Replay-derived match flow, timings, and composition.

Advanced match analysis

Tom Marvolo Riddle + AG + PAGLIACCI vs Prisionero Lindo Lindo + Iuridomal + Neisuzi

Queue
Ranked 3v3 Supremacy
Map
Elysium
Map Seed
32285
Duration
21:22
Patch
19.17020
Played
· 17 hours ago
Elysium map preview
MapElysium
Victory Team Elo 1630
Tom Marvolo Riddle Poseidon · Elo 1731 +4
AG Poseidon · Elo 1677 +5
PAGLIACCI Poseidon · Elo 1481 +11
21:22 Match length
Defeat Team Elo 1362
Prisionero Lindo Lindo Quetzalcoatl · Elo 1351 -6
Iuridomal Nuwa · Elo 1508 -11
Neisuzi Shennong · Elo 1228 -3
82.4% win probability Pre-match · Tom Marvolo Riddle + AG + PAGLIACCI favored win probability 17.6%
Key momentsIn match order
Fastest Classical
3:33* Tom Marvolo Riddle Hermes · estimated
First pressure
3:56 Prisionero Lindo Lindo Warrior Priest trained
First extra TC
4:18 Iuridomal Town Center
Armory timing
6:31 PAGLIACCI Armory
Market timing
10:19 Tom Marvolo Riddle Market
Fastest Heroic
12:26* Prisionero Lindo Lindo Coyolxauhqui · estimated
Fortress timing
12:49 Tom Marvolo Riddle Fortress
Fastest Mythic
20:09* Tom Marvolo Riddle Artemis · estimated

Tom Marvolo Riddle

Poseidon · Blue · Team 1
Win 1731 +4
EAPM
67.8
Favorite unit
Hippeus
80 fielded
Total score
44,692
Military score
17,806
Economic score
22,061
Kills score
5,048
Units killed
179
Units lost
107
Buildings razed
32
Largest army
208
First expansion
4:20
Age path
HermesClassical · Research start 2:33
AphroditeHeroic · Est. start 11:49
ArtemisMythic · Est. start 18:09
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling26 wall build events
Market economy3,700 total resource volume
Large army production208 military units
Highest Score Largest Army Most Kills Most Resources

Prisionero Lindo Lindo

Quetzalcoatl · Red · Team 2
Loss 1351 -6
EAPM
38.3
Favorite unit
Tlamanih Spearman
55 fielded
Total score
31,671
Military score
16,565
Economic score
14,696
Kills score
410
Units killed
12
Units lost
59
Buildings razed
6
Largest army
121
First expansion
4:42
Age path
HuehuecoyotlClassical · Research start 3:28
CoyolxauhquiHeroic · Est. start 11:10
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling45 wall build events
Large army production121 military units
Most Improvements

AG

Poseidon · Yellow · Team 1
Win 1677 +5
EAPM
48.7
Favorite unit
Hippeus
62 fielded
Total score
36,335
Military score
9,745
Economic score
24,705
Kills score
1,885
Units killed
80
Units lost
32
Buildings razed
6
Largest army
63
First expansion
10:23
Age path
HermesClassical · Research start 4:10
AphroditeHeroic · Est. start 15:09
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards

Iuridomal

Nuwa · Green · Team 2
Loss 1508 -11
EAPM
43.0
Favorite unit
Ge Halberdier
37 fielded
Total score
40,321
Military score
13,980
Economic score
23,412
Kills score
3,013
Units killed
94
Units lost
117
Buildings razed
0
Largest army
95
First expansion
4:18
Age path
HoutuClassical · Research start 2:43
GoumangHeroic · Est. start 12:56
GonggongMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,000 total resource volume
Large army production95 military units
No post-game awards

PAGLIACCI

Poseidon · Cyan · Team 1
Win 1481 +11
EAPM
47.1
Favorite unit
Hippeus
114 fielded
Total score
32,205
Military score
15,044
Economic score
15,168
Kills score
1,993
Units killed
67
Units lost
18
Buildings razed
4
Largest army
120
First expansion
12:52
Age path
HermesClassical · Research start 2:48
DionysusHeroic · Est. start 15:06
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling32 wall build events
Market economy400 total resource volume
Large army production120 military units
No post-game awards

Neisuzi

Shennong · Pink · Team 2
Loss 1228 -3
EAPM
46.9
Favorite unit
Ge Halberdier
52 fielded
Total score
11,734
Military score
3,187
Economic score
6,830
Kills score
1,717
Units killed
51
Units lost
156
Buildings razed
1
Largest army
123
First expansion
5:47
Age path
ChiyouClassical · Research start 3:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production123 military units
Most Deaths

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Tom Marvolo RiddlePrisionero Lindo LindoAGIuridomalPAGLIACCINeisuzi
Score composition MilitaryEconomyKills score
Tom Marvolo Riddle 44,692
17,80622,061
Prisionero Lindo Lindo 31,671
16,56514,696
AG 36,335
9,74524,705
Iuridomal 40,321
13,98023,412
PAGLIACCI 32,205
15,04415,168
Neisuzi 11,734
6,830
Units killed vs lost KilledLost
Tom Marvolo Riddle 179 / 107
179107
Prisionero Lindo Lindo 12 / 59
59
AG 80 / 32
80
Iuridomal 94 / 117
94117
PAGLIACCI 67 / 18
67
Neisuzi 51 / 156
51156

