Replay-derived match flow, timings, and composition.

Advanced match analysis

D0p1 vs Ash

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
16383
Duration
21:34
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Defeated
D0p1 Odin · Elo 1756 -13
21:34 Match length
Winner
Ash Huitzilopochtli · Elo 1853 +13
36.4% win probability Pre-match · Ash favored win probability 63.6%
Key momentsIn match order
First pressure
1:59 D0p1 Hersir trained
Fastest Classical
4:05* D0p1 Freyja · estimated
Armory timing
5:49 Ash Armory
Fastest Heroic
8:34* Ash Coatlicue · estimated
First extra TC
13:41 D0p1 Town Center
Fortress timing
16:33 D0p1 Hill Fort
Market timing
18:02 D0p1 Market

D0p1

Odin · Blue
Loss 1756 -13
EAPM
71.4
Favorite unit
Berserk
33 fielded
Largest army
79
First expansion
13:41
Age path
FreyjaClassical · Research start 3:05
SkadiHeroic · Research start 9:42
BaldrMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling56 wall build events
No post-game awards

Ash

Huitzilopochtli · Red
Win 1853 +13
EAPM
94.6
Favorite unit
Tequihua Archer
87 fielded
Largest army
146
First expansion
16:31
Age path
MalinalxochitlClassical · Research start 3:39
CoatlicueHeroic · Est. start 7:19
TlalocMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling31 wall build events
Large army production146 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

D0p1

Army · 79

Units

Berserk33
Throwing Axeman14
Hersir8
Huskarl8
Valkyrie8
Jarl6
Godi1
Raiding Cavalry1
Buildings 11 types
Wall56
Farm40
House18
Ox Cart Building7
Great Hall5
Longhouse5
Hill Fort3
Armory2
Town Center2
Market1
Temple1
God powers 3 invoked
Forest Fire1
Frost1
Great Hunt1

Ash

Army · 146

Units

Tequihua Archer87
Tlamanih Spearman32
Warrior Priest26
Ayotochtli1
Buildings 9 types
Wall31
House21
Farm13
Calpulli11
War Hut2
Armory1
Great Temple1
Temple1
Town Center1
God powers 4 invoked
Blood Pact1
Earth Monster1
Infestation1
Monolith Of Tlaloc1