Replay-derived match flow, timings, and composition.

Advanced match analysis

valenvilap + ZALIM111 + vasil98 vs IntentFlaco + catat + Nody

Queue
Ranked 3v3 Supremacy
Map
Megalopolis
Map Seed
5169
Duration
30:28
Patch
19.17020
Played
· 17 hours ago
Megalopolis map preview
MapMegalopolis
Victory Team Elo 1017
valenvilap Demeter · Elo 1039 +21
ZALIM111 Hades · Elo 927 +25
vasil98 Poseidon · Elo 1085 +18
30:28 Match length
Defeat Team Elo 1098
IntentFlaco Odin · Elo 1083 -21
catat Hades · Elo 1046 -19
Nody Tsukuyomi · Elo 1164 -24
38.5% win probability Pre-match · IntentFlaco + catat + Nody favored · Upset win probability 61.5%
Key momentsIn match order
First pressure
3:16 IntentFlaco Hersir trained
Fastest Classical
4:07* IntentFlaco Heimdall · estimated
First extra TC
5:23 valenvilap Town Center
Armory timing
6:09 Nody Armory
Fastest Heroic
9:37* Nody Fujin · estimated
Market timing
11:41 catat Market
Fortress timing
14:21 Nody Castle
Fastest Mythic
17:43* Nody Watatsumi · estimated

valenvilap

Demeter · Orange · Team 1
Win 1039 +21
EAPM
33.6
Favorite unit
Hippeus
83 fielded
Total score
52,873
Military score
23,402
Economic score
23,289
Kills score
6,182
Units killed
217
Units lost
273
Buildings razed
16
Largest army
232
First expansion
5:23
Age path
AresClassical · Research start 4:06
AphroditeHeroic · Research start 16:20
HeraMythic · Research start 23:35
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Heavy walling42 wall build events
Large army production232 military units
No post-game awards

IntentFlaco

Odin · Red · Team 2
Loss 1083 -21
EAPM
25.4
Favorite unit
Hersir
29 fielded
Total score
25,995
Military score
5,595
Economic score
18,333
Kills score
2,067
Units killed
75
Units lost
183
Buildings razed
12
Largest army
112
First expansion
9:52
Age path
HeimdallClassical · Research start 3:07
SkadiHeroic · Research start 12:23
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production112 military units
No post-game awards

ZALIM111

Hades · Yellow · Team 1
Win 927 +25
EAPM
30.3
Favorite unit
Hoplite
114 fielded
Total score
53,675
Military score
20,299
Economic score
28,446
Kills score
4,930
Units killed
175
Units lost
308
Buildings razed
3
Largest army
240
First expansion
6:35
Age path
AthenaClassical · Est. start 3:39
ApolloHeroic · Est. start 14:05
ArtemisMythic · Est. start 22:23
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling13 wall build events
Large army production240 military units
Most Deaths Most Improvements

catat

Hades · Green · Team 2
Loss 1046 -19
EAPM
20.0
Favorite unit
Toxotes
42 fielded
Total score
27,799
Military score
12,755
Economic score
14,522
Kills score
522
Units killed
12
Units lost
61
Buildings razed
1
Largest army
68
First expansion
5:34
Age path
AresClassical · Est. start 3:45
ApolloHeroic · Est. start 13:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

vasil98

Poseidon · Cyan · Team 1
Win 1085 +18
EAPM
35.6
Favorite unit
Prodromos
90 fielded
Total score
47,812
Military score
19,250
Economic score
25,093
Kills score
3,499
Units killed
132
Units lost
292
Buildings razed
1
Largest army
244
First expansion
8:22
Age path
HermesClassical · Research start 3:59
DionysusHeroic · Research start 10:06
ArtemisMythic · Research start 26:14
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling23 wall build events
Market economy3,200 total resource volume
Large army production244 military units
No post-game awards

Nody

Tsukuyomi · Pink · Team 2
Loss 1164 -24
EAPM
70.3
Favorite unit
Naginata Rider
157 fielded
Total score
79,026
Military score
28,921
Economic score
30,149
Kills score
20,005
Units killed
786
Units lost
273
Buildings razed
65
Largest army
257
First expansion
8:01
Age path
Inari OkamiClassical · Est. start 3:38
FujinHeroic · Research start 8:40
WatatsumiMythic · Research start 16:13
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom11 expansion build events
Heavy walling6 wall build events
Market economy1,500 total resource volume
Large army production257 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

valenvilapIntentFlacoZALIM111catatvasil98Nody
Score composition MilitaryEconomyKills score
valenvilap 52,873
23,40223,289
IntentFlaco 25,995
18,333
ZALIM111 53,675
20,29928,446
catat 27,799
12,75514,522
vasil98 47,812
19,25025,093
Nody 79,026
28,92130,14920,005
Units killed vs lost KilledLost
valenvilap 217 / 273
217273
IntentFlaco 75 / 183
183
ZALIM111 175 / 308
175308
catat 12 / 61
vasil98 132 / 292
132292
Nody 786 / 273
786273

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,700 total volume

valenvilap

Bought

No buys

Sold

No sells

Total player market volume0

IntentFlaco

Bought

No buys

Sold

No sells

Total player market volume0

ZALIM111

Bought

No buys

Sold

No sells

Total player market volume0

catat

Bought

No buys

Sold

No sells

Total player market volume0

vasil98

Bought

No buys

Sold

Wood3,200
Total player market volume3,200

Nody

Bought

Food1,500

Sold

No sells

Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

valenvilap

Army · 232

Units

Hippeus83
Hypaspist60
Toxotes58
Prodromos8
Hoplite6
Peltast5
Icarus3
Iolaus3
Orpheus3
Midas1
Nemean Lion1
Petrobolos1

