Replay-derived match flow, timings, and composition.

Advanced match analysis

lunatrujillo009 + wolfboss + Unroc vs Lionedison Messias + jujuolo + DuperronDaniel

Queue
Ranked 3v3 Supremacy
Map
Blue Lagoon
Map Seed
27033
Duration
18:03
Patch
19.17020
Played
· 7 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Victory Team Elo 1205
lunatrujillo009 Loki · Elo 1197 +7
wolfboss Zeus · Elo 1142 +10
Unroc Zeus · Elo 1277 +5
18:03 Match length
Defeat Team Elo 971
Lionedison Messias Poseidon · Elo 1068 -10
jujuolo Hades · Elo 838 -4
DuperronDaniel Thor · Elo 1008 -8
79.4% win probability Pre-match · lunatrujillo009 + wolfboss + Unroc favored win probability 20.6%
Key momentsIn match order
First pressure
3:00 DuperronDaniel Hersir trained
Fastest Classical
3:39* DuperronDaniel Freyja · estimated
First extra TC
4:44 Lionedison Messias Town Center
Armory timing
6:04 DuperronDaniel Dwarven Armory
Market timing
10:06 Lionedison Messias Market
Fastest Heroic
10:56* Lionedison Messias Dionysus · estimated
Fortress timing
14:51 wolfboss Fortress
Fastest Mythic
17:51* wolfboss Hephaestus · estimated

lunatrujillo009

Loki · Pink · Team 1
Win 1197 +7
EAPM
24.7
Favorite unit
Hersir
41 fielded
Largest army
74
First expansion
16:59
Age path
HeimdallClassical · Est. start 4:02
BragiHeroic · Est. start 15:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Lionedison Messias

Poseidon · Red · Team 2
Loss 1068 -10
EAPM
27.1
Favorite unit
Hippeus
33 fielded
Largest army
40
First expansion
4:44
Age path
HermesClassical · Est. start 3:01
DionysusHeroic · Est. start 9:41
HephaestusMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

wolfboss

Zeus · Yellow · Team 1
Win 1142 +10
EAPM
49.4
Favorite unit
Hippeus
11 fielded
Largest army
22
First expansion
6:12
Age path
HermesClassical · Research start 4:58
ApolloHeroic · Research start 12:20
HephaestusMythic · Est. start 15:51
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
No post-game awards

jujuolo

Hades · Purple · Team 2
Loss 838 -4
EAPM
9.9
Favorite unit
Toxotes
30 fielded
Largest army
38
First expansion
10:02
Age path
AresClassical · Research start 3:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Unroc

Zeus · Cyan · Team 1
Win 1277 +5
EAPM
44.0
Favorite unit
Hippeus
45 fielded
Largest army
80
First expansion
5:54
Age path
HermesClassical · Est. start 3:38
DionysusHeroic · Est. start 12:04
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Large army production80 military units
No post-game awards

DuperronDaniel

Thor · Blue · Team 2
Loss 1008 -8
EAPM
31.6
Favorite unit
Berserk
56 fielded
Largest army
114
First expansion
13:52
Age path
FreyjaClassical · Research start 2:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production114 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lunatrujillo009

Army · 74

Units

Hersir41
Throwing Axeman24
Hirdman5
Einheri4
Buildings 7 types
House11
Longhouse4
Great Hall3
Ox Cart Building2
Armory1
Temple1
Village Center1
God powers 3 invoked
Undermine2
Spy1

Lionedison Messias

Army · 40

Units

Hippeus33
Prodromos4
Atalanta1
Hippolyta1
Theseus1
Buildings 10 types
Farm58
House21
Storehouse5
Granary4
Market4
Stable2
Town Center2
Armory1
Fortress1
Temple1
God powers 2 invoked
Cease Fire1
Lure1

wolfboss

Army · 22

Units

Hippeus11
Petrobolos7
Centaur1
Heracles1
Jason1
Odysseus1
Buildings 13 types
Farm34
House20
Storehouse11
Granary7
Sentry Tower6
Archery Range3
Military Academy3
Stable3
Town Center3
Market2
Armory1
Fortress1
Temple1
God powers 3 invoked
Bolt1
Cease Fire1
Underworld Passage1

jujuolo

Army · 38

Units

Toxotes30
Cyclops5
Achilles2
Ajax1
Buildings 8 types
House16
Farm12
Archery Range3
Granary3
Storehouse2
Armory1
Temple1
Town Center1
God powers 1 invoked
Sentinel1

Unroc

Army · 80

Units

Hippeus45
Prodromos27
Centaur4
Hydra2
Heracles1
Jason1
Buildings 9 types
Farm53
House28
Granary11
Storehouse9
Stable6
Town Center2
Armory1
Fortress1
Temple1
God powers 1 invoked
Bolt1

DuperronDaniel

Army · 114

Units

Berserk56
Throwing Axeman47
Hersir10
Valkyrie1
Buildings 7 types
Farm32
House14
Ox Cart Building4
Longhouse2
Town Center2
Dwarven Armory1
Temple1
God powers None invoked

No god powers recorded.