Advanced match analysis
Lil' Guy vs LaGled
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 11403
- Duration
- 32:03
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Lil' Guy
Ra · Elo 1190 -14
32:03
Match length
Winner
LaGled
Gaia · Elo 1251 +14
41.3% win probability
Pre-match · LaGled favored
win probability 58.7%
Key momentsIn match order
Lil' Guy
Ra · Blue- EAPM
- 32.6
- Favorite unit
- Chariot Archer 48 fielded
- Largest army
- 155
- First expansion
- 14:21
Age path
BastClassical · Research start 3:18
SekhmetHeroic · Est. start 6:03
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production155 military units
No post-game awards
LaGled
Gaia · Red- EAPM
- 37.9
- Favorite unit
- Contarius 55 fielded
- Largest army
- 191
- First expansion
- 7:54
Age path
LetoClassical · Research start 3:37
RheiaHeroic · Est. start 10:05
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Large army production191 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.