Replay-derived match flow, timings, and composition.

Advanced match analysis

Fallen vs Eisomarto

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
4985
Duration
16:00
Patch
19.17020
Played
· 7 hours ago
Elysium map preview
MapElysium
Defeated
Fallen Poseidon · Elo 1920 -11
16:00 Match length
Winner
Eisomarto Isis · Elo 2055 +11
31.5% win probability Pre-match · Eisomarto favored win probability 68.5%
Key momentsIn match order
Fastest Classical
3:16* Fallen Hermes · estimated
First pressure
3:27 Fallen Stable
First extra TC
6:48 Fallen Town Center
Armory timing
7:10 Eisomarto Armory
Market timing
7:13 Eisomarto Market
Fastest Heroic
9:55* Eisomarto Sobek · estimated
Fortress timing
11:58 Eisomarto Migdol Stronghold

Fallen

Poseidon · Blue
Loss 1920 -11
EAPM
89.8
Favorite unit
Hippeus
22 fielded
Largest army
55
First expansion
6:48
Age path
HermesClassical · Research start 2:16
DionysusHeroic · Est. start 11:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling36 wall build events
No post-game awards

Eisomarto

Isis · Red
Win 2055 +11
EAPM
83.6
Favorite unit
Spearman
90 fielded
Largest army
110
First expansion
—
Age path
AnubisClassical · Research start 3:24
SobekHeroic · Est. start 8:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy2,300 total resource volume
Large army production110 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

Fallen

Bought

No buys

Sold

No sells

Total player market volume0

Eisomarto

Bought

Food400

Sold

Food600
Wood1,300
Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fallen

Army · 55

Units

Hippeus22
Toxotes15
Prodromos14
Atalanta2
Hippolyta1
Theseus1
Buildings 11 types
Wall36
House16
Farm14
Storehouse6
Archery Range5
Granary4
Stable4
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

Eisomarto

Army · 110

Units

Spearman90
Camel Rider14
Anubite4
Petsuchos2
Buildings 13 types
House24
Obelisk11
Granary6
Wall4
Mining Camp3
Barracks2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Locust Swarm1
Plague Of Serpents1