Advanced match analysis
Axas0973 + Puffygoober98 vs 冷小零 + 厌哥
- Queue
- Ranked 2v2 Supremacy
- Map
- Elysium
- Map Seed
- 31040
- Duration
- 37:36
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeat
Team Elo 689
Axas0973
Susanoo · Elo 744 -12
Puffygoober98
Zeus · Elo 634 -8
37:36
Match length
Victory
Team Elo 847
冷小零
Poseidon · Elo 845 +21
厌哥
Hades · Elo 849 +22
28.7% win probability
Pre-match · 冷小零 + 厌哥 favored
win probability 71.3%
Key momentsIn match order
Axas0973
Susanoo · Blue · Team 1- EAPM
- 19.9
- Favorite unit
- Samurai 120 fielded
- Total score
- 71,160
- Military score
- 23,441
- Economic score
- 40,514
- Kills score
- 7,205
- Units killed
- 245
- Units lost
- 288
- Buildings razed
- 9
- Largest army
- 276
- First expansion
- 17:52
Age path
MinakatatomiClassical · Research start 3:29
FujinHeroic · Research start 16:51
TakemikazuchiMythic · Research start 26:18
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production276 military units
Most Deaths
Most Kills
冷小零
Poseidon · Red · Team 2- EAPM
- 35.8
- Favorite unit
- Colossus 72 fielded
- Total score
- 128,143
- Military score
- 39,497
- Economic score
- 81,334
- Kills score
- 7,374
- Units killed
- 168
- Units lost
- 101
- Buildings razed
- 59
- Largest army
- 185
- First expansion
- 10:05
Age path
HermesClassical · Research start 3:12
DionysusHeroic · Research start 9:09
HephaestusMythic · Research start 18:41
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling32 wall build events
Large army production185 military units
Highest Score
Most Improvements
Most Resources
Puffygoober98
Zeus · Yellow · Team 1- EAPM
- 12.2
- Favorite unit
- Hoplite 90 fielded
- Total score
- 38,510
- Military score
- 9,325
- Economic score
- 26,052
- Kills score
- 3,133
- Units killed
- 73
- Units lost
- 177
- Buildings razed
- 0
- Largest army
- 154
- First expansion
- 13:38
Age path
AthenaClassical · Research start 6:21
ApolloHeroic · Research start 18:01
HephaestusMythic · Research start 25:41
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production154 military units
Largest Army
厌哥
Hades · Green · Team 2- EAPM
- 37.4
- Favorite unit
- Toxotes 99 fielded
- Total score
- 83,603
- Military score
- 27,616
- Economic score
- 47,484
- Kills score
- 8,503
- Units killed
- 232
- Units lost
- 219
- Buildings razed
- 2
- Largest army
- 236
- First expansion
- 12:58
Age path
AresClassical · Research start 3:34
ApolloHeroic · Research start 12:41
ArtemisMythic · Research start 25:34
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Large army production236 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Axas0973冷小零Puffygoober98厌哥
Score composition
MilitaryEconomyKills score
Axas0973
71,160
冷小零
128,143
Puffygoober98
38,510
厌哥
83,603
Units killed vs lost
KilledLost
Axas0973
245 / 288
冷小零
168 / 101
Puffygoober98
73 / 177
厌哥
232 / 219
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.