Replay-derived match flow, timings, and composition.

Advanced match analysis

Forrest Trump vs Boumba Boumba

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
2784
Duration
19:11
Patch
19.17020
Played
· 17 hours ago
Mirage map preview
MapMirage
Defeated
Forrest Trump Loki · Elo 993 -17
19:11 Match length
Winner
Boumba Boumba Poseidon · Elo 1004 +17
48.4% win probability Pre-match · Boumba Boumba favored win probability 51.6%
Key momentsIn match order
First pressure
3:49 Forrest Trump Hersir trained
Fastest Classical
4:50* Forrest Trump Forseti · estimated
Armory timing
7:16 Boumba Boumba Armory
Market timing
7:20 Forrest Trump Market
Fastest Heroic
10:59* Boumba Boumba Dionysus · estimated
Fortress timing
13:21 Boumba Boumba Fortress
First extra TC
14:23 Boumba Boumba Town Center
Fastest Mythic
18:46* Boumba Boumba Artemis · estimated

Forrest Trump

Loki · Blue
Loss 993 -17
EAPM
47.1
Favorite unit
Hersir
22 fielded
Total score
16,906
Military score
7,254
Economic score
8,250
Kills score
1,402
Units killed
45
Units lost
70
Buildings razed
0
Largest army
57
First expansion
18:42
Age path
ForsetiClassical · Est. start 3:50
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling26 wall build events
Water commitment2 dock build events
Largest Army Most Deaths

Boumba Boumba

Poseidon · Red
Win 1004 +17
EAPM
56.7
Favorite unit
Hippeus
41 fielded
Total score
29,293
Military score
11,395
Economic score
15,948
Kills score
1,950
Units killed
72
Units lost
46
Buildings razed
7
Largest army
77
First expansion
14:23
Age path
HermesClassical · Est. start 4:11
DionysusHeroic · Est. start 9:44
ArtemisMythic · Est. start 16:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Forrest TrumpBoumba Boumba
Score
Total score Boumba Boumba
16,90637%29,29363%
Military score Boumba Boumba
7,25439%11,39561%
Economic score Boumba Boumba
8,25034%15,94866%
Kills score Boumba Boumba
1,40242%1,95058%
Combat and army
Forrest TrumpBoumba Boumba
45 Units killed 72
70 Units lost 46
0 Buildings razed 7
57 Largest army 77

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Forrest Trump

Army · 57

Units

Hersir22
Hirdman20
Throwing Axeman7
Dreki4
Berserk2
Dragon Ship2

Technologies8 researched

Hand Axe3:17
Plow10:21
Pickaxe10:26
Crenellations10:49
Medium Infantry13:36
Copper Weapons14:48
Copper Armor14:49
Copper Shields14:49
Buildings 11 types
Wall26
House15
Farm13
Ox Cart Building4
Sentry Tower4
Dock2
Armory1
Longhouse1
Market1
Temple1
Town Center1
God powers 2 invoked
Healing Spring1
Spy1

Boumba Boumba

Army · 77

Units

Hippeus41
Toxotes29
Petrobolos4
Atalanta1
Hippolyta1
Theseus1

Technologies13 researched · 1 pre-queued

Pickaxe4:21
Hand Axe4:43
Medium Cavalry7:10
Copper Weapons9:38
Copper Shields9:38
Copper Armor9:38
Shaft Mine11:44
Heavy Cavalry14:51
Plow15:06
Ballistics15:46
Bronze Weapons15:46
Bronze Armor15:46
Medium Archers16:04
Heavy ArchersPre-queued · 17:04
Buildings 10 types
House16
Farm15
Stable7
Archery Range5
Storehouse5
Armory1
Dock1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1