Replay-derived match flow, timings, and composition.

Advanced match analysis

Achille vs gp95

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
23424
Duration
25:22
Patch
19.17020
Played
· 17 hours ago
Giza map preview
MapGiza
Winner
Achille Oranos · Elo 1087 +14
25:22 Match length
Defeated
gp95 Nuwa · Elo 1009 -14
61.0% win probability Pre-match · Achille favored win probability 39.0%
Key momentsIn match order
Fastest Classical
4:03* Achille Oceanus · estimated
First extra TC
5:47 Achille Town Center
First pressure
6:04 Achille Counter Barracks
Market timing
8:01 Achille Market
Armory timing
9:51 Achille Armory
Fastest Heroic
12:03* Achille Theia · estimated
Fortress timing
13:57 Achille Palace
Fastest Mythic
18:21* Achille Helios · estimated

Achille

Oranos · Blue
Win 1087 +14
EAPM
40.5
Favorite unit
Fanatic
159 fielded
Total score
56,719
Military score
24,384
Economic score
26,084
Kills score
6,349
Units killed
213
Units lost
147
Buildings razed
26
Largest army
233
First expansion
5:47
Age path
OceanusClassical · Research start 3:03
TheiaHeroic · Research start 10:48
HeliosMythic · Research start 16:21
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,300 total resource volume
Large army production233 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

gp95

Nuwa · Red
Loss 1009 -14
EAPM
61.6
Favorite unit
Fire Archer
65 fielded
Total score
38,990
Military score
13,292
Economic score
20,691
Kills score
5,124
Units killed
145
Units lost
222
Buildings razed
1
Largest army
193
First expansion
7:50
Age path
HoutuClassical · Est. start 3:05
GoumangHeroic · Est. start 14:25
GonggongMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling17 wall build events
Market economy1,100 total resource volume
Large army production193 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Achillegp95
Score
Total score Achille
56,71959%38,99041%
Military score Achille
24,38465%13,29235%
Economic score Achille
26,08456%20,69144%
Kills score Achille
6,34955%5,12445%
Combat and army
Achillegp95
213 Units killed 145
147 Units lost 222
26 Buildings razed 1
233 Largest army 193

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,400 total volume

Achille

Bought

Food1,300
Wood100

Sold

Wood3,900
Total player market volume5,300

gp95

Bought

No buys

Sold

Food600
Wood500
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Achille

Army · 233

Units

Fanatic159
Turma42
Dryad8
Fire Siphon6
Centimanus5
Stymphalian Bird4
Caladria3
Destroyer3
Oracle2
Katapeltes1

Technologies19 researched

Hand Axe4:15
Pickaxe4:15
Husbandry4:16
Crenellations9:31
Copper Armor10:27
Copper Shields10:27
Medium Archers11:17
Plow12:08
Bronze Armor13:02
Bow Saw14:07
Shaft Mine14:09
Copper Weapons14:12
Heavy Archers14:29
Bronze Shields14:42
Ballistics14:42
Medium Infantry15:28
Bronze Weapons16:44
Bronze Wall17:30
Heavy Infantry17:55
Buildings 11 types
Farm29
Manor8
Palace4
Sky Passage3
Wall3
Counter Barracks2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers 10 invoked
Shockwave4
Carnivora3
Hesperides Tree2
Vortex1

gp95

Army · 193

Units

Fire Archer65
Ge Halberdier43
Pioneer33
Wuzu Javelineer15
Dao Swordsman9
Qing Long7
Sage7
Li Jing4
Jiang Zi Ya3
Tiger Cavalry3
White Horse Cavalry2
Siege Crossbow1
Tao Wu1

Technologies10 researched · 6 pre-queued

Pickaxe8:38
Hand Axe8:41
Husbandry8:43
Crenellations10:42
Medium Archers10:45
Medium InfantryPre-queued · 13:08
Plow13:18
Copper Weapons13:20
Copper Armor13:20
Copper Shields13:20
Ballistics13:20
Shaft MinePre-queued · 15:03
Bow SawPre-queued · 15:05
Heavy CavalryPre-queued · 19:58
Heavy InfantryPre-queued · 22:02
Heavy ArchersPre-queued · 22:03
Buildings 13 types
Farm36
House17
Wall17
Silo10
Military Camp8
Imperial Academy5
Machine Workshop5
Baolei3
Market3
Sentry Tower3
Armory1
Temple1
Town Center1
God powers 4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1