Advanced match analysis
Aotearoa vs tanahanzo
- Queue
- Ranked 1v1 Supremacy
- Map
- Midgard
- Map Seed
- 20319
- Duration
- 7:54
- Patch
- 19.17020
- Played
- · 7 hours ago
Defeated
Aotearoa
Isis · Elo 1039 -19
7:54
Match length
Winner
tanahanzo
Poseidon · Elo 1004 +19
55.0% win probability
Pre-match · Aotearoa favored · Upset
win probability 45.0%
Key momentsIn match order
Aotearoa
Isis · Blue- EAPM
- 43.6
- Favorite unit
- Sphinx 2 fielded
- Largest army
- 2
- First expansion
- 6:35
Age path
BastClassical · Research start 4:22
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling7 wall build events
Water commitment2 dock build events
No post-game awards
tanahanzo
Poseidon · Red- EAPM
- 29.8
- Favorite unit
- Hippeus 8 fielded
- Largest army
- 12
- First expansion
- —
Age path
HermesClassical · Est. start 2:51
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.