Advanced match analysis
XxmelfexX vs Mayo
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 30407
- Duration
- 22:28
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
XxmelfexX
Susanoo · Elo 1344 +19
22:28
Match length
Defeated
Mayo
Hades · Elo 1383 -19
44.4% win probability
Pre-match · Mayo favored · Upset
win probability 55.6%
Key momentsIn match order
XxmelfexX
Susanoo · Blue- EAPM
- 72.1
- Favorite unit
- Yumi Horse Archer 35 fielded
- Total score
- 35,192
- Military score
- 13,600
- Economic score
- 17,117
- Kills score
- 4,497
- Units killed
- 165
- Units lost
- 100
- Buildings razed
- 11
- Largest army
- 121
- First expansion
- 8:50
Age path
Inari OkamiClassical · Research start 2:55
FujinHeroic · Est. start 8:19
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production121 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Mayo
Hades · Red- EAPM
- 51.1
- Favorite unit
- Hoplite 76 fielded
- Total score
- 28,053
- Military score
- 5,250
- Economic score
- 19,377
- Kills score
- 3,426
- Units killed
- 101
- Units lost
- 163
- Buildings razed
- 4
- Largest army
- 166
- First expansion
- —
Age path
AthenaClassical · Research start 3:40
AphroditeHeroic · Est. start 11:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Large army production166 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
XxmelfexXMayo
Score
Combat and army
XxmelfexXMayo
165
Units killed
101
100
Units lost
163
11
Buildings razed
4
121
Largest army
166
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.