Replay-derived match flow, timings, and composition.

Advanced match analysis

GodFather vs ArsèneLupin

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
25492
Duration
22:35
Patch
19.17020
Played
· 7 hours ago
Megalopolis map preview
MapMegalopolis
Winner
GodFather Zeus · Elo 1579 +19
22:35 Match length
Defeated
ArsèneLupin Tsukuyomi · Elo 1608 -19
45.8% win probability Pre-match · ArsèneLupin favored · Upset win probability 54.2%
Key momentsIn match order
Fastest Classical
3:25* ArsèneLupin Inari Okami · estimated
First pressure
3:37 ArsèneLupin Stable Japanese
Armory timing
6:29 GodFather Armory
Fastest Heroic
11:41* GodFather Apollo · estimated
First extra TC
14:04 ArsèneLupin Town Center
Market timing
15:32 ArsèneLupin Market
Fortress timing
17:10 GodFather Fortress

GodFather

Zeus · Blue
Win 1579 +19
EAPM
45.4
Favorite unit
Hoplite
45 fielded
Largest army
77
First expansion
14:15
Age path
AthenaClassical · Est. start 2:34
ApolloHeroic · Est. start 10:26
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling14 wall build events
No post-game awards

ArsèneLupin

Tsukuyomi · Red
Loss 1608 -19
EAPM
72.1
Favorite unit
Samurai
55 fielded
Largest army
180
First expansion
14:04
Age path
Inari OkamiClassical · Research start 2:40
HachimanHeroic · Est. start 12:45
WatatsumiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Market economy1,300 total resource volume
Large army production180 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

GodFather

Bought

No buys

Sold

No sells

Total player market volume0

ArsèneLupin

Bought

Wood200

Sold

Food200
Wood900
Total player market volume1,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GodFather

Army · 77

Units

Hoplite45
Peltast10
Manticore8
Hypaspist5
Toxotes5
Heracles1
Jason1
Odysseus1
Petrobolos1
Buildings 11 types
Farm48
House23
Wall14
Temple6
Granary5
Storehouse5
Military Academy4
Archery Range3
Armory1
Fortress1
Town Center1
God powers 3 invoked
Bolt1
Restoration1
Underworld Passage1

ArsèneLupin

Army · 180

Units

Samurai55
Bushi42
Daimyo32
Yumi Archer21
Yumi Horse Archer12
Naginata Rider9
Kitsune4
Onna Musha3
Jorogumo1
Tengu1
Buildings 14 types
Farm21
House16
Watermill8
Stable Japanese7
Dojo6
Wall6
Guardhouse5
Mining Camp Japanese3
Shrine Japanese3
Town Center2
Armory1
Castle1
Market1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1