Advanced match analysis
Jethro Tull vs Tahngarth
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 654
- Duration
- 18:42
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
Jethro Tull
Freyr · Elo 1061 +15
18:42
Match length
Defeated
Tahngarth
Loki · Elo 1013 -15
56.9% win probability
Pre-match · Jethro Tull favored
win probability 43.1%
Key momentsIn match order
Jethro Tull
Freyr · Blue- EAPM
- 38.3
- Favorite unit
- Throwing Axeman 47 fielded
- Total score
- 25,135
- Military score
- 9,162
- Economic score
- 12,475
- Kills score
- 3,498
- Units killed
- 108
- Units lost
- 70
- Buildings razed
- 18
- Largest army
- 115
- First expansion
- 8:02
Age path
UllrClassical · Research start 3:39
BragiHeroic · Est. start 14:11
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production115 military units
Highest Score
Most Kills
Most Resources
Tahngarth
Loki · Red- EAPM
- 42.5
- Favorite unit
- Throwing Axeman 22 fielded
- Total score
- 13,923
- Military score
- 3,630
- Economic score
- 8,296
- Kills score
- 1,997
- Units killed
- 70
- Units lost
- 108
- Buildings razed
- 2
- Largest army
- 98
- First expansion
- 12:53
Age path
HeimdallClassical · Est. start 4:57
NjordHeroic · Est. start 15:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production98 military units
Largest Army
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Jethro TullTahngarth
Score
Combat and army
Jethro TullTahngarth
108
Units killed
70
70
Units lost
108
18
Buildings razed
2
115
Largest army
98
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.