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,100 total volume

Tom Marvolo Riddle

Bought

Wood200

Sold

Food2,600
Wood900
Total player market volume3,700

Prisionero Lindo Lindo

Bought

No buys

Sold

No sells

Total player market volume0

AG

Bought

No buys

Sold

No sells

Total player market volume0

Iuridomal

Bought

No buys

Sold

Food2,000
Total player market volume2,000

PAGLIACCI

Bought

Wood400

Sold

No sells

Total player market volume400

Neisuzi

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tom Marvolo Riddle

Army · 208

Units

Hippeus80
Toxotes75
Prodromos19
Petrobolos11
Centaur8
Atalanta6
Theseus5
Hippolyta2
Nemean Lion2

Technologies4 researched · 13 pre-queued

PickaxePre-queued · 6:06
Hand AxePre-queued · 6:06
HusbandryPre-queued · 6:08
Medium Cavalry8:08
Medium ArchersPre-queued · 10:26
Ballistics12:24
Copper Weapons12:24
Copper Armor12:25
Bow SawPre-queued · 13:30
Shaft MinePre-queued · 13:30
PlowPre-queued · 13:31
Heavy ArchersPre-queued · 15:52
Heavy CavalryPre-queued · 15:53
Copper ShieldsPre-queued · 17:27
Bronze WeaponsPre-queued · 19:32
Bronze ArmorPre-queued · 19:32
Bronze ShieldsPre-queued · 19:33
Buildings 12 types
Farm34
Wall26
House19
Storehouse10
Archery Range9
Stable8
Granary6
Town Center4
Market3
Armory1
Fortress1
Temple1
God powers 3 invoked
Curse2
Lure1

Prisionero Lindo Lindo

Army · 121

Units

Tlamanih Spearman55
Eagle Warrior35
Coyote Warrior15
Warrior Priest12
Tzitzimitl2
Chaneque1
Otontin1

Technologies5 researched · 6 pre-queued

Pickaxe5:48
Husbandry11:00
Hand Axe11:28
Crenellations Aztec12:46
Medium War Hut SoldiersPre-queued · 14:46
Medium Nobles Hut SoldiersPre-queued · 14:48
Heavy Great Temple SoldiersPre-queued · 15:28
Plow15:38
BallisticsPre-queued · 16:15
Heavy War Hut SoldiersPre-queued · 17:18
Heavy Nobles Hut SoldiersPre-queued · 19:12
Buildings 9 types
Wall45
House17
Calpulli15
Nobles Hut4
War Hut4
Temple3
Town Center2
Armory1
Great Temple1
God powers 2 invoked
Lullaby1
Starfall1

AG

Army · 63

Units

Hippeus62
Atalanta1

Technologies11 researched · 3 pre-queued

Pickaxe4:14
Hand Axe4:36
Husbandry5:05
Medium Cavalry8:03
Copper WeaponsPre-queued · 10:27
Copper ArmorPre-queued · 10:27
Copper ShieldsPre-queued · 10:27
Plow13:50
Bow Saw17:27
Shaft Mine17:29
Heavy Cavalry17:30
Bronze Weapons17:31
Bronze Armor17:31
Bronze Shields17:32
Buildings 9 types
Farm38
House18
Stable7
Storehouse6
Granary5
Town Center3
Armory1
Fortress1
Temple1
God powers 2 invoked
Curse1
Lure1

Iuridomal

Army · 95

Units

Ge Halberdier37
White Horse Cavalry30
Pioneer16
Sage11
Jiang Zi Ya1

Technologies14 researched · 3 pre-queued

HusbandryPre-queued · 4:28
Hand Axe4:28
Pickaxe5:05
Plow12:17
Crenellations14:45
Medium Infantry14:50
Medium Archers14:50
Copper Weapons15:03
Copper Armor15:03
Copper Shields15:03
Ballistics15:04
Bow SawPre-queued · 16:49
Shaft MinePre-queued · 16:49
Heavy Cavalry17:46
Bronze Weapons19:28
Bronze Shields19:28
Bronze Armor19:28
Buildings 10 types
Farm44
House21
Silo12
Imperial Academy5
Military Camp5
Town Center3
Baolei2
Market2
Armory1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Forest Protection1

PAGLIACCI

Army · 120

Units

Hippeus114
Centaur4
Atalanta1
Theseus1

Technologies0 researched · 8 pre-queued

PickaxePre-queued · 4:06
Medium CavalryPre-queued · 7:16
HusbandryPre-queued · 7:20
Copper ShieldsPre-queued · 7:22
Copper WeaponsPre-queued · 7:22
Copper ArmorPre-queued · 7:22
Heavy CavalryPre-queued · 16:30
Hand AxePre-queued · 18:10
Buildings 10 types
Wall32
House31
Stable6
Storehouse6
Granary4
Armory3
Market2
Town Center2
Fortress1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

Neisuzi

Army · 123

Units

Ge Halberdier52
Wuzu Javelineer31
Pioneer25
Dao Swordsman14
Ya Zi1

Technologies8 researched

Husbandry3:09
Hand Axe6:15
Pickaxe7:47
Medium Infantry8:41
Medium Archers8:42
Copper Shields11:27
Crenellations15:32
Ballistics15:38
Buildings 11 types
House14
Silo13
Farm8
Military Camp8
Wall6
Armory1
Imperial Academy1
Machine Workshop1
Sentry Tower1
Temple1
Town Center1
God powers 2 invoked
Lightning Weapons1
Prosperous Seeds1