 16:26
BallisticsPre-queued · 16:26
Heavy CavalryPre-queued · 17:18
Bronze ShieldsPre-queued · 17:47
Champion CavalryPre-queued · 18:17
Bronze ArmorPre-queued · 18:19
Heavy ArchersPre-queued · 18:50
Bronze WeaponsPre-queued · 19:41
PlowPre-queued · 21:37
Champion ArchersPre-queued · 23:15
Buildings 12 types
Farm34
House23
Storehouse12
Granary5
Stable5
Archery Range3
Armory3
Fortress2
Town Center2
Wall2
Market1
Temple1
God powers 3 invoked
Bronze1
Earthquake1
Lure1