Replay-derived match flow, timings, and composition.

Advanced match analysis

Hudo vs jalilelh91

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
24424
Duration
16:53
Patch
19.17020
Played
· 17 hours ago
Marsh map preview
MapMarsh
Defeated
Hudo Kronos · Elo 753 -15
16:53 Match length
Winner
jalilelh91 Zeus · Elo 802 +15
43.0% win probability Pre-match · jalilelh91 favored win probability 57.0%
Key momentsIn match order
Fastest Classical
3:49* Hudo Prometheus · estimated
First pressure
5:18 Hudo Military Barracks
Armory timing
7:40 Hudo Armory
Market timing
9:35 jalilelh91 Market
Fastest Heroic
10:25* Hudo Rheia · estimated
First extra TC
11:25 jalilelh91 Town Center

Hudo

Kronos · Mint
Loss 753 -15
EAPM
21.2
Favorite unit
Contarius
26 fielded
Total score
18,779
Military score
7,090
Economic score
10,914
Kills score
775
Units killed
24
Units lost
35
Buildings razed
1
Largest army
56
First expansion
—
Age path
PrometheusClassical · Est. start 2:49
RheiaHeroic · Est. start 9:10
MythicNot reached
Opening read
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Largest Army Most Deaths

jalilelh91

Zeus · Red
Win 802 +15
EAPM
27.7
Favorite unit
Hoplite
10 fielded
Total score
22,302
Military score
8,440
Economic score
12,903
Kills score
1,005
Units killed
34
Units lost
24
Buildings razed
0
Largest army
36
First expansion
11:25
Age path
HermesClassical · Est. start 3:58
DionysusHeroic · Research start 14:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Hudojalilelh91
Score
Total score jalilelh91
18,77946%22,30254%
Military score jalilelh91
7,09046%8,44054%
Economic score jalilelh91
10,91446%12,90354%
Kills score jalilelh91
77544%1,00556%
Combat and army
Hudojalilelh91
24 Units killed 34
35 Units lost 24
1 Buildings razed 0
56 Largest army 36

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Hudo

Army · 56

Units

Contarius26
Arcus20
Behemoth5
Murmillo5

Technologies6 researched

Heavy Cavalry9:28
Copper Weapons10:04
Copper Armor10:05
Medium Archers12:22
Hand Axe12:32
Heavy Archers13:30
Buildings 6 types
Manor8
Military Barracks2
Armory1
Economic Guild1
Farm1
Temple1
God powers 7 invoked
Valor6
Traitor1

jalilelh91

Army · 36

Units

Hoplite10
Hippeus8
Toxotes7
Peltast5
Centaur3
Jason2
Heracles1

Technologies9 researched · 7 pre-queued

Husbandry0:43
Hand Axe2:19
PickaxePre-queued · 3:04
Bow SawPre-queued · 3:05
PlowPre-queued · 3:07
Shaft MinePre-queued · 5:45
Medium Archers9:02
Medium Infantry9:03
Medium Cavalry10:03
Copper Weapons11:21
Copper Armor11:21
Copper Shields11:22
Ballistics11:22
Bronze WeaponsPre-queued · 14:22
Bronze ArmorPre-queued · 14:22
Bronze ShieldsPre-queued · 14:22
Buildings 11 types
House16
Farm8
Storehouse5
Granary4
Archery Range3
Military Academy3
Stable3
Market2
Town Center2
Armory1
Temple1
God powers 2 invoked
Bolt1
Bronze1