Advanced match analysis
Achille vs gp95
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 23424
- Duration
- 25:22
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
Achille
Oranos · Elo 1087 +14
25:22
Match length
Defeated
gp95
Nuwa · Elo 1009 -14
61.0% win probability
Pre-match · Achille favored
win probability 39.0%
Key momentsIn match order
Achille
Oranos · Blue- EAPM
- 40.5
- Favorite unit
- Fanatic 159 fielded
- Total score
- 56,719
- Military score
- 24,384
- Economic score
- 26,084
- Kills score
- 6,349
- Units killed
- 213
- Units lost
- 147
- Buildings razed
- 26
- Largest army
- 233
- First expansion
- 5:47
Age path
OceanusClassical · Research start 3:03
TheiaHeroic · Research start 10:48
HeliosMythic · Research start 16:21
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,300 total resource volume
Large army production233 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
gp95
Nuwa · Red- EAPM
- 61.6
- Favorite unit
- Fire Archer 65 fielded
- Total score
- 38,990
- Military score
- 13,292
- Economic score
- 20,691
- Kills score
- 5,124
- Units killed
- 145
- Units lost
- 222
- Buildings razed
- 1
- Largest army
- 193
- First expansion
- 7:50
Age path
HoutuClassical · Est. start 3:05
GoumangHeroic · Est. start 14:25
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling17 wall build events
Market economy1,100 total resource volume
Large army production193 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Achillegp95
Score
Combat and army
Achillegp95
213
Units killed
145
147
Units lost
222
26
Buildings razed
1
233
Largest army
193
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,400 total volume›
Achille
Bought
Sold
Total player market volume5,300
gp95
Bought
No buys
Sold
Total player market volume1,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.