Advanced match analysis
ПИВОКРАТА vs UR TaIeNT
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 11869
- Duration
- 28:32
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
ПИВОКРАТА
Susanoo · Elo 1260 -16
28:32
Match length
Winner
UR TaIeNT
Hades · Elo 1284 +16
46.6% win probability
Pre-match · UR TaIeNT favored
win probability 53.4%
Key momentsIn match order
ПИВОКРАТА
Susanoo · Blue- EAPM
- 54.8
- Favorite unit
- Yumi Horse Archer 52 fielded
- Total score
- 51,937
- Military score
- 18,373
- Economic score
- 27,809
- Kills score
- 5,755
- Units killed
- 241
- Units lost
- 230
- Buildings razed
- 19
- Largest army
- 197
- First expansion
- 8:11
Age path
Inari OkamiClassical · Research start 3:16
FujinHeroic · Est. start 14:12
TakemikazuchiMythic · Est. start 21:50
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy1,800 total resource volume
Large army production197 military units
Most Improvements
Most Kills
Most Resources
UR TaIeNT
Hades · Red- EAPM
- 36.7
- Favorite unit
- Toxotes 149 fielded
- Total score
- 53,237
- Military score
- 25,716
- Economic score
- 19,236
- Kills score
- 8,435
- Units killed
- 222
- Units lost
- 240
- Buildings razed
- 30
- Largest army
- 342
- First expansion
- 5:02
Age path
AthenaClassical · Research start 3:13
ApolloHeroic · Est. start 9:45
ArtemisMythic · Est. start 25:06
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production342 military units
Highest Score
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ПИВОКРАТАUR TaIeNT
Score
Combat and army
ПИВОКРАТАUR TaIeNT
241
Units killed
222
230
Units lost
240
19
Buildings razed
30
197
Largest army
342
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,800 total volume›
ПИВОКРАТА
Bought
No buys
Sold
Total player market volume1,800
UR TaIeNT
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.