Advanced match analysis
Alonso2002X vs ImLegend
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 18487
- Duration
- 16:11
- Patch
- 19.17020
- Played
- · 17 hours ago
Winner
Alonso2002X
Kronos · Elo 1505 +8
16:11
Match length
Defeated
ImLegend
Tezcatlipoca · Elo 1304 -8
76.1% win probability
Pre-match · Alonso2002X favored
win probability 23.9%
Key momentsIn match order
Alonso2002X
Kronos · Blue- EAPM
- 52.6
- Favorite unit
- Murmillo 47 fielded
- Total score
- 23,518
- Military score
- 11,125
- Economic score
- 11,460
- Kills score
- 1,033
- Units killed
- 39
- Units lost
- 11
- Buildings razed
- 6
- Largest army
- 94
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:16
HyperionHeroic · Est. start 10:49
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production94 military units
Highest Score
Largest Army
Most Kills
Most Resources
ImLegend
Tezcatlipoca · Grey- EAPM
- 34.8
- Favorite unit
- Ocelotl Warrior 15 fielded
- Total score
- 15,306
- Military score
- 6,295
- Economic score
- 8,726
- Kills score
- 285
- Units killed
- 11
- Units lost
- 43
- Buildings razed
- 1
- Largest army
- 37
- First expansion
- 12:46
Age path
MalinalxochitlClassical · Research start 3:00
CoyolxauhquiHeroic · Est. start 13:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Alonso2002XImLegend
Score
Combat and army
Alonso2002XImLegend
39
Units killed
11
11
Units lost
43
6
Buildings razed
1
94
Largest army
37
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.