Replay-derived match flow, timings, and composition.

Advanced match analysis

Lil' Guy vs LaGled

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
11403
Duration
32:03
Patch
19.17020
Played
· 7 hours ago
Steppe map preview
MapSteppe
Defeated
Lil' Guy Ra · Elo 1190 -14
32:03 Match length
Winner
LaGled Gaia · Elo 1251 +14
41.3% win probability Pre-match · LaGled favored win probability 58.7%
Key momentsIn match order
Fastest Classical
4:18* Lil' Guy Bast · estimated
First pressure
4:29 Lil' Guy Barracks
Armory timing
4:33 Lil' Guy Armory
Fastest Heroic
7:18* Lil' Guy Sekhmet · estimated
First extra TC
7:54 LaGled Town Center
Fortress timing
11:33 Lil' Guy Migdol Stronghold

Lil' Guy

Ra · Blue
Loss 1190 -14
EAPM
32.6
Favorite unit
Chariot Archer
48 fielded
Largest army
155
First expansion
14:21
Age path
BastClassical · Research start 3:18
SekhmetHeroic · Est. start 6:03
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production155 military units
No post-game awards

LaGled

Gaia · Red
Win 1251 +14
EAPM
37.9
Favorite unit
Contarius
55 fielded
Largest army
191
First expansion
7:54
Age path
LetoClassical · Research start 3:37
RheiaHeroic · Est. start 10:05
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Large army production191 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lil' Guy

Army · 155

Units

Chariot Archer48
Spearman41
War Elephant18
Axeman16
Siege Tower11
Catapult8
Sphinx7
Scarab4
Camel Rider2
Buildings 15 types
House25
Barracks14
Farm14
Migdol Stronghold11
Granary10
Obelisk10
Mining Camp8
Lumber Camp4
Temple4
Siege Works3
Town Center3
Wall2
Armory1
Monument To Soldiers1
Monument To Villagers1
God powers 2 invoked
Citadel1
Eclipse1

LaGled

Army · 191

Units

Contarius55
Destroyer42
Fanatic29
Turma20
Murmillo14
Automaton11
Arcus10
Oracle8
Cheiroballista2
Buildings 11 types
Farm18
Manor14
Military Barracks11
Palace10
Town Center7
Wall4
Armory2
Counter Barracks1
Economic Guild1
Sentry Tower1
Temple1
God powers 12 invoked
Spider Lair6
Gaia Forest3
Traitor3