Advanced match analysis
Tom Marvolo Riddle + AG + PAGLIACCI vs Prisionero Lindo Lindo + Iuridomal + Neisuzi
- Queue
- Ranked 3v3 Supremacy
- Map
- Elysium
- Map Seed
- 32285
- Duration
- 21:22
- Patch
- 19.17020
- Played
- · 17 hours ago
Victory
Team Elo 1630
Tom Marvolo Riddle
Poseidon · Elo 1731 +4
AG
Poseidon · Elo 1677 +5
PAGLIACCI
Poseidon · Elo 1481 +11
21:22
Match length
Defeat
Team Elo 1362
Prisionero Lindo Lindo
Quetzalcoatl · Elo 1351 -6
Iuridomal
Nuwa · Elo 1508 -11
Neisuzi
Shennong · Elo 1228 -3
82.4% win probability
Pre-match · Tom Marvolo Riddle + AG + PAGLIACCI favored
win probability 17.6%
Key momentsIn match order
Tom Marvolo Riddle
Poseidon · Blue · Team 1- EAPM
- 67.8
- Favorite unit
- Hippeus 80 fielded
- Total score
- 44,692
- Military score
- 17,806
- Economic score
- 22,061
- Kills score
- 5,048
- Units killed
- 179
- Units lost
- 107
- Buildings razed
- 32
- Largest army
- 208
- First expansion
- 4:20
Age path
HermesClassical · Research start 2:33
AphroditeHeroic · Est. start 11:49
ArtemisMythic · Est. start 18:09
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling26 wall build events
Market economy3,700 total resource volume
Large army production208 military units
Highest Score
Largest Army
Most Kills
Most Resources
Prisionero Lindo Lindo
Quetzalcoatl · Red · Team 2- EAPM
- 38.3
- Favorite unit
- Tlamanih Spearman 55 fielded
- Total score
- 31,671
- Military score
- 16,565
- Economic score
- 14,696
- Kills score
- 410
- Units killed
- 12
- Units lost
- 59
- Buildings razed
- 6
- Largest army
- 121
- First expansion
- 4:42
Age path
HuehuecoyotlClassical · Research start 3:28
CoyolxauhquiHeroic · Est. start 11:10
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling45 wall build events
Large army production121 military units
Most Improvements
AG
Poseidon · Yellow · Team 1- EAPM
- 48.7
- Favorite unit
- Hippeus 62 fielded
- Total score
- 36,335
- Military score
- 9,745
- Economic score
- 24,705
- Kills score
- 1,885
- Units killed
- 80
- Units lost
- 32
- Buildings razed
- 6
- Largest army
- 63
- First expansion
- 10:23
Age path
HermesClassical · Research start 4:10
AphroditeHeroic · Est. start 15:09
ArtemisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards
Iuridomal
Nuwa · Green · Team 2- EAPM
- 43.0
- Favorite unit
- Ge Halberdier 37 fielded
- Total score
- 40,321
- Military score
- 13,980
- Economic score
- 23,412
- Kills score
- 3,013
- Units killed
- 94
- Units lost
- 117
- Buildings razed
- 0
- Largest army
- 95
- First expansion
- 4:18
Age path
HoutuClassical · Research start 2:43
GoumangHeroic · Est. start 12:56
GonggongMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy2,000 total resource volume
Large army production95 military units
No post-game awards
PAGLIACCI
Poseidon · Cyan · Team 1- EAPM
- 47.1
- Favorite unit
- Hippeus 114 fielded
- Total score
- 32,205
- Military score
- 15,044
- Economic score
- 15,168
- Kills score
- 1,993
- Units killed
- 67
- Units lost
- 18
- Buildings razed
- 4
- Largest army
- 120
- First expansion
- 12:52
Age path
HermesClassical · Research start 2:48
DionysusHeroic · Est. start 15:06
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling32 wall build events
Market economy400 total resource volume
Large army production120 military units
No post-game awards
Neisuzi
Shennong · Pink · Team 2- EAPM
- 46.9
- Favorite unit
- Ge Halberdier 52 fielded
- Total score
- 11,734
- Military score
- 3,187
- Economic score
- 6,830
- Kills score
- 1,717
- Units killed
- 51
- Units lost
- 156
- Buildings razed
- 1
- Largest army
- 123
- First expansion
- 5:47
Age path
ChiyouClassical · Research start 3:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production123 military units
Most Deaths
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Tom Marvolo RiddlePrisionero Lindo LindoAGIuridomalPAGLIACCINeisuzi
Score composition
MilitaryEconomyKills score
Tom Marvolo Riddle
44,692
Prisionero Lindo Lindo
31,671
AG
36,335
Iuridomal
40,321
PAGLIACCI
32,205
Neisuzi
11,734
Units killed vs lost
KilledLost
Tom Marvolo Riddle
179 / 107
Prisionero Lindo Lindo
12 / 59
AG
80 / 32
Iuridomal
94 / 117
PAGLIACCI
67 / 18
Neisuzi
51 / 156
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,100 total volume›
Tom Marvolo Riddle
Bought
Sold
Total player market volume3,700
Prisionero Lindo Lindo
Bought
No buys
Sold
No sells
Total player market volume0
AG
Bought
No buys
Sold
No sells
Total player market volume0
Iuridomal
Bought
No buys
Sold
Total player market volume2,000
PAGLIACCI
Bought
Sold
No sells
Total player market volume400
Neisuzi
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.