Replay-derived match flow, timings, and composition.

Advanced match analysis

Sully_kzr vs Go

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
22794
Duration
15:26
Patch
19.17020
Played
· 7 hours ago
Alfheim map preview
MapAlfheim
Defeated
Sully_kzr Zeus · Elo 877 -12
15:26 Match length
Winner
Go Oranos · Elo 998 +12
33.3% win probability Pre-match · Go favored win probability 66.7%
Key momentsIn match order
Fastest Classical
3:58* Sully_kzr Athena · estimated
First extra TC
5:14 Sully_kzr Town Center
First pressure
5:24 Go Counter Barracks
Market timing
7:12 Sully_kzr Market
Fastest Heroic
10:22* Sully_kzr Dionysus · estimated
Armory timing
10:31 Go Armory
Fortress timing
14:01 Sully_kzr Fortress

Sully_kzr

Zeus · Blue
Loss 877 -12
EAPM
15.4
Favorite unit
Toxotes
4 fielded
Largest army
9
First expansion
5:14
Age path
AthenaClassical · Est. start 2:58
DionysusHeroic · Research start 9:07
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy300 total resource volume
No post-game awards

Go

Oranos · Yellow
Win 998 +12
EAPM
46.1
Favorite unit
Turma
16 fielded
Largest army
51
First expansion
7:15
Age path
OceanusClassical · Research start 3:38
TheiaHeroic · Research start 11:06
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Sully_kzr

Bought

Wood300

Sold

No sells

Total player market volume300

Go

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sully_kzr

Army · 9

Units

Toxotes4
Hoplite2
Hydra2
Jason1
Buildings 10 types
Farm18
House7
Storehouse5
Granary4
Town Center2
Archery Range1
Fortress1
Market1
Military Academy1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

Go

Army · 51

Units

Turma16
Murmillo15
Cheiroballista10
Caladria4
Dryad4
Oracle2
Buildings 10 types
Farm9
Manor6
Sky Passage3
Counter Barracks2
Market2
Military Barracks2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 4 invoked
Hesperides Tree2
Carnivora1
Shockwave1