Advanced match analysis
DJANGO vs joao_neto015
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 20823
- Duration
- 10:53
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
DJANGO
Poseidon · Elo 819 +8
10:53
Match length
Defeated
joao_neto015
Hades · Elo 570 -7
80.7% win probability
Pre-match · DJANGO favored
win probability 19.3%
Key momentsIn match order
DJANGO
Poseidon · Blue- EAPM
- 49.3
- Favorite unit
- Hippeus 13 fielded
- Total score
- 11,473
- Military score
- 3,900
- Economic score
- 7,275
- Kills score
- 298
- Units killed
- 15
- Units lost
- 8
- Buildings razed
- 3
- Largest army
- 21
- First expansion
- 7:33
Age path
HermesClassical · Est. start 3:20
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
joao_neto015
Hades · Red- EAPM
- 10.1
- Favorite unit
- Ajax 1 fielded
- Total score
- 5,301
- Military score
- 1,200
- Economic score
- 3,931
- Kills score
- 237
- Units killed
- 8
- Units lost
- 15
- Buildings razed
- 0
- Largest army
- 1
- First expansion
- —
Age path
AthenaClassical · Research start 9:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DJANGOjoao_neto015
Score
Combat and army
DJANGOjoao_neto015
15
Units killed
8
8
Units lost
15
3
Buildings razed
0
21
Largest army
1
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.