Replay-derived match flow, timings, and composition.

Advanced match analysis

Rartam64 vs Bark

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
1090
Duration
30:22
Patch
19.17020
Played
· 17 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
Rartam64 Freyr · Elo 1277 -14
30:22 Match length
Winner
Bark Isis · Elo 1341 +14
40.9% win probability Pre-match · Bark favored win probability 59.1%
Key momentsIn match order
First pressure
2:34 Rartam64 Hersir trained
Fastest Classical
4:16* Rartam64 Ullr · estimated
Armory timing
4:53 Bark Armory
Fastest Heroic
9:25* Bark Nephthys · estimated
Fortress timing
9:41 Bark Migdol Stronghold
First extra TC
10:55 Bark Town Center
Fastest Mythic
20:01* Rartam64 Vidar · estimated
Market timing
29:01 Bark Market

Rartam64

Freyr · Blue
Loss 1277 -14
EAPM
43.7
Favorite unit
Berserk
46 fielded
Total score
25,774
Military score
6,954
Economic score
13,816
Kills score
5,004
Units killed
163
Units lost
166
Buildings razed
13
Largest army
131
First expansion
24:36
Age path
UllrClassical · Est. start 3:16
AegirHeroic · Est. start 9:54
VidarMythic · Est. start 18:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production131 military units
Most Deaths Most Improvements

Bark

Isis · Green
Win 1341 +14
EAPM
56.1
Favorite unit
Axeman
32 fielded
Total score
48,255
Military score
12,529
Economic score
29,780
Kills score
5,946
Units killed
171
Units lost
165
Buildings razed
52
Largest army
75
First expansion
10:55
Age path
BastClassical · Research start 3:42
NephthysHeroic · Research start 8:10
ThothMythic · Research start 25:08
Opening read
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Rartam64Bark
Score
Total score Bark
25,77435%48,25565%
Military score Bark
6,95436%12,52964%
Economic score Bark
13,81632%29,78068%
Kills score Bark
5,00446%5,94654%
Combat and army
Rartam64Bark
163 Units killed 171
166 Units lost 165
13 Buildings razed 52
131 Largest army 75

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rartam64

Army · 131

Units

Berserk46
Huskarl29
Hersir20
Throwing Axeman14
Hirdman10
Portable Ram6
Ballista3
Godi3

Technologies15 researched

Plow8:13
Hand Axe8:16
Pickaxe8:16
Copper Weapons8:46
Ballistics11:03
Medium Infantry11:05
Bow Saw12:08
Shaft Mine12:09
Heavy Infantry14:21
Copper Shields17:18
Bronze Weapons17:32
Champion Infantry20:46
Copper Armor23:47
Bronze Shields23:49
Iron Weapons26:25
Buildings 10 types
House28
Farm18
Wall12
Longhouse7
Ox Cart Building7
Great Hall6
Town Center3
Armory2
Temple2
Hill Fort1
God powers 5 invoked
Tempest2
Asgardian Bastion1
Gullinbursti1
Inferno1

Bark

Army · 75

Units

Axeman32
Sphinx22
Siege Tower9
Chariot Archer5
Scorpion Man5
Camel Rider1
Catapult1

Technologies5 researched · 2 pre-queued

Pickaxe1:26
Hand Axe8:36
Shaft MinePre-queued · 8:51
Heavy Chariot ArchersPre-queued · 11:51
Bow Saw14:11
Medium Axemen20:25
Heavy Axemen22:12
Buildings 18 types
Farm33
House22
Obelisk9
Migdol Stronghold8
Barracks6
Granary6
Mining Camp5
Temple5
Town Center4
Lumber Camp2
Market2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 4 invoked
Ancestors1
Eclipse1
Meteor1
Prosperity1