Replay-derived match flow, timings, and composition.

Advanced match analysis

DJANGO vs joao_neto015

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
20823
Duration
10:53
Patch
19.17020
Played
· 17 hours ago
Tundra map preview
MapTundra
Winner
DJANGO Poseidon · Elo 819 +8
10:53 Match length
Defeated
joao_neto015 Hades · Elo 570 -7
80.7% win probability Pre-match · DJANGO favored win probability 19.3%
Key momentsIn match order
Fastest Classical
4:20* DJANGO Hermes · estimated
First pressure
5:06 DJANGO Stable
First extra TC
7:33 DJANGO Town Center
Armory timing
9:28 DJANGO Armory

DJANGO

Poseidon · Blue
Win 819 +8
EAPM
49.3
Favorite unit
Hippeus
13 fielded
Total score
11,473
Military score
3,900
Economic score
7,275
Kills score
298
Units killed
15
Units lost
8
Buildings razed
3
Largest army
21
First expansion
7:33
Age path
HermesClassical · Est. start 3:20
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

joao_neto015

Hades · Red
Loss 570 -7
EAPM
10.1
Favorite unit
Ajax
1 fielded
Total score
5,301
Military score
1,200
Economic score
3,931
Kills score
237
Units killed
8
Units lost
15
Buildings razed
0
Largest army
1
First expansion
—
Age path
AthenaClassical · Research start 9:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

DJANGOjoao_neto015
Score
Total score DJANGO
11,47368%5,30132%
Military score DJANGO
3,90076%1,200
Economic score DJANGO
7,27565%3,93135%
Kills score DJANGO
29856%23744%
Combat and army
DJANGOjoao_neto015
15 Units killed 8
8 Units lost 15
3 Buildings razed 0
21 Largest army 1

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DJANGO

Army · 21

Units

Hippeus13
Toxotes5
Theseus2
Atalanta1

Technologies0 researched · 3 pre-queued

PickaxePre-queued · 3:45
Hand AxePre-queued · 5:21
Medium CavalryPre-queued · 8:38
Buildings 8 types
House7
Storehouse3
Archery Range1
Armory1
Granary1
Stable1
Temple1
Town Center1
God powers 1 invoked
Lure1

joao_neto015

Army · 1

Units

Ajax1

Technologies1 researched

Husbandry1:07
Buildings 4 types
House3
Granary1
Storehouse1
Temple1
God powers 1 invoked
Sentinel1