Replay-derived match flow, timings, and composition.

Advanced match analysis

Atif vs Aces.HUSKSUPPE

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
23036
Duration
20:17
Patch
19.17020
Played
· 7 hours ago
Oasis map preview
MapOasis
Defeated
Atif Loki · Elo 2075 -15
20:17 Match length
Winner
Aces.HUSKSUPPE Shennong · Elo 2134 +15
41.6% win probability Pre-match · Aces.HUSKSUPPE favored win probability 58.4%
Key momentsIn match order
First pressure
2:14 Atif Hersir trained
Fastest Classical
4:19* Aces.HUSKSUPPE Chiyou · estimated
Armory timing
8:52 Aces.HUSKSUPPE Armory
Market timing
8:54 Aces.HUSKSUPPE Market
First extra TC
10:06 Aces.HUSKSUPPE Town Center
Fastest Heroic
11:37* Aces.HUSKSUPPE Rushou · estimated
Fortress timing
12:42 Atif Hill Fort

Atif

Loki · Blue
Loss 2075 -15
EAPM
86.5
Favorite unit
Godi
41 fielded
Largest army
155
First expansion
11:37
Age path
HeimdallClassical · Research start 3:32
NjordHeroic · Est. start 12:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Market economy900 total resource volume
Large army production155 military units
No post-game awards

Aces.HUSKSUPPE

Shennong · Red
Win 2134 +15
EAPM
57.0
Favorite unit
Dao Swordsman
55 fielded
Largest army
122
First expansion
10:06
Age path
ChiyouClassical · Research start 3:19
RushouHeroic · Est. start 10:22
HuangdiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy1,500 total resource volume
Large army production122 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,400 total volume

Atif

Bought

No buys

Sold

Wood900
Total player market volume900

Aces.HUSKSUPPE

Bought

Wood100

Sold

Food300
Wood1,100
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Atif

Army · 155

Units

Godi41
Huskarl36
Throwing Axeman36
Raiding Cavalry20
Jarl12
Hersir7
Hirdman3
Buildings 11 types
Wall29
House17
Farm15
Ox Cart Building10
Great Hall3
Hill Fort3
Longhouse3
Town Center2
Armory1
Market1
Temple1
God powers 4 invoked
Walking Woods2
Spy1
Undermine1

Aces.HUSKSUPPE

Army · 122

Units

Dao Swordsman55
Ge Halberdier25
Wuzu Javelineer20
Fire Archer15
Pioneer4
Jiang Zi Ya1
Sage1
Wen Zhong1
Buildings 12 types
House17
Farm16
Silo14
Military Camp9
Town Center4
Temple3
Armory2
Machine Workshop2
Market2
Wall2
Baolei1
Imperial Academy1
God powers 6 invoked
Prosperous Seeds3
Lightning Weapons1
Venom Beast1
Yinglongs Wrath1