Technologies17 researched · 8 pre-queued

Husbandry1:05
Hand Axe1:40
Pickaxe2:34
Copper Weapons8:52
Copper Shields8:53
Medium Cavalry11:51
Copper Armor12:23
Ballistics12:24
Medium Archers13:53
Bow SawPre-queued · 14:30
Medium Infantry15:22
Plow16:26
Bronze WeaponsPre-queued · 16:31
Bronze ArmorPre-queued · 16:32
Bronze ShieldsPre-queued · 16:32
Heavy Infantry18:15
Heavy CavalryPre-queued · 18:17
Heavy Archers18:22
Champion Cavalry25:43
Champion Infantry25:45
Iron WeaponsPre-queued · 27:15
Shaft Mine28:31
Iron Shields28:44
Iron ArmorPre-queued · 29:21
Champion ArchersPre-queued · 30:17
Buildings 13 types
Wall42
Storehouse29
House23
Farm21
Granary21
Stable16
Military Academy10
Fortress5
Town Center5
Archery Range4
Temple2
Armory1
Village Center1
God powers 1 invoked
Curse1

IntentFlaco

Army · 112

Units

Hersir29
Jarl25
Throwing Axeman24
Hirdman15
Raiding Cavalry14
Godi5

Technologies11 researched

Plow9:38
Hand Axe9:39
Pickaxe9:39
Ballistics12:29
Copper Weapons12:30
Copper Armor12:30
Copper Shields12:30
Bronze Shields17:22
Bronze Weapons17:22
Medium Cavalry20:01
Bronze Armor21:30
Buildings 9 types
Farm26
House16
Great Hall4
Ox Cart Building4
Longhouse3
Hill Fort2
Armory1
Temple1
Town Center1
God powers 4 invoked
Frost2
Great Hunt1
Undermine1

ZALIM111

Army · 240

Units

Hoplite114
Toxotes93
Hippeus24
Ajax3
Petrobolos3
Achilles2
Chiron1

Technologies16 researched · 9 pre-queued

Hand Axe2:57
PickaxePre-queued · 3:30
Husbandry4:34
Plow9:48
Medium Archers10:39
Ballistics13:09
Copper Shields13:09
Copper Armor13:09
Copper Weapons13:10
Medium Infantry13:14
Heavy ArchersPre-queued · 14:15
Heavy InfantryPre-queued · 14:18
Shaft Mine16:26
Bow SawPre-queued · 16:26
Bronze Shields16:59
Bronze Armor17:00
Bronze Weapons17:00
Medium Cavalry22:53
Heavy Cavalry23:16
Champion ArchersPre-queued · 25:09
Champion InfantryPre-queued · 25:12
Iron ShieldsPre-queued · 25:16
Iron ArmorPre-queued · 25:16
Iron WeaponsPre-queued · 25:17
Champion Cavalry30:10
Buildings 12 types
Farm42
House18
Wall13
Storehouse9
Archery Range8
Temple7
Military Academy6
Fortress5
Stable5
Granary3
Town Center3
Armory1
God powers 3 invoked
Sentinel2
Restoration1

catat

Army · 68

Units

Toxotes42
Hoplite20
Cyclops4
Achilles1
Ajax1

Technologies3 researched · 6 pre-queued

Medium ArchersPre-queued · 6:01
Hand Axe7:10
Plow9:46
Medium InfantryPre-queued · 10:09
BallisticsPre-queued · 12:55
Copper WeaponsPre-queued · 12:56
Heavy InfantryPre-queued · 14:54
Bronze WeaponsPre-queued · 14:57
Heavy Archers15:00
Buildings 10 types
House20
Farm18
Temple7
Archery Range6
Storehouse6
Granary2
Military Academy2
Armory1
Market1
Town Center1
God powers 4 invoked
Sentinel3
Underworld Passage1

vasil98

Army · 244

Units

Prodromos90
Peltast76
Hoplite47
Hippeus23
Theseus4
Hippolyta2
Atalanta1
Petrobolos1

Technologies20 researched

Husbandry0:03
Pickaxe3:28
Medium Cavalry5:34
Hand Axe5:52
Copper Weapons9:35
Copper Armor12:08
Ballistics12:08
Copper Shields12:08
Plow13:31
Medium Archers18:06
Heavy Cavalry20:28
Medium Infantry21:14
Bronze Weapons24:05
Shaft Mine24:24
Heavy Archers26:53
Crenellations28:08
Bronze Armor28:09
Bronze Shields28:10
Champion Archers28:32
Champion Cavalry29:58
Buildings 14 types
Farm47
House31
Wall23
Archery Range17
Military Academy14
Storehouse11
Fortress7
Stable5
Market4
Sentry Tower4
Town Center4
Temple2
Armory1
Granary1
God powers 4 invoked
Cease Fire3
Lure1

Nody

Army · 257

Units

Naginata Rider157
Yumi Horse Archer53
Bushi14
Oyumi12
Shinigami7
Daimyo5
Kitsune4
Yari Spearman4
Onmyoji1

Technologies12 researched · 1 pre-queued

Husbandry5:34
Pickaxe8:44
Copper Weapons9:14
Copper Armor9:15
Hand Axe10:11
Copper ShieldsPre-queued · 10:29
Heavy Stable Soldiers12:53
Bow Saw13:04
Plow16:37
Ballistics16:46
Champion Stable Soldiers20:03
Iron Shields23:47
Shaft Mine26:23
Buildings 14 types
Farm63
House28
Stable Japanese17
Watermill15
Mining Camp Japanese10
Town Center9
Guardhouse8
Shrine Japanese8
Castle6
Wall6
Temple2
Village Center2
Armory1
Market1
God powers 6 invoked
New Moon2
Smiting Gust2
Dragon Typhoon1
Swampland1