Replay-derived match flow, timings, and composition.

Advanced match analysis

salihtnrkl8 vs lux.mahendran

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
379
Duration
28:46
Patch
19.17020
Played
· 17 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
salihtnrkl8 Zeus · Elo 904 -16
28:46 Match length
Winner
lux.mahendran Amaterasu · Elo 931 +16
46.1% win probability Pre-match · lux.mahendran favored win probability 53.9%
Key momentsIn match order
Fastest Classical
3:33* salihtnrkl8 Hermes · estimated
First pressure
6:06 salihtnrkl8 Stable
Armory timing
7:10 lux.mahendran Armory
First extra TC
8:20 lux.mahendran Town Center
Fastest Heroic
9:55* lux.mahendran Raijin · estimated
Fortress timing
15:11 lux.mahendran Castle
Fastest Mythic
18:26* lux.mahendran Takemikazuchi · estimated
Market timing
18:43 salihtnrkl8 Market

salihtnrkl8

Zeus · Blue
Loss 904 -16
EAPM
47.6
Favorite unit
Hippeus
86 fielded
Total score
27,895
Military score
8,840
Economic score
15,326
Kills score
3,729
Units killed
118
Units lost
273
Buildings razed
1
Largest army
238
First expansion
12:23
Age path
HermesClassical · Research start 2:33
DionysusHeroic · Research start 17:56
HeraMythic · Research start 24:14
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production238 military units
Largest Army Most Deaths

lux.mahendran

Amaterasu · Red
Win 931 +16
EAPM
25.0
Favorite unit
Yari Spearman
49 fielded
Total score
66,358
Military score
26,973
Economic score
32,107
Kills score
7,278
Units killed
272
Units lost
124
Buildings razed
2
Largest army
183
First expansion
8:20
Age path
Ame No UzumeClassical · Est. start 3:02
RaijinHeroic · Est. start 8:40
TakemikazuchiMythic · Est. start 16:26
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
Large army production183 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

salihtnrkl8lux.mahendran
Score
Total score lux.mahendran
27,89530%66,35870%
Military score lux.mahendran
8,84025%26,97375%
Economic score lux.mahendran
15,32632%32,10768%
Kills score lux.mahendran
3,72934%7,27866%
Combat and army
salihtnrkl8lux.mahendran
118 Units killed 272
273 Units lost 124
1 Buildings razed 2
238 Largest army 183

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

salihtnrkl8

Army · 238

Units

Hippeus86
Peltast69
Toxotes37
Prodromos16
Hoplite8
Hydra6
Centaur4
Heracles4
Jason4
Odysseus2
Petrobolos2

Technologies13 researched

Medium Cavalry6:43
Hand Axe13:39
Medium Archers15:02
Pickaxe17:49
Copper Shields18:10
Copper Armor18:10
Copper Weapons18:11
Medium Infantry19:19
Bronze Shields19:25
Bronze Armor19:26
Heavy Archers19:36
Bronze Weapons22:33
Heavy Cavalry22:37
Buildings 12 types
Farm48
House17
Storehouse8
Granary5
Archery Range4
Stable3
Armory2
Market2
Fortress1
Military Academy1
Temple1
Town Center1
God powers 7 invoked
Bolt3
Cease Fire2
Bronze1
Lightning Storm1

lux.mahendran

Army · 183

Units

Yari Spearman49
Samurai38
Yumi Archer37
Shinobi27
Bushi23
Oyumi5
Onna Musha4

Technologies17 researched · 1 pre-queued

Ballistics9:00
Hand Axe9:16
PickaxePre-queued · 9:19
Plow11:11
Heavy Dojo Soldiers15:19
Heavy Guardhouse Soldiers15:20
Crenellations16:38
Copper Shields18:21
Copper Armor18:21
Copper Weapons18:22
Shaft Mine21:50
Bronze Weapons23:36
Bronze Armor23:36
Bronze Shields23:36
Champion Dojo Soldiers25:09
Iron Shields26:29
Iron Armor26:29
Iron Weapons26:30
Buildings 14 types
Farm37
House29
Guardhouse8
Watermill8
Dojo7
Sentry Tower6
Wall6
Mining Camp Japanese4
Town Center3
Shrine Japanese2
Armory1
Castle1
Market1
Temple1
God powers 5 invoked
Solar Shield2
Divine Slash1
Goshinboku1
Thunder Burst1