Advanced match analysis
BRCwolf vs MystryUssX
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 17295
- Duration
- 9:30
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
BRCwolf
Gaia · Elo 1090 +20
9:30
Match length
Defeated
MystryUssX
Kronos · Elo 1136 -20
43.4% win probability
Pre-match · MystryUssX favored · Upset
win probability 56.6%
Key momentsIn match order
BRCwolf
Gaia · Blue- EAPM
- 45.7
- Favorite unit
- Murmillo 16 fielded
- Total score
- 10,248
- Military score
- 5,125
- Economic score
- 4,894
- Kills score
- 229
- Units killed
- 9
- Units lost
- 1
- Buildings razed
- 0
- Largest army
- 27
- First expansion
- 8:28
Age path
OceanusClassical · Research start 2:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Kills
Most Resources
MystryUssX
Kronos · Red- EAPM
- 28.4
- Favorite unit
- Turma 1 fielded
- Total score
- 8,040
- Military score
- 2,205
- Economic score
- 5,810
- Kills score
- 25
- Units killed
- 1
- Units lost
- 8
- Buildings razed
- 0
- Largest army
- 1
- First expansion
- 5:49
Age path
PrometheusClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
BRCwolfMystryUssX
Score
Combat and army
BRCwolfMystryUssX
9
Units killed
1
1
Units lost
8
0
Buildings razed
0
27
Largest army
1
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
BRCwolf
Army · 27Units
Technologies0 researched
No key technologies recorded.