Replay-derived match flow, timings, and composition.

Advanced match analysis

psypuck + [DUWA] Mr_Bowy_NL + Miowave vs WinRAR + Achilles!! + LeoMet

Queue
Ranked 3v3 Supremacy
Map
Watering Hole
Map Seed
8432
Duration
13:44
Patch
19.17020
Played
· 7 hours ago
Watering Hole map preview
MapWatering Hole
Victory Team Elo 1485
psypuck Odin · Elo 1478 +11
[DUWA] Mr_Bowy_NL Freyr · Elo 1610 +6
Miowave Freyr · Elo 1368 +16
13:44 Match length
Defeat Team Elo 1354
WinRAR Poseidon · Elo 1355 -11
Achilles!! Tsukuyomi · Elo 1353 -11
LeoMet Gaia · Elo 1353 -11
68.0% win probability Pre-match · psypuck + [DUWA] Mr_Bowy_NL + Miowave favored win probability 32.0%
Key momentsIn match order
First pressure
3:25 psypuck Hersir trained
Fastest Classical
3:38* WinRAR Hermes · estimated
First extra TC
5:12 LeoMet Town Center
Armory timing
6:12 psypuck Armory
Market timing
10:04 Miowave Market
Fastest Heroic
10:55* psypuck Njord · estimated
Fortress timing
12:07 Miowave Hill Fort

psypuck

Odin · Blue · Team 1
Win 1478 +11
EAPM
60.3
Favorite unit
Raiding Cavalry
36 fielded
Largest army
41
First expansion
—
Age path
FreyjaClassical · Research start 3:06
NjordHeroic · Research start 9:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling20 wall build events
No post-game awards

WinRAR

Poseidon · Orange · Team 2
Loss 1355 -11
EAPM
56.4
Favorite unit
Hippeus
17 fielded
Largest army
19
First expansion
7:37
Age path
HermesClassical · Research start 2:38
AphroditeHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
No post-game awards

[DUWA] Mr_Bowy_NL

Freyr · Yellow · Team 1
Win 1610 +6
EAPM
28.2
Favorite unit
Berserk
43 fielded
Largest army
77
First expansion
5:16
Age path
UllrClassical · Research start 3:36
BragiHeroic · Est. start 11:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling29 wall build events
No post-game awards

Achilles!!

Tsukuyomi · Purple · Team 2
Loss 1353 -11
EAPM
56.6
Favorite unit
Naginata Rider
31 fielded
Largest army
58
First expansion
10:17
Age path
Inari OkamiClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
No post-game awards

Miowave

Freyr · Cyan · Team 1
Win 1368 +16
EAPM
43.6
Favorite unit
Hirdman
14 fielded
Largest army
29
First expansion
—
Age path
UllrClassical · Research start 4:10
AegirHeroic · Est. start 11:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling27 wall build events
Market economy800 total resource volume
No post-game awards

LeoMet

Gaia · Pink · Team 2
Loss 1353 -11
EAPM
47.1
Favorite unit
Arcus
9 fielded
Largest army
21
First expansion
5:12
Age path
OceanusClassical · Est. start 4:10
RheiaHeroic · Est. start 12:14
HekateMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

psypuck

Bought

No buys

Sold

No sells

Total player market volume0

WinRAR

Bought

No buys

Sold

No sells

Total player market volume0

[DUWA] Mr_Bowy_NL

Bought

No buys

Sold

No sells

Total player market volume0

Achilles!!

Bought

No buys

Sold

No sells

Total player market volume0

Miowave

Bought

Wood200

Sold

Food400
Wood200
Total player market volume800

LeoMet

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

psypuck

Army · 41

Units

Raiding Cavalry36
Hersir4
Valkyrie1
Buildings 7 types
Wall20
House14
Great Hall4
Ox Cart Building4
Farm3
Armory1
Temple1
God powers 2 invoked
Great Hunt1
Walking Woods1

WinRAR

Army · 19

Units

Hippeus17
Atalanta1
Theseus1
Buildings 9 types
Wall12
House7
Military Academy6
Storehouse3
Granary2
Market2
Stable2
Town Center2
Temple1
God powers 2 invoked
Cease Fire1
Lure1

[DUWA] Mr_Bowy_NL

Army · 77

Units

Berserk43
Hirdman19
Throwing Axeman10
Hersir5
Buildings 7 types
Wall29
House20
Longhouse5
Ox Cart Building5
Armory1
Temple1
Town Center1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1

Achilles!!

Army · 58

Units

Naginata Rider31
Yari Spearman10
Yumi Archer10
Bushi7
Buildings 10 types
Wall12
House11
Watermill4
Guardhouse3
Shrine Japanese3
Mining Camp Japanese2
Stable Japanese2
Town Center2
Armory1
Temple1
God powers 2 invoked
New Moon1
Swampland1

Miowave

Army · 29

Units

Hirdman14
Throwing Axeman7
Berserk4
Hersir3
Draugr1
Buildings 8 types
Wall27
House12
Longhouse7
Ox Cart Building3
Armory2
Hill Fort1
Market1
Temple1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1

LeoMet

Army · 21

Units

Arcus9
Katapeltes5
Oracle4
Caladria2
Cheiroballista1
Buildings 9 types
Manor8
Wall8
Military Barracks4
Market2
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Temple1
God powers 5 invoked
Gaia Forest3
Carnivora1
Traitor1