Replay-derived match flow, timings, and composition.

Advanced match analysis

[Ultima]Smokedu vs Parry Faster

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
5289
Duration
23:45
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Winner
[Ultima]Smokedu Poseidon · Elo 1493 +11
23:45 Match length
Defeated
Parry Faster Amaterasu · Elo 1354 -11
69.0% win probability Pre-match · [Ultima]Smokedu favored win probability 31.0%
Key momentsIn match order
Fastest Classical
4:03* [Ultima]Smokedu Hermes · estimated
First pressure
4:09 [Ultima]Smokedu Stable
Armory timing
12:23 [Ultima]Smokedu Armory
Fastest Heroic
15:08* [Ultima]Smokedu Dionysus · estimated
Fortress timing
17:04 Parry Faster Castle
First extra TC
19:37 [Ultima]Smokedu Town Center
Market timing
20:23 Parry Faster Market
Fastest Mythic
22:11* [Ultima]Smokedu Artemis · estimated

[Ultima]Smokedu

Poseidon · Grey
Win 1493 +11
EAPM
55.5
Favorite unit
Hippeus
52 fielded
Largest army
80
First expansion
19:37
Age path
HermesClassical · Research start 3:03
DionysusHeroic · Est. start 13:53
ArtemisMythic · Est. start 20:11
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production80 military units
No post-game awards

Parry Faster

Amaterasu · Cyan
Loss 1354 -11
EAPM
44.3
Favorite unit
Yari Spearman
42 fielded
Largest army
86
First expansion
20:56
Age path
MinakatatomiClassical · Research start 3:07
RaijinHeroic · Research start 14:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Market economy1,000 total resource volume
Large army production86 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

[Ultima]Smokedu

Bought

No buys

Sold

No sells

Total player market volume0

Parry Faster

Bought

Food700
Wood300

Sold

No sells

Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[Ultima]Smokedu

Army · 80

Units

Hippeus52
Centaur15
Atalanta6
Petrobolos3
Theseus2
Hippolyta1
Polyphemus1
Buildings 11 types
Farm16
House16
Storehouse8
Granary6
Stable6
Archery Range3
Fortress2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

Parry Faster

Army · 86

Units

Yari Spearman42
Bushi20
Naginata Rider16
Samurai6
Onna Musha1
Raiju1
Buildings 14 types
House14
Wall13
Watermill5
Guardhouse4
Shrine Japanese4
Castle2
Farm2
Mining Camp Japanese2
Armory1
Dojo1
Market1
Stable Japanese1
Temple1
Town Center1
God powers 6 invoked
Solar Shield4
Shrine Of The Hunt1
Thunder Burst1