Replay-derived match flow, timings, and composition.

Advanced match analysis

XxmelfexX vs Mayo

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
30407
Duration
22:28
Patch
19.17020
Played
· 17 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
XxmelfexX Susanoo · Elo 1344 +19
22:28 Match length
Defeated
Mayo Hades · Elo 1383 -19
44.4% win probability Pre-match · Mayo favored · Upset win probability 55.6%
Key momentsIn match order
Fastest Classical
3:55* XxmelfexX Inari Okami · estimated
First pressure
4:27 XxmelfexX Stable Japanese
Armory timing
6:49 XxmelfexX Armory
First extra TC
8:50 XxmelfexX Town Center
Fastest Heroic
9:34* XxmelfexX Fujin · estimated
Market timing
13:57 Mayo Market
Fortress timing
14:14 Mayo Fortress

XxmelfexX

Susanoo · Blue
Win 1344 +19
EAPM
72.1
Favorite unit
Yumi Horse Archer
35 fielded
Total score
35,192
Military score
13,600
Economic score
17,117
Kills score
4,497
Units killed
165
Units lost
100
Buildings razed
11
Largest army
121
First expansion
8:50
Age path
Inari OkamiClassical · Research start 2:55
FujinHeroic · Est. start 8:19
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production121 military units
Highest Score Most Improvements Most Kills Most Resources

Mayo

Hades · Red
Loss 1383 -19
EAPM
51.1
Favorite unit
Hoplite
76 fielded
Total score
28,053
Military score
5,250
Economic score
19,377
Kills score
3,426
Units killed
101
Units lost
163
Buildings razed
4
Largest army
166
First expansion
—
Age path
AthenaClassical · Research start 3:40
AphroditeHeroic · Est. start 11:56
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Large army production166 military units
Largest Army Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

XxmelfexXMayo
Score
Total score XxmelfexX
35,19256%28,05344%
Military score XxmelfexX
13,60072%5,25028%
Economic score Mayo
17,11747%19,37753%
Kills score XxmelfexX
4,49757%3,42643%
Combat and army
XxmelfexXMayo
165 Units killed 101
100 Units lost 163
11 Buildings razed 4
121 Largest army 166

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XxmelfexX

Army · 121

Units

Yumi Horse Archer35
Naginata Rider30
Shinobi28
Bushi8
Samurai6
Daimyo4
Oyumi4
Oni2
Onna Musha2
Kitsune1
Yumi Archer1

Technologies5 researched · 6 pre-queued

Pickaxe8:42
Copper Shields11:02
Hand AxePre-queued · 11:11
Husbandry11:13
Copper WeaponsPre-queued · 12:22
BallisticsPre-queued · 12:24
Shaft MinePre-queued · 13:54
Copper ArmorPre-queued · 14:00
Bronze Shields14:46
Bronze WeaponsPre-queued · 19:03
Plow22:28
Buildings 13 types
House17
Watermill17
Farm14
Stable Japanese6
Mining Camp Japanese5
Shrine Japanese5
Castle3
Dojo2
Guardhouse2
Town Center2
Armory1
Market1
Temple1
God powers 6 invoked
Kusanagi2
Smiting Gust2
Swampland2

Mayo

Army · 166

Units

Hoplite76
Peltast45
Toxotes23
Hypaspist7
Ajax4
Minotaur3
Petrobolos3
Achilles2
Nemean Lion2
Chiron1

Technologies10 researched · 1 pre-queued

Pickaxe8:33
Plow10:08
Husbandry10:08
Hand Axe10:28
Medium Infantry11:00
Copper Weapons12:01
Bow Saw13:59
Medium Archers15:37
Copper Shields15:38
Bronze ShieldsPre-queued · 17:55
Shaft Mine19:08
Buildings 11 types
Farm23
House14
Wall13
Storehouse9
Granary5
Military Academy5
Archery Range4
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1