Advanced match analysis
Rartam64 vs Bark
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 1090
- Duration
- 30:22
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
Rartam64
Freyr · Elo 1277 -14
30:22
Match length
Winner
Bark
Isis · Elo 1341 +14
40.9% win probability
Pre-match · Bark favored
win probability 59.1%
Key momentsIn match order
Rartam64
Freyr · Blue- EAPM
- 43.7
- Favorite unit
- Berserk 46 fielded
- Total score
- 25,774
- Military score
- 6,954
- Economic score
- 13,816
- Kills score
- 5,004
- Units killed
- 163
- Units lost
- 166
- Buildings razed
- 13
- Largest army
- 131
- First expansion
- 24:36
Age path
UllrClassical · Est. start 3:16
AegirHeroic · Est. start 9:54
VidarMythic · Est. start 18:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production131 military units
Most Deaths
Most Improvements
Bark
Isis · Green- EAPM
- 56.1
- Favorite unit
- Axeman 32 fielded
- Total score
- 48,255
- Military score
- 12,529
- Economic score
- 29,780
- Kills score
- 5,946
- Units killed
- 171
- Units lost
- 165
- Buildings razed
- 52
- Largest army
- 75
- First expansion
- 10:55
Age path
BastClassical · Research start 3:42
NephthysHeroic · Research start 8:10
ThothMythic · Research start 25:08
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Rartam64Bark
Score
Combat and army
Rartam64Bark
163
Units killed
171
166
Units lost
165
13
Buildings razed
52
131
Largest army
75
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.