Replay-derived match flow, timings, and composition.

Advanced match analysis

菜就多练 vs BeAcH_PaRtY

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
30430
Duration
17:58
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Winner
菜就多练 Huitzilopochtli · Elo 1981 +14
17:58 Match length
Defeated
BeAcH_PaRtY Thor · Elo 1917 -14
59.1% win probability Pre-match · 菜就多练 favored win probability 40.9%
Key momentsIn match order
Armory timing
0:09 BeAcH_PaRtY Dwarven Armory
First pressure
3:39 BeAcH_PaRtY Hersir trained
Fastest Classical
4:29* BeAcH_PaRtY Freyja · estimated
First extra TC
6:43 BeAcH_PaRtY Town Center
Fastest Heroic
9:08* 菜就多练 Itzpapalotl · estimated
Market timing
12:03 BeAcH_PaRtY Market

菜就多练

Huitzilopochtli · Blue
Win 1981 +14
EAPM
52.9
Favorite unit
Tlamanih Spearman
30 fielded
Largest army
61
First expansion
7:55
Age path
PatecatlClassical · Research start 3:42
ItzpapalotlHeroic · Est. start 7:53
TlalocMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

BeAcH_PaRtY

Thor · Red
Loss 1917 -14
EAPM
71.9
Favorite unit
Throwing Axeman
41 fielded
Largest army
167
First expansion
6:43
Age path
FreyjaClassical · Research start 3:29
BragiHeroic · Est. start 12:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling19 wall build events
Large army production167 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

菜就多练

Army · 61

Units

Tlamanih Spearman30
Tequihua Archer11
Warrior Priest7
Otontin6
Shorn One5
Obsidian Butterfly2
Buildings 9 types
Farm26
House21
Calpulli9
War Hut4
Town Center2
Armory1
Great Temple1
Smoke Trap1
Temple1
God powers 6 invoked
Blood Pact3
Agave Bloom1
Monolith Of Tlaloc1
Purge1

BeAcH_PaRtY

Army · 167

Units

Throwing Axeman41
Berserk39
Godi38
Hersir16
Raiding Cavalry15
Jarl10
Battle Boar6
Valkyrie2
Buildings 9 types
Wall19
House13
Ox Cart Building9
Longhouse8
Great Hall7
Dwarven Armory1
Market1
Temple1
Town Center1
God powers 1 invoked
Forest Fire1