Advanced match analysis
salihtnrkl8 vs lux.mahendran
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 379
- Duration
- 28:46
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
salihtnrkl8
Zeus · Elo 904 -16
28:46
Match length
Winner
lux.mahendran
Amaterasu · Elo 931 +16
46.1% win probability
Pre-match · lux.mahendran favored
win probability 53.9%
Key momentsIn match order
salihtnrkl8
Zeus · Blue- EAPM
- 47.6
- Favorite unit
- Hippeus 86 fielded
- Total score
- 27,895
- Military score
- 8,840
- Economic score
- 15,326
- Kills score
- 3,729
- Units killed
- 118
- Units lost
- 273
- Buildings razed
- 1
- Largest army
- 238
- First expansion
- 12:23
Age path
HermesClassical · Research start 2:33
DionysusHeroic · Research start 17:56
HeraMythic · Research start 24:14
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production238 military units
Largest Army
Most Deaths
lux.mahendran
Amaterasu · Red- EAPM
- 25.0
- Favorite unit
- Yari Spearman 49 fielded
- Total score
- 66,358
- Military score
- 26,973
- Economic score
- 32,107
- Kills score
- 7,278
- Units killed
- 272
- Units lost
- 124
- Buildings razed
- 2
- Largest army
- 183
- First expansion
- 8:20
Age path
Ame No UzumeClassical · Est. start 3:02
RaijinHeroic · Est. start 8:40
TakemikazuchiMythic · Est. start 16:26
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Large army production183 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
salihtnrkl8lux.mahendran
Score
Combat and army
salihtnrkl8lux.mahendran
118
Units killed
272
273
Units lost
124
1
Buildings razed
2
238
Largest army
183
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.