Advanced match analysis
Hudo vs jalilelh91
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 24424
- Duration
- 16:53
- Patch
- 19.17020
- Played
- · 17 hours ago
Defeated
Hudo
Kronos · Elo 753 -15
16:53
Match length
Winner
jalilelh91
Zeus · Elo 802 +15
43.0% win probability
Pre-match · jalilelh91 favored
win probability 57.0%
Key momentsIn match order
Hudo
Kronos · Mint- EAPM
- 21.2
- Favorite unit
- Contarius 26 fielded
- Total score
- 18,779
- Military score
- 7,090
- Economic score
- 10,914
- Kills score
- 775
- Units killed
- 24
- Units lost
- 35
- Buildings razed
- 1
- Largest army
- 56
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:49
RheiaHeroic · Est. start 9:10
MythicNot reached
Opening read
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Largest Army
Most Deaths
jalilelh91
Zeus · Red- EAPM
- 27.7
- Favorite unit
- Hoplite 10 fielded
- Total score
- 22,302
- Military score
- 8,440
- Economic score
- 12,903
- Kills score
- 1,005
- Units killed
- 34
- Units lost
- 24
- Buildings razed
- 0
- Largest army
- 36
- First expansion
- 11:25
Age path
HermesClassical · Est. start 3:58
DionysusHeroic · Research start 14:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Hudojalilelh91
Score
Combat and army
Hudojalilelh91
24
Units killed
34
35
Units lost
24
1
Buildings razed
0
56
Largest army
36
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.