Replay-derived match flow, timings, and composition.

Advanced match analysis

Brennos vs ImmorTaLiT

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
11485
Duration
22:51
Patch
19.17020
Played
· 17 hours ago
Alfheim map preview
MapAlfheim
Defeated
Brennos Freyr · Elo 1673 -14
22:51 Match length
Winner
ImmorTaLiT Loki · Elo 1736 +14
41.0% win probability Pre-match · ImmorTaLiT favored win probability 59.0%
Key momentsIn match order
First pressure
1:44 ImmorTaLiT Hersir trained
Fastest Classical
4:02* Brennos Freyja · estimated
First extra TC
6:18 ImmorTaLiT Town Center
Armory timing
9:34 ImmorTaLiT Armory
Fastest Heroic
12:21* ImmorTaLiT Bragi · estimated
Market timing
12:36 Brennos Market
Fortress timing
12:54 Brennos Hill Fort
Fastest Mythic
17:41* ImmorTaLiT Hel · estimated

Brennos

Freyr · Blue
Loss 1673 -14
EAPM
93.9
Favorite unit
Throwing Axeman
77 fielded
Total score
25,814
Military score
8,037
Economic score
13,936
Kills score
3,885
Units killed
108
Units lost
133
Buildings razed
33
Largest army
252
First expansion
8:18
Age path
FreyjaClassical · Research start 3:02
AegirHeroic · Est. start 11:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling23 wall build events
Market economy500 total resource volume
Large army production252 military units
Largest Army Most Deaths

ImmorTaLiT

Loki · Red
Win 1736 +14
EAPM
47.6
Favorite unit
Throwing Axeman
52 fielded
Total score
43,176
Military score
17,682
Economic score
21,771
Kills score
3,753
Units killed
130
Units lost
106
Buildings razed
10
Largest army
147
First expansion
6:18
Age path
HeimdallClassical · Research start 3:24
BragiHeroic · Est. start 11:06
HelMythic · Est. start 15:41
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling35 wall build events
Market economy1,100 total resource volume
Large army production147 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

BrennosImmorTaLiT
Score
Total score ImmorTaLiT
25,81437%43,17663%
Military score ImmorTaLiT
8,03731%17,68269%
Economic score ImmorTaLiT
13,93639%21,77161%
Kills score Brennos
3,88551%3,75349%
Combat and army
BrennosImmorTaLiT
108 Units killed 130
133 Units lost 106
33 Buildings razed 10
252 Largest army 147

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

Brennos

Bought

No buys

Sold

Food500
Total player market volume500

ImmorTaLiT

Bought

Food1,100

Sold

No sells

Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Brennos

Army · 252

Units

Throwing Axeman77
Godi65
Jarl50
Portable Ram19
Raiding Cavalry17
Berserk12
Hersir12

Technologies11 researched · 5 pre-queued

Pickaxe3:13
Hand Axe5:29
Husbandry5:31
Shaft MinePre-queued · 8:41
Plow8:41
Copper Armor12:02
Copper Shields12:02
Copper Weapons12:03
Medium InfantryPre-queued · 12:29
Medium CavalryPre-queued · 12:30
Bronze Shields14:58
Bronze Armor14:58
Ballistics16:51
Heavy InfantryPre-queued · 17:48
Bronze WeaponsPre-queued · 18:30
Crenellations20:17
Buildings 11 types
Wall23
Farm21
House21
Ox Cart Building8
Longhouse4
Great Hall3
Hill Fort2
Armory1
Market1
Temple1
Town Center1
God powers 4 invoked
Tempest2
Forest Fire1
Gullinbursti1

ImmorTaLiT

Army · 147

Units

Throwing Axeman52
Huskarl23
Jarl20
Berserk15
Godi15
Hersir12
Raiding Cavalry6
Portable Ram3
Mountain Giant1

Technologies6 researched · 12 pre-queued

PickaxePre-queued · 3:34
Hand AxePre-queued · 3:34
Medium InfantryPre-queued · 11:30
Copper Weapons12:28
PlowPre-queued · 13:33
Shaft MinePre-queued · 13:34
Bow SawPre-queued · 13:34
Medium CavalryPre-queued · 13:54
Copper ArmorPre-queued · 14:28
Heavy InfantryPre-queued · 15:15
Ballistics17:17
Heavy Cavalry18:00
Copper Shields18:07
Champion InfantryPre-queued · 19:11
Bronze Weapons19:12
Bronze Armor20:28
Bronze ShieldsPre-queued · 21:47
Champion CavalryPre-queued · 22:00
Buildings 11 types
Wall35
Farm34
House19
Longhouse11
Great Hall6
Hill Fort6
Ox Cart Building6
Town Center5
Armory1
Market1
Temple1
God powers 3 invoked
Flaming Weapons1
Nidhogg1
Spy1