Replay-derived match flow, timings, and composition.

Advanced match analysis

Donar#6628 + sven + tatuperie vs brunobrjr7 + Thunderson + Devmox

Queue
Ranked 3v3 Supremacy
Map
Anatolia
Map Seed
26080
Duration
24:17
Patch
19.17020
Played
· 7 hours ago
Anatolia map preview
MapAnatolia
Defeat Team Elo 1038
Donar#6628 Susanoo · Elo 1058 -7
sven Amaterasu · Elo 953 -5
tatuperie Gaia · Elo 1103 -10
24:17 Match length
Victory Team Elo 1280
brunobrjr7 Oranos · Elo 1208 +8
Thunderson Amaterasu · Elo 1516 +2
Devmox Tezcatlipoca · Elo 1116 +12
19.9% win probability Pre-match · brunobrjr7 + Thunderson + Devmox favored win probability 80.1%
Key momentsIn match order
First pressure
4:41 Devmox Warrior Priest trained
Fastest Classical
5:00* Thunderson Minakatatomi · estimated
First extra TC
6:10 Devmox Town Center
Market timing
6:37 Donar#6628 Market
Armory timing
8:33 tatuperie Armory
Fastest Heroic
8:41* Donar#6628 Raijin · estimated
Fortress timing
9:14 Donar#6628 Castle
Fastest Mythic
16:33* Donar#6628 Takemikazuchi · estimated

Donar#6628

Susanoo · Blue · Team 1
Loss 1058 -7
EAPM
56.0
Favorite unit
Yumi Archer
103 fielded
Largest army
309
First expansion
11:08
Age path
Inari OkamiClassical · Research start 5:28
RaijinHeroic · Research start 7:26
TakemikazuchiMythic · Est. start 14:33
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom5 expansion build events
Water commitment3 dock build events
Market economy200 total resource volume
Large army production309 military units
No post-game awards

brunobrjr7

Oranos · Red · Team 2
Win 1208 +8
EAPM
46.0
Favorite unit
Arcus
76 fielded
Largest army
221
First expansion
7:49
Age path
OceanusClassical · Research start 6:13
HyperionHeroic · Est. start 11:23
HeliosMythic · Est. start 21:32
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment4 dock build events
Large army production221 military units
No post-game awards

sven

Amaterasu · Yellow · Team 1
Loss 953 -5
EAPM
18.2
Favorite unit
Samurai
49 fielded
Largest army
93
First expansion
12:01
Age path
MinakatatomiClassical · Research start 6:25
RaijinHeroic · Research start 12:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling20 wall build events
Water commitment1 dock build events
Large army production93 military units
No post-game awards

Thunderson

Amaterasu · Maroon · Team 2
Win 1516 +2
EAPM
59.8
Favorite unit
Naginata Rider
115 fielded
Largest army
386
First expansion
10:59
Age path
MinakatatomiClassical · Research start 4:00
RaijinHeroic · Est. start 10:10
TakemikazuchiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Water commitment4 dock build events
Market economy1,000 total resource volume
Large army production386 military units
No post-game awards

tatuperie

Gaia · Cyan · Team 1
Loss 1103 -10
EAPM
29.6
Favorite unit
Contarius
41 fielded
Largest army
185
First expansion
7:24
Age path
OceanusClassical · Est. start 4:54
TheiaHeroic · Research start 12:02
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production185 military units
No post-game awards

Devmox

Tezcatlipoca · Pink · Team 2
Win 1116 +12
EAPM
31.0
Favorite unit
Tequihua Archer
42 fielded
Largest army
83
First expansion
6:10
Age path
MalinalxochitlClassical · Research start 4:34
CoyolxauhquiHeroic · Research start 18:04
MictlantecutliMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Water commitment2 dock build events
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

Donar#6628

Bought

Food200

Sold

No sells

Total player market volume200

brunobrjr7

Bought

No buys

Sold

No sells

Total player market volume0

sven

Bought

No buys

Sold

No sells

Total player market volume0

Thunderson

Bought

Food700

Sold

Wood300
Total player market volume1,000

tatuperie

Bought

No buys

Sold

No sells

Total player market volume0

Devmox

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Donar#6628

Army · 309

Units

Yumi Archer103
Yari Spearman49
Shinobi40
Bushi29
Samurai24
Oyumi16
Onna Musha12
Raiju8
Honengyo7
Kitsune7
Naginata Rider7
Onmyoji3
Yumi Horse Archer3
Daimyo1
Buildings 15 types
House22
Farm20
Watermill9
Dojo8
Guardhouse7
Shrine Japanese7
Castle5
Stable Japanese5
Town Center5
Mining Camp Japanese4
Dock3
Armory1
Market1
Sentry Tower1
Temple1
God powers 9 invoked
Kusanagi4
Swampland2
Thunder Burst2
Divine Slash1

brunobrjr7

Army · 221

Units

Arcus76
Destroyer34
Murmillo34
Contarius30
Caladria15
Katapeltes8
Oracle Hero8
Fire Ship4
Servant4
Bireme3
Cheiroballista2
Satyr1
Siege Bireme1
Transport Ship Atlantean1
Buildings 11 types
Farm19
Military Barracks12
Manor8
Palace5
Dock4
Sky Passage4
Town Center3
Armory2
Counter Barracks2
Economic Guild2
Temple1
God powers 4 invoked
Chaos2
Carnivora1
Shockwave1

sven

Army · 93

Units

Samurai49
Yumi Archer18
Wanyudo17
Bushi6
Onna Musha2
Raiju1
Buildings 12 types
Farm44
Wall20
House18
Shrine Japanese6
Dojo4
Guardhouse4
Watermill4
Mining Camp Japanese3
Armory1
Dock1
Temple1
Town Center1
God powers 2 invoked
Solar Shield1
Thunder Burst1

Thunderson

Army · 386

Units

Naginata Rider115
Yumi Archer82
Yumi Horse Archer77
Samurai55
Bushi36
Shinobi8
Onna Musha6
Wanyudo4
Yari Spearman2
Daimyo1
Buildings 15 types
House17
Watermill13
Farm12
Stable Japanese9
Mining Camp Japanese6
Guardhouse5
Shrine Japanese5
Dock4
Dojo3
Wall3
Market2
Town Center2
Armory1
Castle1
Temple1
God powers 3 invoked
Solar Shield2
Thunder Burst1

tatuperie

Army · 185

Units

Contarius41
Turma36
Arcus29
Murmillo25
Katapeltes23
Cheiroballista17
Servant4
Caladria3
Oracle3
Siege Bireme2
Fire Ship1
Stymphalian Bird1
Buildings 11 types
Manor10
Farm7
Military Barracks4
Counter Barracks3
Town Center3
Economic Guild2
Market2
Palace2
Temple2
Armory1
Dock1
God powers 8 invoked
Carnivora3
Gaia Forest3
Hesperides Tree2

Devmox

Army · 83

Units

Tequihua Archer42
Tlamanih Spearman24
Warrior Priest10
Maquizcoatl7
Buildings 12 types
Farm93
House44
War Hut11
Wall10
Calpulli7
Nobles Hut5
Great Temple3
Dock2
Town Center2
Armory1
Market1
Temple1
God powers 5 invoked
Obsidian Mirror3
Infestation1
Starfall1