Advanced match analysis
lunatrujillo009 + wolfboss + Unroc vs Lionedison Messias + jujuolo + DuperronDaniel
- Queue
- Ranked 3v3 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 27033
- Duration
- 18:03
- Patch
- 19.17020
- Played
- · 7 hours ago
Victory
Team Elo 1205
lunatrujillo009
Loki · Elo 1197 +7
wolfboss
Zeus · Elo 1142 +10
Unroc
Zeus · Elo 1277 +5
18:03
Match length
Defeat
Team Elo 971
Lionedison Messias
Poseidon · Elo 1068 -10
jujuolo
Hades · Elo 838 -4
DuperronDaniel
Thor · Elo 1008 -8
79.4% win probability
Pre-match · lunatrujillo009 + wolfboss + Unroc favored
win probability 20.6%
Key momentsIn match order
lunatrujillo009
Loki · Pink · Team 1- EAPM
- 24.7
- Favorite unit
- Hersir 41 fielded
- Largest army
- 74
- First expansion
- 16:59
Age path
HeimdallClassical · Est. start 4:02
BragiHeroic · Est. start 15:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
Lionedison Messias
Poseidon · Red · Team 2- EAPM
- 27.1
- Favorite unit
- Hippeus 33 fielded
- Largest army
- 40
- First expansion
- 4:44
Age path
HermesClassical · Est. start 3:01
DionysusHeroic · Est. start 9:41
HephaestusMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
wolfboss
Zeus · Yellow · Team 1- EAPM
- 49.4
- Favorite unit
- Hippeus 11 fielded
- Largest army
- 22
- First expansion
- 6:12
Age path
HermesClassical · Research start 4:58
ApolloHeroic · Research start 12:20
HephaestusMythic · Est. start 15:51
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
No post-game awards
jujuolo
Hades · Purple · Team 2- EAPM
- 9.9
- Favorite unit
- Toxotes 30 fielded
- Largest army
- 38
- First expansion
- 10:02
Age path
AresClassical · Research start 3:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Unroc
Zeus · Cyan · Team 1- EAPM
- 44.0
- Favorite unit
- Hippeus 45 fielded
- Largest army
- 80
- First expansion
- 5:54
Age path
HermesClassical · Est. start 3:38
DionysusHeroic · Est. start 12:04
HeraMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Large army production80 military units
No post-game awards
DuperronDaniel
Thor · Blue · Team 2- EAPM
- 31.6
- Favorite unit
- Berserk 56 fielded
- Largest army
- 114
- First expansion
- 13:52
Age path
FreyjaClassical · Research start 2:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production114 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
lunatrujillo009
Army · 74Units
Buildings ›7 types
God powers ›3 invoked
Lionedison Messias
Army · 40Units
Buildings ›10 types
God powers ›2 invoked
wolfboss
Army · 22Units
Buildings ›13 types
God powers ›3 invoked
jujuolo
Army · 38Units
Buildings ›8 types
God powers ›1 invoked
Unroc
Army · 80Units
Buildings ›9 types
God powers ›1 invoked
DuperronDaniel
Army · 114Units
Buildings ›7 types
God powers ›None invoked
No god powers recorded.