Advanced match analysis
valenvilap + ZALIM111 + vasil98 vs IntentFlaco + catat + Nody
- Queue
- Ranked 3v3 Supremacy
- Map
- Megalopolis
- Map Seed
- 5169
- Duration
- 30:28
- Patch
- 19.17020
- Played
- · 17 hours ago
Victory
Team Elo 1017
valenvilap
Demeter · Elo 1039 +21
ZALIM111
Hades · Elo 927 +25
vasil98
Poseidon · Elo 1085 +18
30:28
Match length
Defeat
Team Elo 1098
IntentFlaco
Odin · Elo 1083 -21
catat
Hades · Elo 1046 -19
Nody
Tsukuyomi · Elo 1164 -24
38.5% win probability
Pre-match · IntentFlaco + catat + Nody favored · Upset
win probability 61.5%
Key momentsIn match order
valenvilap
Demeter · Orange · Team 1- EAPM
- 33.6
- Favorite unit
- Hippeus 83 fielded
- Total score
- 52,873
- Military score
- 23,402
- Economic score
- 23,289
- Kills score
- 6,182
- Units killed
- 217
- Units lost
- 273
- Buildings razed
- 16
- Largest army
- 232
- First expansion
- 5:23
Age path
AresClassical · Research start 4:06
AphroditeHeroic · Research start 16:20
HeraMythic · Research start 23:35
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling42 wall build events
Large army production232 military units
No post-game awards
IntentFlaco
Odin · Red · Team 2- EAPM
- 25.4
- Favorite unit
- Hersir 29 fielded
- Total score
- 25,995
- Military score
- 5,595
- Economic score
- 18,333
- Kills score
- 2,067
- Units killed
- 75
- Units lost
- 183
- Buildings razed
- 12
- Largest army
- 112
- First expansion
- 9:52
Age path
HeimdallClassical · Research start 3:07
SkadiHeroic · Research start 12:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production112 military units
No post-game awards
ZALIM111
Hades · Yellow · Team 1- EAPM
- 30.3
- Favorite unit
- Hoplite 114 fielded
- Total score
- 53,675
- Military score
- 20,299
- Economic score
- 28,446
- Kills score
- 4,930
- Units killed
- 175
- Units lost
- 308
- Buildings razed
- 3
- Largest army
- 240
- First expansion
- 6:35
Age path
AthenaClassical · Est. start 3:39
ApolloHeroic · Est. start 14:05
ArtemisMythic · Est. start 22:23
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Large army production240 military units
Most Deaths
Most Improvements
catat
Hades · Green · Team 2- EAPM
- 20.0
- Favorite unit
- Toxotes 42 fielded
- Total score
- 27,799
- Military score
- 12,755
- Economic score
- 14,522
- Kills score
- 522
- Units killed
- 12
- Units lost
- 61
- Buildings razed
- 1
- Largest army
- 68
- First expansion
- 5:34
Age path
AresClassical · Est. start 3:45
ApolloHeroic · Est. start 13:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
vasil98
Poseidon · Cyan · Team 1- EAPM
- 35.6
- Favorite unit
- Prodromos 90 fielded
- Total score
- 47,812
- Military score
- 19,250
- Economic score
- 25,093
- Kills score
- 3,499
- Units killed
- 132
- Units lost
- 292
- Buildings razed
- 1
- Largest army
- 244
- First expansion
- 8:22
Age path
HermesClassical · Research start 3:59
DionysusHeroic · Research start 10:06
ArtemisMythic · Research start 26:14
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling23 wall build events
Market economy3,200 total resource volume
Large army production244 military units
No post-game awards
Nody
Tsukuyomi · Pink · Team 2- EAPM
- 70.3
- Favorite unit
- Naginata Rider 157 fielded
- Total score
- 79,026
- Military score
- 28,921
- Economic score
- 30,149
- Kills score
- 20,005
- Units killed
- 786
- Units lost
- 273
- Buildings razed
- 65
- Largest army
- 257
- First expansion
- 8:01
Age path
Inari OkamiClassical · Est. start 3:38
FujinHeroic · Research start 8:40
WatatsumiMythic · Research start 16:13
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom11 expansion build events
Heavy walling6 wall build events
Market economy1,500 total resource volume
Large army production257 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
valenvilapIntentFlacoZALIM111catatvasil98Nody
Score composition
MilitaryEconomyKills score
valenvilap
52,873
IntentFlaco
25,995
ZALIM111
53,675
catat
27,799
vasil98
47,812
Nody
79,026
Units killed vs lost
KilledLost
valenvilap
217 / 273
IntentFlaco
75 / 183
ZALIM111
175 / 308
catat
12 / 61
vasil98
132 / 292
Nody
786 / 273
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,700 total volume›
valenvilap
Bought
No buys
Sold
No sells
Total player market volume0
IntentFlaco
Bought
No buys
Sold
No sells
Total player market volume0
ZALIM111
Bought
No buys
Sold
No sells
Total player market volume0
catat
Bought
No buys
Sold
No sells
Total player market volume0
vasil98
Bought
No buys
Sold
Total player market volume3,200
Nody
Bought
Sold
No sells
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.