Replay-derived match flow, timings, and composition.

Advanced match analysis

Jethro Tull vs Tahngarth

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
654
Duration
18:42
Patch
19.17020
Played
· 17 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Jethro Tull Freyr · Elo 1061 +15
18:42 Match length
Defeated
Tahngarth Loki · Elo 1013 -15
56.9% win probability Pre-match · Jethro Tull favored win probability 43.1%
Key momentsIn match order
First pressure
3:54 Jethro Tull Hersir trained
Fastest Classical
4:39* Jethro Tull Ullr · estimated
First extra TC
8:02 Jethro Tull Town Center
Market timing
9:06 Jethro Tull Market
Armory timing
13:30 Tahngarth Armory
Fastest Heroic
15:26* Jethro Tull Bragi · estimated

Jethro Tull

Freyr · Blue
Win 1061 +15
EAPM
38.3
Favorite unit
Throwing Axeman
47 fielded
Total score
25,135
Military score
9,162
Economic score
12,475
Kills score
3,498
Units killed
108
Units lost
70
Buildings razed
18
Largest army
115
First expansion
8:02
Age path
UllrClassical · Research start 3:39
BragiHeroic · Est. start 14:11
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production115 military units
Highest Score Most Kills Most Resources

Tahngarth

Loki · Red
Loss 1013 -15
EAPM
42.5
Favorite unit
Throwing Axeman
22 fielded
Total score
13,923
Military score
3,630
Economic score
8,296
Kills score
1,997
Units killed
70
Units lost
108
Buildings razed
2
Largest army
98
First expansion
12:53
Age path
HeimdallClassical · Est. start 4:57
NjordHeroic · Est. start 15:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production98 military units
Largest Army Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Jethro TullTahngarth
Score
Total score Jethro Tull
25,13564%13,92336%
Military score Jethro Tull
9,16272%3,63028%
Economic score Jethro Tull
12,47560%8,29640%
Kills score Jethro Tull
3,49864%1,99736%
Combat and army
Jethro TullTahngarth
108 Units killed 70
70 Units lost 108
18 Buildings razed 2
115 Largest army 98

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jethro Tull

Army · 115

Units

Throwing Axeman47
Hersir14
Hirdman10
Portable Ram10
Raiding Cavalry8
Godi7
Huskarl6
Berserk5
Battle Boar4
Jarl4

Technologies3 researched · 2 pre-queued

Pickaxe0:30
Hand Axe0:44
Plow9:47
Medium CavalryPre-queued · 15:58
Medium InfantryPre-queued · 16:00
Buildings 9 types
House18
Farm10
Great Hall5
Ox Cart Building4
Wall4
Longhouse3
Town Center2
Market1
Temple1
God powers 4 invoked
Asgardian Bastion2
Flaming Weapons1
Gullinbursti1

Tahngarth

Army · 98

Units

Throwing Axeman22
Hirdman20
Berserk16
Hersir14
Godi8
Jarl8
Raiding Cavalry8
Einheri2

Technologies5 researched · 1 pre-queued

Pickaxe4:04
Husbandry5:30
Hand Axe8:08
Medium InfantryPre-queued · 10:19
Copper Shields13:55
Copper Weapons16:55
Buildings 9 types
House15
Great Hall4
Sentry Tower4
Longhouse3
Ox Cart Building3
Temple3
Armory1
Market1
Town Center1
God powers 2 invoked
Undermine1
Walking Woods1