Replay-derived match flow, timings, and composition.

Advanced match analysis

ПИВОКРАТА vs UR TaIeNT

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
11869
Duration
28:32
Patch
19.17020
Played
· 17 hours ago
Marsh map preview
MapMarsh
Defeated
ПИВОКРАТА Susanoo · Elo 1260 -16
28:32 Match length
Winner
UR TaIeNT Hades · Elo 1284 +16
46.6% win probability Pre-match · UR TaIeNT favored win probability 53.4%
Key momentsIn match order
Fastest Classical
4:13* UR TaIeNT Athena · estimated
First extra TC
5:02 UR TaIeNT Town Center
Armory timing
6:41 UR TaIeNT Armory
First pressure
6:46 ПИВОКРАТА Stable Japanese
Fastest Heroic
11:00* UR TaIeNT Apollo · estimated
Fortress timing
14:03 UR TaIeNT Fortress
Market timing
21:43 UR TaIeNT Market
Fastest Mythic
23:50* ПИВОКРАТА Takemikazuchi · estimated

ПИВОКРАТА

Susanoo · Blue
Loss 1260 -16
EAPM
54.8
Favorite unit
Yumi Horse Archer
52 fielded
Total score
51,937
Military score
18,373
Economic score
27,809
Kills score
5,755
Units killed
241
Units lost
230
Buildings razed
19
Largest army
197
First expansion
8:11
Age path
Inari OkamiClassical · Research start 3:16
FujinHeroic · Est. start 14:12
TakemikazuchiMythic · Est. start 21:50
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy1,800 total resource volume
Large army production197 military units
Most Improvements Most Kills Most Resources

UR TaIeNT

Hades · Red
Win 1284 +16
EAPM
36.7
Favorite unit
Toxotes
149 fielded
Total score
53,237
Military score
25,716
Economic score
19,236
Kills score
8,435
Units killed
222
Units lost
240
Buildings razed
30
Largest army
342
First expansion
5:02
Age path
AthenaClassical · Research start 3:13
ApolloHeroic · Est. start 9:45
ArtemisMythic · Est. start 25:06
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Large army production342 military units
Highest Score Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ПИВОКРАТАUR TaIeNT
Score
Total score UR TaIeNT
51,93749%53,23751%
Military score UR TaIeNT
18,37342%25,71658%
Economic score ПИВОКРАТА
27,80959%19,23641%
Kills score UR TaIeNT
5,75541%8,43559%
Combat and army
ПИВОКРАТАUR TaIeNT
241 Units killed 222
230 Units lost 240
19 Buildings razed 30
197 Largest army 342

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

ПИВОКРАТА

Bought

No buys

Sold

Food800
Wood1,000
Total player market volume1,800

UR TaIeNT

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ПИВОКРАТА

Army · 197

Units

Yumi Horse Archer52
Samurai46
Naginata Rider42
Oni18
Shinobi13
Onna Musha6
Kitsune5
Oyumi5
Bushi4
Yari Spearman4
Jorogumo2

Technologies6 researched · 8 pre-queued

Hand Axe8:56
PickaxePre-queued · 9:05
Shaft MinePre-queued · 10:04
Bow SawPre-queued · 10:05
PlowPre-queued · 11:06
Copper Weapons13:01
Copper Armor13:02
Bronze Armor15:09
Copper Shields15:09
Bronze WeaponsPre-queued · 16:24
Bronze ShieldsPre-queued · 17:22
Ballistics26:22
Iron WeaponsPre-queued · 26:22
Iron ShieldsPre-queued · 26:22
Buildings 14 types
Farm56
House21
Wall16
Watermill14
Mining Camp Japanese8
Market6
Stable Japanese6
Dojo3
Shrine Japanese3
Castle2
Town Center2
Armory1
Guardhouse1
Temple1
God powers 5 invoked
Kusanagi2
Divine Slash1
Smiting Gust1
Swampland1

UR TaIeNT

Army · 342

Units

Toxotes149
Hoplite105
Hypaspist45
Petrobolos16
Ajax9
Achilles6
Chiron4
Chimera3
Manticore2
Minotaur2
Perseus1

Technologies11 researched · 10 pre-queued

Hand Axe3:57
Pickaxe10:05
Copper Armor10:21
Ballistics10:21
Bow SawPre-queued · 11:46
Shaft MinePre-queued · 11:46
Plow11:56
Medium InfantryPre-queued · 12:56
Medium ArchersPre-queued · 12:59
Heavy InfantryPre-queued · 14:15
Heavy ArchersPre-queued · 14:18
Copper Weapons14:47
Copper Shields14:47
Bronze ArmorPre-queued · 14:50
Bronze Shields17:16
Bronze WeaponsPre-queued · 17:16
Champion InfantryPre-queued · 25:53
Champion ArchersPre-queued · 27:12
Iron Weapons27:30
Iron Armor27:31
Iron Shields27:31
Buildings 12 types
Farm33
Storehouse21
House16
Granary12
Wall8
Fortress5
Military Academy4
Archery Range3
Armory2
Town Center2
Market1
Temple1
God powers 4 invoked
Earthquake1
Restoration1
Sentinel1
Underworld Passage1