Replay-derived match flow, timings, and composition.

Advanced match analysis

KyllByo vs vInI

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
19259
Duration
14:17
Patch
19.17020
Played
· 7 hours ago
Marsh map preview
MapMarsh
Defeated
KyllByo Amaterasu · Elo 1126 -18
14:17 Match length
Winner
vInI Thor · Elo 1127 +18
49.9% win probability Pre-match · vInI favored win probability 50.1%
Key momentsIn match order
Armory timing
0:08 vInI Dwarven Armory
First pressure
3:53 vInI Hersir trained
Fastest Classical
4:08* KyllByo Ame No Uzume · estimated
First extra TC
13:16 vInI Town Center
Fastest Heroic
14:14* vInI Skadi · estimated

KyllByo

Amaterasu · Blue
Loss 1126 -18
EAPM
47.1
Favorite unit
Samurai
28 fielded
Largest army
61
First expansion
—
Age path
Ame No UzumeClassical · Est. start 3:08
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

vInI

Thor · Red
Win 1127 +18
EAPM
22.7
Favorite unit
Throwing Axeman
24 fielded
Largest army
64
First expansion
13:16
Age path
ForsetiClassical · Est. start 3:53
SkadiHeroic · Est. start 12:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KyllByo

Army · 61

Units

Samurai28
Naginata Rider16
Bushi7
Kamaitachi4
Yumi Archer3
Kitsune1
Onna Musha1
Yari Spearman1
Buildings 9 types
House17
Watermill8
Stable Japanese5
Dojo2
Guardhouse2
Shrine Japanese2
Armory1
Mining Camp Japanese1
Temple1
God powers 4 invoked
Solar Shield3
Goshinboku1

vInI

Army · 64

Units

Throwing Axeman24
Berserk14
Hirdman14
Hersir12
Buildings 7 types
House12
Longhouse3
Ox Cart Building2
Dwarven Armory1
Great Hall1
Temple1
Town Center1
God powers 1 invoked
Healing Spring1